use std::collections::HashMap;
use anyhow::bail;
use crate::InstanceKind;
use super::{process::LaunchProcessProperties, LaunchParameters};
pub(crate) fn get_launch_props(
params: &LaunchParameters,
) -> anyhow::Result<LaunchProcessProperties> {
let InstanceKind::Server { show_gui, .. } = ¶ms.side else {
bail!("Instance is not a server");
};
let mut jvm_args = Vec::new();
let mut game_args = Vec::new();
jvm_args.push("-cp".into());
jvm_args.push(params.classpath.get_str());
if !*show_gui {
game_args.push("nogui".into());
}
let props = LaunchProcessProperties {
jvm_args,
game_args,
additional_env_vars: HashMap::new(),
};
Ok(props)
}