mecha10-behavior-runtime 4.2.10

Behavior tree runtime for Mecha10 - unified AI and logic composition system
Documentation
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//! Behavior tree loader for creating trees from JSON configuration
//!
//! This module provides the `BehaviorLoader` for loading behavior trees from JSON configuration.

use crate::composition::{
    ConditionNode, CooldownNode, ForceFailureNode, ForceSuccessNode, InverterNode, ParallelNode, RepeatNode, RetryNode,
    SelectOrNode, SequenceNode, SubsumptionNode, TimeoutNode, WatchNode, WeightedSelectNode,
};
use crate::config::{BehaviorConfig, CompositionConfig};
use crate::registry::NodeRegistry;
use crate::BoxedBehavior;
use anyhow::{anyhow, Context as AnyhowContext, Result};
use serde_json::Value;
use std::path::{Path, PathBuf};
use tracing::{debug, info};

#[derive(Clone)]
pub struct BehaviorLoader {
    registry: NodeRegistry,
}

impl BehaviorLoader {
    /// Create a new behavior loader with the given node registry.
    pub fn new(registry: NodeRegistry) -> Self {
        Self { registry }
    }

    /// Load a behavior tree from a `BehaviorConfig`, recursively instantiating all nodes.
    ///
    /// No base directory is available to resolve a `CompositionConfig::Include` node's `path`
    /// against - if the tree contains one, loading fails. Use [`load_from_file`](Self::load_from_file)
    /// for a tree that uses `include`.
    pub fn load(&self, config: &BehaviorConfig) -> Result<BoxedBehavior> {
        self.load_with_base_dir(config, None)
    }

    /// Load a behavior tree from a JSON string (parses then loads). Same `include`-path caveat
    /// as [`load`](Self::load) - there's no file on disk to resolve a fragment path relative to.
    pub fn load_from_json(&self, json: &str) -> Result<BoxedBehavior> {
        self.load(&BehaviorConfig::from_json(json)?)
    }

    /// Load a behavior tree from a JSON file (reads then loads). Unlike [`load`](Self::load),
    /// any `CompositionConfig::Include` node in the tree resolves its `path` relative to this
    /// file's own parent directory.
    pub fn load_from_file(&self, path: impl AsRef<Path>) -> Result<BoxedBehavior> {
        let path = path.as_ref();
        let config = BehaviorConfig::from_file(path)
            .with_context(|| format!("Failed to read behavior config from {}", path.display()))?;
        let base_dir = path.parent().map(Path::to_path_buf);
        self.load_with_base_dir(&config, base_dir.as_deref())
    }

    fn load_with_base_dir(&self, config: &BehaviorConfig, base_dir: Option<&Path>) -> Result<BoxedBehavior> {
        info!("Loading behavior tree: {}", config.name);
        if let Some(desc) = &config.description {
            debug!("Description: {}", desc);
        }

        self.load_composition(&config.root, config, base_dir)
            .with_context(|| format!("Failed to load behavior tree '{}'", config.name))
    }

    /// Recursively load a composition node and its children. `base_dir`, when present, is the
    /// directory an `include` node's `path` is resolved relative to - it changes as loading
    /// descends into an included fragment file, so a fragment can itself `include` another
    /// fragment relative to its own location.
    fn load_composition(
        &self,
        composition: &CompositionConfig,
        config: &BehaviorConfig,
        base_dir: Option<&Path>,
    ) -> Result<BoxedBehavior> {
        match composition {
            CompositionConfig::Sequence { children, name } => {
                debug!(
                    "Loading sequence node{}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default()
                );

                let child_nodes = children
                    .iter()
                    .enumerate()
                    .map(|(i, child)| {
                        self.load_composition(child, config, base_dir)
                            .with_context(|| format!("Failed to load sequence child {}", i))
                    })
                    .collect::<Result<Vec<_>>>()?;

                debug!("Sequence node loaded with {} children", child_nodes.len());
                Ok(Box::new(SequenceNode::new(child_nodes)))
            }

            CompositionConfig::Selector { children, name } => {
                debug!(
                    "Loading selector node{}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default()
                );

                let child_nodes = children
                    .iter()
                    .enumerate()
                    .map(|(i, child)| {
                        self.load_composition(child, config, base_dir)
                            .with_context(|| format!("Failed to load selector child {}", i))
                    })
                    .collect::<Result<Vec<_>>>()?;

                debug!("Selector node loaded with {} children", child_nodes.len());
                Ok(Box::new(SelectOrNode::new(child_nodes)))
            }

            CompositionConfig::WeightedSelect { children, name } => {
                debug!(
                    "Loading weighted_select node{} with {} children",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    children.len()
                );

                let weighted_children = children
                    .iter()
                    .enumerate()
                    .map(|(i, weighted_child)| {
                        let child_node = self
                            .load_composition(&weighted_child.node, config, base_dir)
                            .with_context(|| format!("Failed to load weighted_select child {}", i))?;
                        Ok((weighted_child.weight, child_node))
                    })
                    .collect::<Result<Vec<_>>>()?;

                debug!("WeightedSelect node loaded with {} children", weighted_children.len());
                Ok(Box::new(WeightedSelectNode::new(weighted_children)))
            }

            CompositionConfig::Parallel { children, policy, name } => {
                debug!(
                    "Loading parallel node{} with policy {:?}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    policy
                );

                let child_nodes = children
                    .iter()
                    .enumerate()
                    .map(|(i, child)| {
                        self.load_composition(child, config, base_dir)
                            .with_context(|| format!("Failed to load parallel child {}", i))
                    })
                    .collect::<Result<Vec<_>>>()?;

                debug!("Parallel node loaded with {} children", child_nodes.len());
                Ok(Box::new(ParallelNode::new(child_nodes, policy.clone().into())))
            }

            CompositionConfig::Watch { children, policy, name } => {
                debug!(
                    "Loading watch node{} with policy {:?}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    policy
                );

                let child_nodes = children
                    .iter()
                    .enumerate()
                    .map(|(i, child)| {
                        self.load_composition(child, config, base_dir)
                            .with_context(|| format!("Failed to load watch child {}", i))
                    })
                    .collect::<Result<Vec<_>>>()?;

                debug!("Watch node loaded with {} children", child_nodes.len());
                Ok(Box::new(WatchNode::new(child_nodes, policy.clone().into())))
            }

            CompositionConfig::Subsumption { layers, name } => {
                debug!(
                    "Loading subsumption node{} with {} layers",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    layers.len()
                );

                let mut node = SubsumptionNode::default();
                for (i, layer) in layers.iter().enumerate() {
                    let behavior = self
                        .load_composition(&layer.node, config, base_dir)
                        .with_context(|| format!("Failed to load subsumption layer {}", i))?;
                    let mut subsumption_layer = crate::composition::SubsumptionLayer::new(layer.priority, behavior);
                    if let Some(layer_name) = &layer.name {
                        subsumption_layer = subsumption_layer.with_name(layer_name.clone());
                    }
                    node.layers.push(subsumption_layer);
                }
                node.layers.sort_by_key(|l| std::cmp::Reverse(l.priority));

                debug!("Subsumption node loaded with {} layers", node.layers.len());
                Ok(Box::new(node))
            }

            CompositionConfig::Inverter { child, name } => {
                debug!(
                    "Loading inverter node{}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default()
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load inverter child")?;
                Ok(Box::new(InverterNode::new(child_node)))
            }

            CompositionConfig::ForceSuccess { child, name } => {
                debug!(
                    "Loading force_success node{}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default()
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load force_success child")?;
                Ok(Box::new(ForceSuccessNode::new(child_node)))
            }

            CompositionConfig::ForceFailure { child, name } => {
                debug!(
                    "Loading force_failure node{}",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default()
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load force_failure child")?;
                Ok(Box::new(ForceFailureNode::new(child_node)))
            }

            CompositionConfig::Repeat { child, count, name } => {
                debug!(
                    "Loading repeat node{} (count: {:?})",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    count
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load repeat child")?;
                Ok(Box::new(RepeatNode::new(child_node, *count)))
            }

            CompositionConfig::Retry {
                child,
                max_attempts,
                name,
            } => {
                debug!(
                    "Loading retry node{} (max_attempts: {})",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    max_attempts
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load retry child")?;
                Ok(Box::new(RetryNode::new(child_node, *max_attempts)))
            }

            CompositionConfig::Timeout {
                child,
                timeout_secs,
                name,
            } => {
                debug!(
                    "Loading timeout node{} (timeout_secs: {})",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    timeout_secs
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load timeout child")?;
                Ok(Box::new(TimeoutNode::new(
                    child_node,
                    std::time::Duration::from_secs_f64(timeout_secs.max(0.0)),
                )))
            }

            CompositionConfig::Cooldown {
                child,
                cooldown_secs,
                name,
            } => {
                debug!(
                    "Loading cooldown node{} (cooldown_secs: {})",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    cooldown_secs
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load cooldown child")?;
                Ok(Box::new(CooldownNode::new(
                    child_node,
                    std::time::Duration::from_secs_f64(cooldown_secs.max(0.0)),
                )))
            }

            CompositionConfig::Condition { condition, child, name } => {
                debug!(
                    "Loading condition node{} ({:?})",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    condition
                );

                let child_node = self
                    .load_composition(child, config, base_dir)
                    .with_context(|| "Failed to load condition child")?;
                Ok(Box::new(ConditionNode::new(condition.clone().into(), child_node)))
            }

            CompositionConfig::Include { path, name } => {
                debug!(
                    "Loading include node{} (path: {})",
                    name.as_ref().map(|n| format!(" '{}'", n)).unwrap_or_default(),
                    path
                );

                let dir = base_dir.ok_or_else(|| {
                    anyhow!(
                        "Cannot resolve 'include' path '{}' - the behavior tree was not loaded from a file \
                         (use BehaviorLoader::load_from_file, not load/load_from_json, for a tree that uses 'include')",
                        path
                    )
                })?;

                let fragment_path: PathBuf = dir.join(path);
                let fragment_content = std::fs::read_to_string(&fragment_path)
                    .with_context(|| format!("Failed to read include fragment '{}'", fragment_path.display()))?;
                let fragment: CompositionConfig = serde_json::from_str(&fragment_content).with_context(|| {
                    format!(
                        "Failed to parse include fragment '{}' as a CompositionConfig",
                        fragment_path.display()
                    )
                })?;

                let fragment_base_dir = fragment_path.parent().map(Path::to_path_buf);
                self.load_composition(&fragment, config, fragment_base_dir.as_deref())
                    .with_context(|| format!("Failed to load include fragment '{}'", fragment_path.display()))
            }

            CompositionConfig::Node {
                node,
                config_ref,
                config: inline_config,
                name,
            } => {
                debug!(
                    "Loading leaf node '{}' (type: {}){}",
                    name.as_ref().unwrap_or(node),
                    node,
                    config_ref
                        .as_ref()
                        .map(|r| format!(" with config_ref '{}'", r))
                        .unwrap_or_default()
                );

                let node_config = if let Some(inline) = inline_config {
                    debug!("Using inline config for node '{}'", node);
                    inline.clone()
                } else if let Some(ref_key) = config_ref {
                    config
                        .get_config(ref_key)
                        .ok_or_else(|| {
                            anyhow!(
                                "Config reference '{}' not found in configs map for node '{}'",
                                ref_key,
                                node
                            )
                        })?
                        .clone()
                } else {
                    debug!("No config provided for node '{}'", node);
                    Value::Null
                };

                self.registry
                    .create(node, node_config)
                    .with_context(|| format!("Failed to create node '{}'", node))
            }
        }
    }

    /// Get a reference to the underlying node registry.
    pub fn registry(&self) -> &NodeRegistry {
        &self.registry
    }
}

impl std::fmt::Debug for BehaviorLoader {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("BehaviorLoader")
            .field("registry", &self.registry)
            .finish()
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    /// `find_target`/`patrol` both `include` `_shared/emergency_stop_interrupt.json` as their
    /// highest-priority (255) subsumption layer. Unlike `validate_behavior_composition_json`
    /// (bare JSON Schema check) or `validate_behavior_config` (doesn't recurse into `include`
    /// fragments - see `config/validator.rs`'s `"include"` match arm), actually loading the real
    /// seed behavior file via `load_from_file` resolves the fragment relative to its directory
    /// and instantiates every node through the registry, so an unregistered `estop_active`/
    /// `stop` node type, a typo in the fragment path, or a schema mismatch in
    /// `emergency_stop_interrupt.json` would fail loudly here - no Redis/Context required since
    /// construction (unlike `tick()`) never touches messaging.
    fn load_real_seed_behavior(name: &str) -> BoxedBehavior {
        let mut registry = NodeRegistry::new();
        crate::register_builtin_actions(&mut registry);
        let loader = BehaviorLoader::new(registry);

        let config_path = std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
            .join("tests/fixtures/seed_behaviors")
            .join(name)
            .join("config.json");

        loader
            .load_from_file(&config_path)
            .unwrap_or_else(|e| panic!("{} should load: {:?}", config_path.display(), e))
    }

    #[test]
    fn find_target_seed_behavior_loads_with_the_emergency_stop_interrupt_layer() {
        load_real_seed_behavior("find_target");
    }

    #[test]
    fn patrol_seed_behavior_loads_with_the_emergency_stop_interrupt_layer() {
        load_real_seed_behavior("patrol");
    }
}