mech 0.3.2

Mech is a programming language for building reactive systems like robots, games, and animations.
Documentation
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    <img width="300px" src="https://gitlab.com/mech-lang/assets/-/raw/v0.3-beta/images/mika/hello.png?ref_type=heads">
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  <img width="500px" src="https://mech-lang.org/img/logo.png" alt="Mech Logo">
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**Mech is for building** data-driven, reactive systems like **robots**, games, embedded devices and more.

**It simplifies data** distribution, transformation, and analysis **so you can focus** on your project.

- [Try Mech]https://try.mech-lang.org online in your browser. 
- [Read the docs]https://docs.mech-lang.org to learn the language.
- [Follow our blog]https://mech-lang.org/blog/ to stay updated on new developments.

***

The following code implements FizzBuzz in Mech:

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  <img width="680px" src="https://mech-lang.org/img/fizzbuzzblock.png" alt='The classic FizzBuzz program expressed in Mech: x:=1..=10; ~out<[string]>:=x; ix2:=(x % 2) == 0; ix3:=(x % 3) == 0; out[ix2]="✨"; out[ix3]="🐝"; out[ix2 && ix3]="✨🐝";'>
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See the docs for an [extended version](https://docs.mech-lang.org/examples/fizzbuzz.html) that runs live in your browser.

Some notable features of Mech are demonstrated in this short program:

- **Concise Syntax**: Expressive and flexible, with no need for keywords or semicolons; Mech programs are generally shorter than in other languages.
- **Broadcast Operations**: Vector operations apply elementwise automatically, removing explicit loops and enabling efficient vectorization.
- **Logical Indexing**: Vector elements are conditionally selected using broadcast logic operations, enabling declarative iteration and parallel execution.
- **Type Inference**: Variable and expression types are inferred, so explicit type declarations are often unnecessary.
- **Immutable**: Variables are immutable unless specified, promoting safer code and easier reasoning.
- **Rich Text**: Mech programs support rich formatting and literate programming through Mechdown, a Markdown dialect.

## Run Mech

There are [several ways](https://docs.mech-lang.org/getting-started/install.html) to get Mech running on your machine, which you can find in the documentation. But the easiest way to get started is to use the online REPL at [try.mech-lang.org](https://try.mech-lang.org).

## Documentation

New to Mech? Start with [Learn Mech in Fifteen Minutes](https://docs.mech-lang.org/guides/mech-in-fifteen-minutes.html).

Comprehensive documentation is available at [docs.mech-lang.org](https://docs.mech-lang.org) and open-sourced on [GitHub](https://github.com/mech-lang/mech/tree/main/docs).

## Community

The Mech community gathers at a few places around the Internet:

- [Discord]https://discord.gg/asqP25NNTH - for live chat
- [GitHub]https://github.com/mech-lang - for code and issues
- [YouTube]https://www.youtube.com/@MechLang - for video tutorials
- [Reddit]https://www.reddit.com/r/mechlang/ - for help and general discussion
- [Mailing List]https://groups.google.com/g/mechtalk - for dev discussion

Feel free to stop by and introduce yourself -- we're happy to meet new users and answer questions! 

## Project Roadmap

Mech v0.3 is currently **beta** status, meaning while many intended features are implemented and working well, other features are incomplete, not tested, or undocumented.

A Brief Roadmap:

- ☑️ [v0.1]https://github.com/mech-lang/mech/tree/v0.1-beta - proof of concept system - minimum viable language implementation
- ☑️ [v0.2]https://github.com/mech-lang/mech/tree/v0.2-beta - data specification - formulas, defining and manipulating data
- 📍 [v0.3]https://github.com/mech-lang/mech/tree/v0.3-beta - program specification - functions, modules, state machines, Mika
- ☐ v0.4 - system specification - tools, distributed programs, capabilities

For more details, read the [ROADMAP](https://docs.mech-lang.org/design/ROADMAP.html).

## Notice

Mech should be considered unstable and therefore unfit for use in critical systems until v1.0 is released.

## License

Licensed under [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0).