pub struct ValidatingToolHandler<H> { /* private fields */ }Expand description
A ToolHandler decorator that validates tool inputs and/or outputs against
their declared JSON Schemas.
Wrap a tool handler with ServerBuilder::validate_tool_io (or construct
directly with ValidatingToolHandler::new for adapter users who don’t build
through Server). Schemas are resolved from the inner handler’s
list_tools at call time; there is no cache, so a
dynamic tool list is always seen correctly.
Implementations§
Source§impl<H> ValidatingToolHandler<H>
impl<H> ValidatingToolHandler<H>
Sourcepub const fn new(inner: H, mode: ValidationMode) -> Self
pub const fn new(inner: H, mode: ValidationMode) -> Self
Wrap inner, enforcing the directions selected by mode.
Sourcepub fn into_inner(self) -> H
pub fn into_inner(self) -> H
Unwrap, returning the inner handler.
Trait Implementations§
Source§impl<H: PromptHandler> PromptHandler for ValidatingToolHandler<H>
impl<H: PromptHandler> PromptHandler for ValidatingToolHandler<H>
Source§impl<H: ResourceHandler> ResourceHandler for ValidatingToolHandler<H>
impl<H: ResourceHandler> ResourceHandler for ValidatingToolHandler<H>
Source§fn list_resources(
&self,
ctx: &Context<'_>,
) -> impl Future<Output = Result<Vec<Resource>, McpError>> + Send
fn list_resources( &self, ctx: &Context<'_>, ) -> impl Future<Output = Result<Vec<Resource>, McpError>> + Send
List all available static resources. Read more
Source§fn list_resource_templates(
&self,
ctx: &Context<'_>,
) -> impl Future<Output = Result<Vec<ResourceTemplate>, McpError>> + Send
fn list_resource_templates( &self, ctx: &Context<'_>, ) -> impl Future<Output = Result<Vec<ResourceTemplate>, McpError>> + Send
List all available resource templates. Read more
Source§fn read_resource(
&self,
uri: &str,
ctx: &Context<'_>,
) -> impl Future<Output = Result<Vec<ResourceContents>, McpError>> + Send
fn read_resource( &self, uri: &str, ctx: &Context<'_>, ) -> impl Future<Output = Result<Vec<ResourceContents>, McpError>> + Send
Read a resource by URI.
Source§impl<H: ServerHandler> ServerHandler for ValidatingToolHandler<H>
impl<H: ServerHandler> ServerHandler for ValidatingToolHandler<H>
Source§fn server_info(&self) -> ServerInfo
fn server_info(&self) -> ServerInfo
Return information about this server. Read more
Source§fn capabilities(&self) -> ServerCapabilities
fn capabilities(&self) -> ServerCapabilities
Return the capabilities of this server. Read more
Source§fn instructions(&self) -> Option<String>
fn instructions(&self) -> Option<String>
Return optional instructions for using this server. Read more
Source§fn on_initialized(&self, ctx: &Context<'_>) -> impl Future<Output = ()> + Send
fn on_initialized(&self, ctx: &Context<'_>) -> impl Future<Output = ()> + Send
Called after initialization is complete. Read more
Source§fn on_roots_list_changed(
&self,
ctx: &Context<'_>,
) -> impl Future<Output = ()> + Send
fn on_roots_list_changed( &self, ctx: &Context<'_>, ) -> impl Future<Output = ()> + Send
Called when the client sends
notifications/roots/list_changed. Read moreSource§impl<H: ToolHandler> ToolHandler for ValidatingToolHandler<H>
impl<H: ToolHandler> ToolHandler for ValidatingToolHandler<H>
Source§async fn list_tools(&self, ctx: &Context<'_>) -> Result<Vec<Tool>, McpError>
async fn list_tools(&self, ctx: &Context<'_>) -> Result<Vec<Tool>, McpError>
List all available tools. Read more
Source§async fn call_tool(
&self,
name: &str,
args: Object,
ctx: &Context<'_>,
) -> Result<ToolOutput, McpError>
async fn call_tool( &self, name: &str, args: Object, ctx: &Context<'_>, ) -> Result<ToolOutput, McpError>
Call a tool with the given arguments. Read more
Source§async fn on_tools_changed(&self)
async fn on_tools_changed(&self)
Called when a tool’s definition has changed. Read more
Auto Trait Implementations§
impl<H> Freeze for ValidatingToolHandler<H>where
H: Freeze,
impl<H> RefUnwindSafe for ValidatingToolHandler<H>where
H: RefUnwindSafe,
impl<H> Send for ValidatingToolHandler<H>where
H: Send,
impl<H> Sync for ValidatingToolHandler<H>where
H: Sync,
impl<H> Unpin for ValidatingToolHandler<H>where
H: Unpin,
impl<H> UnsafeUnpin for ValidatingToolHandler<H>where
H: UnsafeUnpin,
impl<H> UnwindSafe for ValidatingToolHandler<H>where
H: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<P> DynPromptHandler for Pwhere
P: PromptHandler,
impl<P> DynPromptHandler for Pwhere
P: PromptHandler,
Source§impl<R> DynResourceHandler for Rwhere
R: ResourceHandler,
impl<R> DynResourceHandler for Rwhere
R: ResourceHandler,
Source§fn list_resources<'a>(
&'a self,
ctx: &'a Context<'_>,
) -> Pin<Box<dyn Future<Output = Result<Vec<Resource>, McpError>> + Send + 'a>>
fn list_resources<'a>( &'a self, ctx: &'a Context<'_>, ) -> Pin<Box<dyn Future<Output = Result<Vec<Resource>, McpError>> + Send + 'a>>
Source§fn list_resource_templates<'a>(
&'a self,
ctx: &'a Context<'_>,
) -> Pin<Box<dyn Future<Output = Result<Vec<ResourceTemplate>, McpError>> + Send + 'a>>
fn list_resource_templates<'a>( &'a self, ctx: &'a Context<'_>, ) -> Pin<Box<dyn Future<Output = Result<Vec<ResourceTemplate>, McpError>> + Send + 'a>>
Source§fn read_resource<'a>(
&'a self,
uri: &'a str,
ctx: &'a Context<'_>,
) -> Pin<Box<dyn Future<Output = Result<Vec<ResourceContents>, McpError>> + Send + 'a>>
fn read_resource<'a>( &'a self, uri: &'a str, ctx: &'a Context<'_>, ) -> Pin<Box<dyn Future<Output = Result<Vec<ResourceContents>, McpError>> + Send + 'a>>
Source§impl<T> DynToolHandler for Twhere
T: ToolHandler,
impl<T> DynToolHandler for Twhere
T: ToolHandler,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.