mech-math 0.3.4

Math library for the Mech language
Documentation
math/trunc
===============================================================================

%% Truncate toward zero

1. Usage
-------------------------------------------------------------------------------

```mech:disabled
Y := math/trunc(X)
```

2. Description
-------------------------------------------------------------------------------

Truncates each element of the input toward zero by discarding its fractional
part. The result is the integer portion of the number, returned as a float.

$$ y = \mathrm{trunc}(x)

3. Input
-------------------------------------------------------------------------------

| Argument | Kind                         | Description |
|----------|------------------------------|-------------|
| `X`      | `float`, `[float]`, `matrix` | Real-valued input(s). Supported scalar types are `f64` and `f32`, and their vector/matrix forms. |

4. Output
-------------------------------------------------------------------------------

| Argument | Kind             | Description |
|----------|------------------|-------------|
| `Y`      | matches input    | `X` with fractional part removed (toward zero). Shape and precision match the input. |

5. Examples  
-------------------------------------------------------------------------------

(a) Scalar value

```mech:ex1
y := math/trunc(3.7)           
```

(b) Negative input

```mech:ex2
y := math/trunc(-2.3)         
```

(c) Integer input

```mech:ex3
y := math/trunc(5.0)           
```

(d) Vector input

```mech:ex4
x := [1.2, 2.9, -3.7]
y := math/trunc(x)             
```

6. Details
-------------------------------------------------------------------------------

- **Definition:** `trunc(x)` returns the nearest integer toward zero.
- **Rounding rule:** Always removes the fractional part without regard to sign.
- **Domain:** All real values are valid inputs.
- **Special cases:**
  - `trunc(±∞) = ±∞`
  - `trunc(NaN) = NaN`
- **Shapes & types:** Scalars map to scalars; vectors/matrices are computed
  elementwise with the same shape.

7. Notes for Implementers
-------------------------------------------------------------------------------

Backed by Rust/libm `trunc` (f64) and `truncf` (f32). Implementations dispatch
across scalar, vector, and matrix variants. Matches IEEE-754 behavior for
truncate-toward-zero.

8. See also
-------------------------------------------------------------------------------

`math/floor`, `math/ceil`, `math/rint`, `math/round`, `math/roundeven`