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use Float;
use ;
use FadeCurve;
/// Compute the raw gains for blending two signals using an "equal power 3dB"
/// curve. This fade curve is generally the best for most use cases.
///
/// (More specifically this a circular curve with each signal at -3dB at
/// center.)
///
/// Note, if the two signals are highly correlated (such as a wet/dry mix),
/// then [`fades_linear_0_to_1`] may provide better results.
///
/// * `fade` - The fade amount, where `0.5` is center, `0.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[0.0, 1.0]`.
/// Compute the raw gains for blending two signals using an "equal power 6dB"
/// curve.
///
/// (More specifically this a circular curve with each signal at -6dB at
/// center.)
///
/// This may provide better results than [`fades_equal_power_3db_0_to_1`] in
/// some cases.
///
/// * `fade` - The fade amount, where `0.5` is center, `0.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[0.0, 1.0]`.
/// Compute the raw gains for blending two signals using a quadratic curve.
///
/// This is cheaper to compute than [`fades_equal_power_3db_0_to_1`], but
/// is less accurate in its perception of constant volume.
///
/// Note, if the two signals are highly correlated (such as a wet/dry mix),
/// then [`fades_linear_0_to_1`] may provide better results.
///
/// * `fade` - The fade amount, where `0.5` is center, `0.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[0.0, 1.0]`.
/// Compute the raw gains for blending two signals using a linear curve.
///
/// This works best on signals that are highly correlated (like a wet/dry
/// mix). If the signals are not highly correlated, consider using a
/// different fade curve like [`fades_equal_power_3db_0_to_1`].
///
/// * `fade` - The fade amount, where `0.5` is center, `0.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[0.0, 1.0]`.
/// Compute the raw gains for blending two signals using an "equal power 3dB"
/// curve. This fade curve is generally the best for most use cases.
///
/// (More specifically this a circular curve with each signal at -3dB at
/// center.)
///
/// Note, if the two signals are highly correlated (such as a wet/dry mix),
/// then [`fades_linear_0_to_1`] may provide better results.
///
/// * `fade` - The fade amount, where `0.0` is center, `-1.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[-1.0, 1.0]`.
/// Compute the raw gains for blending two signals using an "equal power 6dB"
/// curve.
///
/// (More specifically this a circular curve with each signal at -6dB at
/// center.)
///
/// This may provide better results than [`fades_equal_power_3db_0_to_1`] in
/// some cases.
///
/// * `fade` - The fade amount, where `0.0` is center, `-1.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[-1.0, 1.0]`.
/// Compute the raw gains for blending two signals using a quadratic curve.
///
/// This is cheaper to compute than [`fades_equal_power_3db_0_to_1`], but
/// is less accurate in its perception of constant volume.
///
/// Note, if the two signals are highly correlated (such as a wet/dry mix),
/// then [`fades_linear_0_to_1`] may provide better results.
///
/// * `fade` - The fade amount, where `0.0` is center, `-1.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[-1.0, 1.0]`.
/// Compute the raw gains for blending two signals using a linear curve.
///
/// This works best on signals that are highly correlated (like a wet/dry
/// mix). If the signals are not highly correlated, consider using a
/// different fade curve like [`fades_equal_power_3db_0_to_1`].
///
/// * `fade` - The fade amount, where `0.0` is center, `-1.0` is fully the
/// first signal, and `1.0` is fully the second signal.
///
/// Note, the outputs are *NOT* clamped to `[-1.0, 1.0]`.