use mecha10_behavior_runtime::NodeStatus;
#[test]
fn test_is_complete() {
assert!(NodeStatus::Success.is_complete());
assert!(NodeStatus::Failure.is_complete());
assert!(!NodeStatus::Running.is_complete());
}
#[test]
fn test_status_checks() {
assert!(NodeStatus::Success.is_success());
assert!(!NodeStatus::Success.is_failure());
assert!(!NodeStatus::Success.is_running());
assert!(!NodeStatus::Failure.is_success());
assert!(NodeStatus::Failure.is_failure());
assert!(!NodeStatus::Failure.is_running());
assert!(!NodeStatus::Running.is_success());
assert!(!NodeStatus::Running.is_failure());
assert!(NodeStatus::Running.is_running());
}
#[test]
fn test_display() {
assert_eq!(NodeStatus::Success.to_string(), "Success");
assert_eq!(NodeStatus::Failure.to_string(), "Failure");
assert_eq!(NodeStatus::Running.to_string(), "Running");
}
#[test]
fn test_default() {
assert_eq!(NodeStatus::default(), NodeStatus::Running);
}