mecha10-behavior-runtime 0.9.0

Behavior tree runtime for Mecha10 - unified AI and logic composition system
Documentation
//! Built-in action nodes for behavior trees.
//!
//! Common action nodes implementing `BehaviorNode`, registrable via `NodeRegistry`.

mod capture_target;
mod elapsed_timer;
mod flight;
mod go_to_location;
mod instance_track_task;
mod movement;
mod navigation;
mod rl_task;
mod sensing;
mod set_go_to_location_target;
mod set_instance_track_target;
mod set_rl_target;
mod timing;

pub use capture_target::CaptureTargetNode;
pub use flight::{LandNode, TakeoffNode};
pub use go_to_location::GoToLocationNode;
pub use instance_track_task::InstanceTrackTaskNode;
pub use movement::{MoveNode, StopNode, WanderNode};
pub use navigation::{CheckArrivalNode, FollowPathNode, PlanPathNode};
pub use rl_task::RlTaskNode;
pub use sensing::SensorCheckNode;
pub use set_go_to_location_target::SetGoToLocationTargetNode;
pub use set_instance_track_target::SetInstanceTrackTargetNode;
pub use set_rl_target::SetRlTargetNode;
pub use timing::{IdleNode, PauseNode, TimerNode};

use crate::{BoxedBehavior, NodeRegistry};
use serde_json::Value;

macro_rules! register_action {
    ($registry:expr, $name:literal, $node_type:ty) => {
        $registry.register($name, |config: Value| -> anyhow::Result<BoxedBehavior> {
            Ok(Box::new(<$node_type>::from_json(config)?))
        });
    };
}

/// Register all built-in action nodes with a registry.
pub fn register_builtin_actions(registry: &mut NodeRegistry) {
    register_action!(registry, "wander", WanderNode);
    register_action!(registry, "move", MoveNode);
    register_action!(registry, "sensor_check", SensorCheckNode);
    register_action!(registry, "timer", TimerNode);
    register_action!(registry, "idle", IdleNode);
    register_action!(registry, "pause", PauseNode);
    register_action!(registry, "stop", StopNode);
    register_action!(registry, "plan_path", PlanPathNode);
    register_action!(registry, "follow_path", FollowPathNode);
    register_action!(registry, "check_arrival", CheckArrivalNode);
    register_action!(registry, "rl_task", RlTaskNode);
    register_action!(registry, "set_rl_target", SetRlTargetNode);
    register_action!(registry, "takeoff", TakeoffNode);
    register_action!(registry, "land", LandNode);
    register_action!(registry, "instance_track_task", InstanceTrackTaskNode);
    register_action!(registry, "set_instance_track_target", SetInstanceTrackTargetNode);
    register_action!(registry, "capture_target", CaptureTargetNode);
    register_action!(registry, "go_to_location", GoToLocationNode);
    register_action!(registry, "set_go_to_location_target", SetGoToLocationTargetNode);
}