mediaway-device 0.1.3

Device capture: camera, microphone, screen/window, audio playback + hotplug, with Windows/Linux/Web backends as #[cfg]-gated modules
//! Windows WASAPI audio I/O backend: microphone capture
//! ([`WindowsWasapiCapture`], implements `crate::audio::AudioCapture`) and
//! render-endpoint playback ([`WindowsWasapiPlayback`], implements
//! `crate::audio::AudioPlayback`).
//!
//! **Also hosts the shared WASAPI capture engine** [`crate::windows_desktop`]
//! wraps for loopback/process-loopback capture — [`WindowsWasapiCapture::open`] and the
//! internal [`wasapi_config`] types are `pub` for exactly that reason: one shared engine,
//! wrapped per domain, rather than duplicating the capture loop.

#![allow(clippy::too_long_first_doc_paragraph)] // crate-root doc became module doc (ADR-0021 merge)
#![cfg_attr(windows, allow(unsafe_code))]
#![cfg_attr(not(windows), deny(unsafe_code))]

#[cfg(windows)]
mod wasapi;
#[cfg(windows)]
mod wasapi_config;
#[cfg(windows)]
mod wasapi_playback;
#[cfg(windows)]
mod wasapi_process;

#[cfg(windows)]
pub use wasapi::{
    ComGuard, WindowsWasapiCapture, endpoint_friendly_name, endpoint_id, resolve_endpoint,
};
#[cfg(windows)]
pub use wasapi_config::{WasapiCaptureConfig, WasapiProcessTreeScope, WasapiSource};
#[cfg(windows)]
pub use wasapi_playback::WindowsWasapiPlayback;
#[cfg(windows)]
pub use wasapi_process::open_process_loopback_client;

#[cfg(not(windows))]
mod host_stub;
#[cfg(not(windows))]
pub use host_stub::{WindowsWasapiCapture, WindowsWasapiPlayback};

/// Serializes tests that touch real hardware (WASAPI). Mirrors
/// [`crate::windows`]'s `HARDWARE_TEST_LOCK` — each hardware-touching module needs its own,
/// since Rust's default test harness runs `#[test]`s concurrently on separate threads.
#[cfg(all(test, windows))]
pub(crate) static HARDWARE_TEST_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());

#[cfg(all(test, windows))]
#[path = "lib_tests.rs"]
mod tests;