Medians
Fast new algorithm(s) for finding 1D medians, implemented in Rust.
Introduction
Finding the medians is a common task in statistics and data analysis. At least it should be, if only it did not take so long.
We argue in rstats that using the Geometric Median is the most stable way to characterise multidimensional data.
That leaves the one dimensional case, where the medians are not used nearly enough either, due to being much slower to find than the arithmetic mean.
The Algorithms
Floyd-Rivest with the 'Median of Medians' approximation is currently considered to be the best algorithm. Here we explore some alternatives:
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naive_median
is a useful baseline for executions time comparisons, which we take as 100%. It gives reliable and exact results. The median is found simply by sorting the list of data and then picking the midpoint. In this case using the fastest standard Rustsort_unstable_by. The problem with this approach is that, even when using a good quality sort with guaranteed performance, its complexity is at best O(n log n). The quest for faster median algorithms, with complexity O(n), is motivated by the observation that not all items need to be fully sorted. -
w_median
is a specialisation of n dimensionalgmedianfrom rstats to one dimensional case. It starts at about 84% of naive time for very short vecs. For orders of magnitude 2 to 3 it runs at about 45%. Then it starts slowing down. At the order of 5 and above it becomes actually slower thannaive_median. -
r_medianrecursively partitions the data around a pivot computed by a specialised secant method using minimum and maximum values. Beats all other algorithms on vecs of length 107 upwards. At the order of magnitude 5 it runs at mere 13% of the 'naive' time. -
medianis the external public entry point. This function is just a 'big switch'. Depending on the length of the input vector, it calls eitherw_medianorr_medianin order to always get the best performance.