#ifndef MS_TCP_SERVER_HPP
#define MS_TCP_SERVER_HPP
#include "common.hpp"
#include "handles/TcpConnectionHandler.hpp"
#include <uv.h>
#include <string>
#include <unordered_set>
class TcpServerHandler : public TcpConnectionHandler::Listener
{
public:
TcpServerHandler(uv_tcp_t* uvHandle, int backlog);
virtual ~TcpServerHandler() override;
public:
void Close();
virtual void Dump() const;
const struct sockaddr* GetLocalAddress() const
{
return reinterpret_cast<const struct sockaddr*>(&this->localAddr);
}
int GetLocalFamily() const
{
return reinterpret_cast<const struct sockaddr*>(&this->localAddr)->sa_family;
}
const std::string& GetLocalIp() const
{
return this->localIp;
}
uint16_t GetLocalPort() const
{
return this->localPort;
}
size_t GetNumConnections() const
{
return this->connections.size();
}
protected:
void AcceptTcpConnection(TcpConnectionHandler* connection);
private:
bool SetLocalAddress();
protected:
virtual void UserOnTcpConnectionAlloc() = 0;
virtual void UserOnTcpConnectionClosed(TcpConnectionHandler* connection) = 0;
public:
void OnUvConnection(int status);
public:
void OnTcpConnectionClosed(TcpConnectionHandler* connection) override;
protected:
struct sockaddr_storage localAddr;
std::string localIp;
uint16_t localPort{ 0u };
private:
uv_tcp_t* uvHandle{ nullptr };
std::unordered_set<TcpConnectionHandler*> connections;
bool closed{ false };
};
#endif