use super::opcode::{
INJ_MOTION_CURSOR, INJ_MOTION_WHEEL, OPT_BEARING, OPT_EMIT, OPT_IMPERFECT, OPT_MOVE_RIDE,
OPT_NAME, OPT_RENDER, OPT_SPREAD,
};
pub fn move_cursor_payload(dx: i16, dy: i16, flags: u8) -> [u8; 6] {
let dx = dx.to_le_bytes();
let dy = dy.to_le_bytes();
[INJ_MOTION_CURSOR, dx[0], dx[1], dy[0], dy[1], flags]
}
pub fn move_wheel_payload(dz: i16, flags: u8) -> [u8; 4] {
let d = dz.to_le_bytes();
[INJ_MOTION_WHEEL, d[0], d[1], flags]
}
pub fn inject_payload(class: u8, id: u16, action: u8) -> [u8; 4] {
let u = id.to_le_bytes();
[class, u[0], u[1], action]
}
pub fn query_payload(what: u8) -> [u8; 1] {
[what]
}
pub fn led_payload(target: u8, mode: u8, level: u8) -> [u8; 3] {
[target, mode, level]
}
pub fn lock_payload(class: u8, usage: u16, direction: u8, scale: u8) -> [u8; 5] {
let u = usage.to_le_bytes();
[class, u[0], u[1], direction, scale]
}
pub fn catch_payload(class: u8, id: u16, direction: u8, state: u8, snaplen: u8) -> [u8; 6] {
let i = id.to_le_bytes();
[class, i[0], i[1], direction, state, snaplen]
}
pub fn imperfect_payload(allow: bool) -> [u8; 2] {
[OPT_IMPERFECT, allow as u8]
}
pub fn bearing_payload(window_ms: u16, mode: u8) -> [u8; 4] {
let w = window_ms.to_le_bytes();
[OPT_BEARING, w[0], w[1], mode]
}
pub fn move_ride_payload(timeout_ms: u16) -> [u8; 3] {
let t = timeout_ms.to_le_bytes();
[OPT_MOVE_RIDE, t[0], t[1]]
}
pub fn emit_pace_payload(mode: u8, hz: u16, force_hz: u16) -> [u8; 6] {
let h = hz.to_le_bytes();
let f = force_hz.to_le_bytes();
[OPT_EMIT, mode, h[0], h[1], f[0], f[1]]
}
pub fn render_payload(mode: u8, full: bool) -> [u8; 3] {
[OPT_RENDER, mode, full as u8]
}
pub fn spread_payload(percent: u16) -> [u8; 3] {
let p = percent.to_le_bytes();
[OPT_SPREAD, p[0], p[1]]
}
pub fn clip_op_payload(op: u8) -> [u8; 1] {
[op]
}
pub fn clip_set_payload(id: u8, value: u8) -> [u8; 2] {
[id, value]
}
pub fn clip_trigger_payload(class: u8, id: u16, edge: u8, action: u8, flags: u8) -> [u8; 6] {
let u = id.to_le_bytes();
[class, u[0], u[1], edge, action, flags]
}
pub fn name_payload(name: &str) -> Vec<u8> {
let mut v = Vec::with_capacity(1 + name.len());
v.push(OPT_NAME);
v.extend_from_slice(name.as_bytes());
v
}