mcdata 0.6.0

(De)serializable NBT structures for Minecraft
Documentation
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// IMPORTANT: DO NOT EDIT THIS FILE MANUALLY!
// This file is automatically generated with `cargo xtask codegen`.
// To make any changes, edit the xtask source instead.

/// Re-exports for all items of the latest Minecraft version.
#[cfg(feature = "latest")]
pub mod latest {
    pub use super::mc1_21_7::*;
}

/// Accompanying types for entities in Minecraft 1.14.
#[cfg(feature = "1.14")]
pub mod mc1_14 {
    entities! {
        "1.14", mc1_14;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:bat", Bat: Bat;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_pigman", ZombiePigman: PigZombie;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
    }

    entity_types! {
        "1.14";
        AbstractArrow > Entity { optional "OwnerUUID" as owner_uuid: u128, "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: i8, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "OwnerUUID" as owner_uuid: CowStr, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Entity { "direction" as direction: Vec<f64>, "life" as life: i32, "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "OwnerUUID" as owner_uuid: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32, "PlayerSpawned" as player_spawned: bool }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "Dimension" as dimension: i32, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "OwnerUUID" as owner_uuid: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Entity { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Entity {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "TrustedUUIDs" as trusted_uui_ds: Vec<super::compounds::NbtUtils_createUUIDTag>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i32 }
        Giant > Monster {  }
        Guardian > Monster {  }
        HangingEntity > Entity { "Facing" as facing: i8, "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: super::compounds::NbtUtils_createUUIDTag, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: super::compounds::NbtUtils_createUUIDTag }
        ItemFrame > HangingEntity { "Facing" as facing: i8, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i32 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::SharedMonsterAttributes_saveAttribute>, "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Entity { optional "Owner" as owner: super::compounds::Compound10 }
        MagmaCube > Slime {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { optional "Delay" as delay: i16, optional "MaxNearbyEntities" as max_nearby_entities: i16, optional "MaxSpawnDelay" as max_spawn_delay: i16, optional "MinSpawnDelay" as min_spawn_delay: i16, optional "RequiredPlayerRange" as required_player_range: i16, optional "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: HashMap<CowStr, fastnbt::Value>, optional "SpawnPotentials" as spawn_potentials: Vec<super::compounds::SpawnData_save>, optional "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        PigZombie > Zombie { "Anger" as anger: i16, optional "HurtBy" as hurt_by: CowStr }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal {  }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { optional "APX" as apx: i32, optional "APY" as apy: i32, optional "APZ" as apz: i32, "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Entity { optional "Dir" as dir: i32, optional "Owner" as owner: super::compounds::NbtUtils_createUUIDTag_1, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: super::compounds::NbtUtils_createUUIDTag_1 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        TamableAnimal > Animal { optional "OwnerUUID" as owner_uuid: CowStr, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Entity { "inGround" as in_ground: i8, optional "owner" as owner: super::compounds::NbtUtils_createUUIDTag, "shake" as shake: i8, "xTile" as x_tile: i32, "yTile" as y_tile: i32, "zTile" as z_tile: i32 }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableProjectile { optional "Potion" as potion: super::compounds::ItemStack_save_2 }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "Angry" as angry: bool, "CollarColor" as collar_color: i8 }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, optional "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
    }

    entity_compound_types! {
        "1.14";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        Compound10 { "OwnerUUID" as owner_uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_createUUIDTag { "L" as l: i64, "M" as m: i64 }
        NbtUtils_createUUIDTag_1 { "L" as l: i64, "M" as m: i64, "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        SharedMonsterAttributes_saveAttribute { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::SharedMonsterAttributes_saveAttributeModifier>, "Name" as name: CowStr }
        SharedMonsterAttributes_saveAttributeModifier { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        SpawnData_save { "Entity" as entity: HashMap<CowStr, fastnbt::Value>, "Weight" as weight: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.15.
#[cfg(feature = "1.15")]
pub mod mc1_15 {
    entities! {
        "1.15", mc1_15;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_pigman", ZombiePigman: PigZombie;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
    }

    entity_types! {
        "1.15";
        AbstractArrow > Entity { optional "OwnerUUID" as owner_uuid: u128, "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "OwnerUUID" as owner_uuid: CowStr, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Entity { "direction" as direction: Vec<f64>, "life" as life: i32, "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "OwnerUUID" as owner_uuid: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "Anger" as anger: i32, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, optional "HurtBy" as hurt_by: CowStr, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32, "PlayerSpawned" as player_spawned: bool }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "Dimension" as dimension: i32, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "OwnerUUID" as owner_uuid: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Entity { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Entity {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "TrustedUUIDs" as trusted_uui_ds: Vec<super::compounds::NbtUtils_createUUIDTag>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i32 }
        Giant > Monster {  }
        Guardian > Monster {  }
        HangingEntity > Entity { "Facing" as facing: i8, "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: super::compounds::NbtUtils_createUUIDTag, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: super::compounds::NbtUtils_createUUIDTag }
        ItemFrame > HangingEntity { "Facing" as facing: i8, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i32 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::SharedMonsterAttributes_saveAttribute>, "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Entity { optional "Owner" as owner: super::compounds::Compound10 }
        MagmaCube > Slime {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { optional "Delay" as delay: i16, optional "MaxNearbyEntities" as max_nearby_entities: i16, optional "MaxSpawnDelay" as max_spawn_delay: i16, optional "MinSpawnDelay" as min_spawn_delay: i16, optional "RequiredPlayerRange" as required_player_range: i16, optional "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: HashMap<CowStr, fastnbt::Value>, optional "SpawnPotentials" as spawn_potentials: Vec<super::compounds::SpawnData_save>, optional "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        PigZombie > Zombie { "Anger" as anger: i16, optional "HurtBy" as hurt_by: CowStr }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal {  }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { optional "APX" as apx: i32, optional "APY" as apy: i32, optional "APZ" as apz: i32, "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Entity { optional "Dir" as dir: i32, optional "Owner" as owner: super::compounds::NbtUtils_createUUIDTag_1, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: super::compounds::NbtUtils_createUUIDTag_1 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        TamableAnimal > Animal { optional "OwnerUUID" as owner_uuid: CowStr, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Entity { "inGround" as in_ground: bool, optional "owner" as owner: super::compounds::NbtUtils_createUUIDTag, "shake" as shake: i8, "xTile" as x_tile: i32, "yTile" as y_tile: i32, "zTile" as z_tile: i32 }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableProjectile { optional "Potion" as potion: super::compounds::ItemStack_save_2 }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "Angry" as angry: bool, "CollarColor" as collar_color: i8 }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, optional "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
    }

    entity_compound_types! {
        "1.15";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        Compound10 { "OwnerUUID" as owner_uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_createUUIDTag { "L" as l: i64, "M" as m: i64 }
        NbtUtils_createUUIDTag_1 { "L" as l: i64, "M" as m: i64, "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        SharedMonsterAttributes_saveAttribute { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::SharedMonsterAttributes_saveAttributeModifier>, "Name" as name: CowStr }
        SharedMonsterAttributes_saveAttributeModifier { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        SpawnData_save { "Entity" as entity: HashMap<CowStr, fastnbt::Value>, "Weight" as weight: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.15.2.
#[cfg(feature = "1.15.2")]
pub mod mc1_15_2 {
    entities! {
        "1.15.2", mc1_15_2;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_pigman", ZombiePigman: PigZombie;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
    }

    entity_types! {
        "1.15.2";
        AbstractArrow > Entity { optional "OwnerUUID" as owner_uuid: u128, "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "OwnerUUID" as owner_uuid: CowStr, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Entity { "direction" as direction: Vec<f64>, "life" as life: i32, "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "OwnerUUID" as owner_uuid: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "Anger" as anger: i32, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, optional "HurtBy" as hurt_by: CowStr, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32, "PlayerSpawned" as player_spawned: bool }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "Dimension" as dimension: i32, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "OwnerUUID" as owner_uuid: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Entity { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Entity {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "TrustedUUIDs" as trusted_uui_ds: Vec<super::compounds::NbtUtils_createUUIDTag>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i32 }
        Giant > Monster {  }
        Guardian > Monster {  }
        HangingEntity > Entity { "Facing" as facing: i8, "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: super::compounds::NbtUtils_createUUIDTag, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: super::compounds::NbtUtils_createUUIDTag }
        ItemFrame > HangingEntity { "Facing" as facing: i8, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i32 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::SharedMonsterAttributes_saveAttribute>, "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Entity { optional "Owner" as owner: super::compounds::Compound10 }
        MagmaCube > Slime {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { optional "Delay" as delay: i16, optional "MaxNearbyEntities" as max_nearby_entities: i16, optional "MaxSpawnDelay" as max_spawn_delay: i16, optional "MinSpawnDelay" as min_spawn_delay: i16, optional "RequiredPlayerRange" as required_player_range: i16, optional "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: HashMap<CowStr, fastnbt::Value>, optional "SpawnPotentials" as spawn_potentials: Vec<super::compounds::SpawnData_save>, optional "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        PigZombie > Zombie { "Anger" as anger: i16, optional "HurtBy" as hurt_by: CowStr }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal {  }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { optional "APX" as apx: i32, optional "APY" as apy: i32, optional "APZ" as apz: i32, "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Entity { optional "Dir" as dir: i32, optional "Owner" as owner: super::compounds::NbtUtils_createUUIDTag_1, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: super::compounds::NbtUtils_createUUIDTag_1 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        TamableAnimal > Animal { optional "OwnerUUID" as owner_uuid: CowStr, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Entity { "inGround" as in_ground: bool, optional "owner" as owner: super::compounds::NbtUtils_createUUIDTag, "shake" as shake: i8, "xTile" as x_tile: i32, "yTile" as y_tile: i32, "zTile" as z_tile: i32 }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableProjectile { optional "Potion" as potion: super::compounds::ItemStack_save_2 }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "Angry" as angry: bool, "CollarColor" as collar_color: i8 }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, optional "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
    }

    entity_compound_types! {
        "1.15.2";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        Compound10 { "OwnerUUID" as owner_uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_createUUIDTag { "L" as l: i64, "M" as m: i64 }
        NbtUtils_createUUIDTag_1 { "L" as l: i64, "M" as m: i64, "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        SharedMonsterAttributes_saveAttribute { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::SharedMonsterAttributes_saveAttributeModifier>, "Name" as name: CowStr }
        SharedMonsterAttributes_saveAttributeModifier { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        SpawnData_save { "Entity" as entity: HashMap<CowStr, fastnbt::Value>, "Weight" as weight: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.16.
#[cfg(feature = "1.16")]
pub mod mc1_16 {
    entities! {
        "1.16", mc1_16;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.16";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32, "PlayerSpawned" as player_spawned: bool }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i32 }
        Giant > Monster {  }
        Guardian > Monster {  }
        HangingEntity > Entity { "Facing" as facing: i8, "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i32 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { optional "Delay" as delay: i16, optional "MaxNearbyEntities" as max_nearby_entities: i16, optional "MaxSpawnDelay" as max_spawn_delay: i16, optional "MinSpawnDelay" as min_spawn_delay: i16, optional "RequiredPlayerRange" as required_player_range: i16, optional "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: HashMap<CowStr, fastnbt::Value>, optional "SpawnPotentials" as spawn_potentials: Vec<super::compounds::SpawnData_save>, optional "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > Monster { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "IsBaby" as is_baby: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { optional "APX" as apx: i32, optional "APY" as apy: i32, optional "APZ" as apz: i32, "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, optional "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.16";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        SpawnData_save { "Entity" as entity: HashMap<CowStr, fastnbt::Value>, "Weight" as weight: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.16.2.
#[cfg(feature = "1.16.2")]
pub mod mc1_16_2 {
    entities! {
        "1.16.2", mc1_16_2;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.16.2";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32, "PlayerSpawned" as player_spawned: bool }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i32 }
        Giant > Monster {  }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i32 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { optional "Delay" as delay: i16, optional "MaxNearbyEntities" as max_nearby_entities: i16, optional "MaxSpawnDelay" as max_spawn_delay: i16, optional "MinSpawnDelay" as min_spawn_delay: i16, optional "RequiredPlayerRange" as required_player_range: i16, optional "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: HashMap<CowStr, fastnbt::Value>, optional "SpawnPotentials" as spawn_potentials: Vec<super::compounds::SpawnData_save>, optional "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Facing" as facing: i8, "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { optional "APX" as apx: i32, optional "APY" as apy: i32, optional "APZ" as apz: i32, "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.16.2";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        SpawnData_save { "Entity" as entity: HashMap<CowStr, fastnbt::Value>, "Weight" as weight: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.17.
#[cfg(feature = "1.17")]
pub mod mc1_17 {
    entities! {
        "1.17", mc1_17;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.17";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { optional "Delay" as delay: i16, optional "MaxNearbyEntities" as max_nearby_entities: i16, optional "MaxSpawnDelay" as max_spawn_delay: i16, optional "MinSpawnDelay" as min_spawn_delay: i16, optional "RequiredPlayerRange" as required_player_range: i16, optional "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: HashMap<CowStr, fastnbt::Value>, optional "SpawnPotentials" as spawn_potentials: Vec<super::compounds::SpawnData_save>, optional "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Facing" as facing: i8, "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.17";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
        SpawnData_save { "Entity" as entity: HashMap<CowStr, fastnbt::Value>, "Weight" as weight: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.18.
#[cfg(feature = "1.18")]
pub mod mc1_18 {
    entities! {
        "1.18", mc1_18;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.18";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_1> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save_2, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_1>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CatType" as cat_type: i32, "CollarColor" as collar_color: i8 }
        CaveSpider > Spider {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save_2, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save_2, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save_2, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save_2, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save_2, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save>, optional "Leash" as leash: super::compounds::Compound5, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i8, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "Facing" as facing: i8, "Motive" as motive: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save_2> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save_2 }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save_2 }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.18";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound5 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save_2, "buyB" as buy_b: super::compounds::ItemStack_save_2, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save_2, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i8, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.19.
#[cfg(feature = "1.19")]
pub mod mc1_19 {
    entities! {
        "1.19", mc1_19;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.19";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i32, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.19";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "FactorCalculationData" as factor_calculation_data: fastnbt::Value, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i32, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.19.1.
#[cfg(feature = "1.19.1")]
pub mod mc1_19_1 {
    entities! {
        "1.19.1", mc1_19_1;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.19.1";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i32, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.19.1";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "FactorCalculationData" as factor_calculation_data: fastnbt::Value, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i32, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.19.3.
#[cfg(feature = "1.19.3")]
pub mod mc1_19_3 {
    entities! {
        "1.19.3", mc1_19_3;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:boat", Boat: Boat;
        experimental "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.19.3";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        Boat > Entity { "Type" as r#type: CowStr }
        Camel > AbstractHorse { "IsSitting" as is_sitting: bool, "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool, "TransferCooldown" as transfer_cooldown: i32 }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i32, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.19.3";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "FactorCalculationData" as factor_calculation_data: fastnbt::Value, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i32, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.19.4.
#[cfg(feature = "1.19.4")]
pub mod mc1_19_4 {
    entities! {
        "1.19.4", mc1_19_4;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:boat", Boat: Boat;
        experimental "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        experimental "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.19.4";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > Entity { "Type" as r#type: CowStr }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { optional "billboard" as billboard: fastnbt::Value, optional "brightness" as brightness: fastnbt::Value, "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, optional "transformation" as transformation: fastnbt::Value, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { optional "attack" as attack: fastnbt::Value, "height" as height: f32, optional "interaction" as interaction: fastnbt::Value, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { "item" as item: super::compounds::ItemStack_save, optional "item_display" as item_display: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i32, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { optional "alignment" as alignment: fastnbt::Value, "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.19.4";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "FactorCalculationData" as factor_calculation_data: fastnbt::Value, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i32, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.20.
#[cfg(feature = "1.20")]
pub mod mc1_20 {
    entities! {
        "1.20", mc1_20;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:boat", Boat: Boat;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.20";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Effects" as effects: Vec<super::compounds::MobEffectInstance_save>, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32 }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "CustomPotionEffects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save>, optional "Potion" as potion: CowStr }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > Entity { "Type" as r#type: CowStr }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { optional "billboard" as billboard: fastnbt::Value, optional "brightness" as brightness: fastnbt::Value, "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, optional "transformation" as transformation: fastnbt::Value, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { optional "attack" as attack: fastnbt::Value, "height" as height: f32, optional "interaction" as interaction: fastnbt::Value, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { "item" as item: super::compounds::ItemStack_save, optional "item_display" as item_display: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "ActiveEffects" as active_effects: Vec<super::compounds::MobEffectInstance_save>, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32 }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { optional "EffectDuration" as effect_duration: i32, optional "EffectId" as effect_id: i32, "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { optional "alignment" as alignment: fastnbt::Value, "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.20";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "Ambient" as ambient: bool, "Amplifier" as amplifier: i8, "Duration" as duration: i32, optional "FactorCalculationData" as factor_calculation_data: fastnbt::Value, optional "HiddenEffect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "Id" as id: i32, "ShowIcon" as show_icon: bool, "ShowParticles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.20.2.
#[cfg(feature = "1.20.2")]
pub mod mc1_20_2 {
    entities! {
        "1.20.2", mc1_20_2;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:boat", Boat: Boat;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.20.2";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > Entity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "effects" as effects: Vec<super::compounds::MobEffectInstance_save> }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "Potion" as potion: CowStr, optional "custom_potion_effects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save> }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > Entity { "Type" as r#type: CowStr }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { optional "billboard" as billboard: fastnbt::Value, optional "brightness" as brightness: fastnbt::Value, "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, optional "transformation" as transformation: fastnbt::Value, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { optional "attack" as attack: fastnbt::Value, "height" as height: f32, optional "interaction" as interaction: fastnbt::Value, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { "item" as item: super::compounds::ItemStack_save, optional "item_display" as item_display: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32, optional "active_effects" as active_effects: Vec<super::compounds::MobEffectInstance_save> }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { "Type" as r#type: CowStr, optional "stew_effects" as stew_effects: fastnbt::Value }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "Fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { optional "alignment" as alignment: fastnbt::Value, "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool, "Trident" as trident: super::compounds::ItemStack_save }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.20.2";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "ambient" as ambient: bool, "amplifier" as amplifier: i8, "duration" as duration: i32, optional "factor_calculation_data" as factor_calculation_data: fastnbt::Value, optional "hidden_effect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "id" as id: CowStr, "show_icon" as show_icon: bool, "show_particles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.20.3.
#[cfg(feature = "1.20.3")]
pub mod mc1_20_3 {
    entities! {
        "1.20.3", mc1_20_3;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:boat", Boat: Boat;
        experimental "minecraft:breeze", Breeze: Breeze;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        experimental "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.20.3";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "item" as item: super::compounds::ItemStack_save, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<super::compounds::ItemStack_save_2> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: super::compounds::ItemStack_save, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "Offers" as offers: super::compounds::MerchantOffers_createTag }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, optional "Color" as color: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Owner" as owner: u128, "Particle" as particle: CowStr, optional "Potion" as potion: CowStr, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "effects" as effects: Vec<super::compounds::MobEffectInstance_save> }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow { optional "Color" as color: i32, optional "Potion" as potion: CowStr, optional "custom_potion_effects" as custom_potion_effects: Vec<super::compounds::MobEffectInstance_save> }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, optional "FlowerPos" as flower_pos: super::compounds::NbtUtils_writeBlockPos, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, optional "HivePos" as hive_pos: super::compounds::NbtUtils_writeBlockPos, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > VehicleEntity { "Type" as r#type: CowStr }
        Breeze > Monster {  }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<super::compounds::ItemStack_save_2>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { optional "billboard" as billboard: fastnbt::Value, optional "brightness" as brightness: fastnbt::Value, "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, optional "transformation" as transformation: fastnbt::Value, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { optional "BeamTarget" as beam_target: super::compounds::NbtUtils_writeBlockPos, "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { optional "Item" as item: super::compounds::ItemStack_save }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        FireworkRocketEntity > Projectile { optional "FireworksItem" as fireworks_item: super::compounds::ItemStack_save, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { optional "ArmorItem" as armor_item: super::compounds::ItemStack_save, "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { optional "attack" as attack: fastnbt::Value, "height" as height: f32, optional "interaction" as interaction: fastnbt::Value, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { "item" as item: super::compounds::ItemStack_save, optional "item_display" as item_display: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: super::compounds::ItemStack_save, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: super::compounds::ItemStack_save, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32, optional "active_effects" as active_effects: Vec<super::compounds::MobEffectInstance_save> }
        Llama > AbstractChestedHorse { optional "DecorItem" as decor_item: super::compounds::ItemStack_save, "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<super::compounds::ItemStack_save_1>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<super::compounds::ItemStack_save_1>, optional "Leash" as leash: super::compounds::Compound2, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { "Type" as r#type: CowStr, optional "stew_effects" as stew_effects: fastnbt::Value }
        Ocelot > Animal { "Trusting" as trusting: bool }
        Painting > HangingEntity { "facing" as facing: i8, "variant" as variant: CowStr }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, optional "PatrolTarget" as patrol_target: super::compounds::NbtUtils_writeBlockPos, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<super::compounds::ItemStack_save>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<super::compounds::ItemStack_save> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "block_state" as block_state: super::BlockState, "fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { optional "alignment" as alignment: fastnbt::Value, "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { optional "Item" as item: super::compounds::ItemStack_save }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        VehicleEntity > Entity {  }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "WanderTarget" as wander_target: super::compounds::NbtUtils_writeBlockPos }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractHurtingProjectile {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile { "dangerous" as dangerous: bool }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8 }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: HashMap<CowStr, fastnbt::Value>, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.20.3";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Compound2 { optional "UUID" as uuid: u128, optional "X" as x: i32, optional "Y" as y: i32, optional "Z" as z: i32 }
        ItemStack_save { "Count" as count: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_1 { optional "Count" as count: i8, optional "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        ItemStack_save_2 { "Count" as count: i8, "Slot" as slot: i8, "id" as id: CowStr, optional "tag" as tag: HashMap<CowStr, fastnbt::Value> }
        MerchantOffer_createTag { "buy" as buy: super::compounds::ItemStack_save, "buyB" as buy_b: super::compounds::ItemStack_save, "demand" as demand: i32, "maxUses" as max_uses: i32, "priceMultiplier" as price_multiplier: f32, "rewardExp" as reward_exp: bool, "sell" as sell: super::compounds::ItemStack_save, "specialPrice" as special_price: i32, "uses" as uses: i32, "xp" as xp: i32 }
        MerchantOffers_createTag { "Recipes" as recipes: Vec<super::compounds::MerchantOffer_createTag> }
        MobEffectInstance_save { "ambient" as ambient: bool, "amplifier" as amplifier: i8, "duration" as duration: i32, optional "factor_calculation_data" as factor_calculation_data: fastnbt::Value, optional "hidden_effect" as hidden_effect: Box<super::compounds::MobEffectInstance_save>, "id" as id: CowStr, "show_icon" as show_icon: bool, "show_particles" as show_particles: bool }
        NbtUtils_writeBlockPos { "X" as x: i32, "Y" as y: i32, "Z" as z: i32 }
    }
}

/// Accompanying types for entities in Minecraft 1.20.5.
#[cfg(feature = "1.20.5")]
pub mod mc1_20_5 {
    entities! {
        "1.20.5", mc1_20_5;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:boat", Boat: Boat;
        experimental "minecraft:bogged", Bogged: Bogged;
        experimental "minecraft:breeze", Breeze: Breeze;
        experimental "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        experimental "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        experimental "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.20.5";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "ShotFromCrossbow" as shot_from_crossbow: bool, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "item" as item: fastnbt::Value, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<fastnbt::Value> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: fastnbt::Value, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "power" as power: Vec<f64> }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<fastnbt::Value>, optional "Offers" as offers: fastnbt::Value }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<fastnbt::Value>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Owner" as owner: u128, "Particle" as particle: fastnbt::Value, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "potion_contents" as potion_contents: fastnbt::Value }
        Armadillo > Animal { "scute_time" as scute_time: i32, "state" as state: CowStr }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow {  }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, "TicksSincePollination" as ticks_since_pollination: i32, optional "flower_pos" as flower_pos: fastnbt::IntArray, optional "hive_pos" as hive_pos: fastnbt::IntArray }
        Blaze > Monster {  }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > VehicleEntity { "Type" as r#type: CowStr }
        Bogged > AbstractSkeleton { "sheared" as sheared: bool }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { "ShowBottom" as show_bottom: bool, optional "beam_target" as beam_target: fastnbt::IntArray }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { "Item" as item: fastnbt::Value }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { "Item" as item: fastnbt::Value }
        FireworkRocketEntity > Projectile { "FireworksItem" as fireworks_item: fastnbt::Value, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { "height" as height: f32, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { optional "item" as item: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: fastnbt::Value, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: fastnbt::Value, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > HangingEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, "Attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32, optional "active_effects" as active_effects: Vec<fastnbt::Value> }
        Llama > AbstractChestedHorse { "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, optional "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool, optional "body_armor_drop_chance" as body_armor_drop_chance: f32, optional "body_armor_item" as body_armor_item: fastnbt::Value, optional "leash" as leash: either::Either<super::compounds::Mob_method_56995, fastnbt::IntArray> }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        OminousItemSpawner > Entity { optional "item" as item: fastnbt::Value, "spawn_item_after_ticks" as spawn_item_after_ticks: i64 }
        Painting > HangingEntity { "facing" as facing: i8 }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, "Patrolling" as patrolling: bool, optional "patrol_target" as patrol_target: fastnbt::IntArray }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<fastnbt::Value>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<fastnbt::Value> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "block_state" as block_state: super::BlockState, "fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { "Item" as item: fastnbt::Value }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        VehicleEntity > Entity {  }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "wander_target" as wander_target: fastnbt::IntArray }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile { "dangerous" as dangerous: bool }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: fastnbt::Value, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.20.5";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "Base" as base: f64, optional "Modifiers" as modifiers: Vec<super::compounds::AttributeModifier_save>, "Name" as name: CowStr }
        AttributeModifier_save { "Amount" as amount: f64, "Name" as name: CowStr, "Operation" as operation: i32, "UUID" as uuid: u128 }
        Mob_method_56995 { "UUID" as uuid: u128 }
    }
}

/// Accompanying types for entities in Minecraft 1.21.
#[cfg(feature = "1.21")]
pub mod mc1_21 {
    entities! {
        "1.21", mc1_21;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:boat", Boat: Boat;
        "minecraft:bogged", Bogged: Bogged;
        "minecraft:breeze", Breeze: Breeze;
        "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:chest_boat", ChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.21";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "item" as item: fastnbt::Value, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8, optional "weapon" as weapon: fastnbt::Value }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<fastnbt::Value> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: fastnbt::Value, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "acceleration_power" as acceleration_power: f64 }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<fastnbt::Value>, optional "Offers" as offers: fastnbt::Value }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<fastnbt::Value>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Owner" as owner: u128, "Particle" as particle: fastnbt::Value, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "potion_contents" as potion_contents: fastnbt::Value }
        Armadillo > Animal { "scute_time" as scute_time: i32, "state" as state: CowStr }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow {  }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, "TicksSincePollination" as ticks_since_pollination: i32, optional "flower_pos" as flower_pos: fastnbt::IntArray, optional "hive_pos" as hive_pos: fastnbt::IntArray }
        Blaze > Monster {  }
        BlockAttachedEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > VehicleEntity { "Type" as r#type: CowStr, optional "leash" as leash: either::Either<fastnbt::Value, fastnbt::IntArray> }
        Bogged > AbstractSkeleton { "sheared" as sheared: bool }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > Boat { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > WaterAnimal { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { "ShowBottom" as show_bottom: bool, optional "beam_target" as beam_target: fastnbt::IntArray }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { "Item" as item: fastnbt::Value }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { "Item" as item: fastnbt::Value }
        FireworkRocketEntity > Projectile { "FireworksItem" as fireworks_item: fastnbt::Value, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > BlockAttachedEntity {  }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { "height" as height: f32, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { optional "item" as item: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: fastnbt::Value, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: fastnbt::Value, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > BlockAttachedEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32, optional "active_effects" as active_effects: Vec<fastnbt::Value>, "attributes" as attributes: Vec<super::compounds::AttributeInstance_save> }
        Llama > AbstractChestedHorse { "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, optional "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool, optional "body_armor_drop_chance" as body_armor_drop_chance: f32, optional "body_armor_item" as body_armor_item: fastnbt::Value, optional "leash" as leash: either::Either<fastnbt::Value, fastnbt::IntArray> }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        OminousItemSpawner > Entity { optional "item" as item: fastnbt::Value, "spawn_item_after_ticks" as spawn_item_after_ticks: i64 }
        Painting > HangingEntity { "facing" as facing: i8 }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, "Patrolling" as patrolling: bool, optional "patrol_target" as patrol_target: fastnbt::IntArray }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<fastnbt::Value>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<fastnbt::Value> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "block_state" as block_state: super::BlockState, "fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > WaterAnimal {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { "Item" as item: fastnbt::Value }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        VehicleEntity > Entity {  }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "wander_target" as wander_target: fastnbt::IntArray }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile { "dangerous" as dangerous: bool }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8, optional "variant" as variant: CowStr }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: fastnbt::Value, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.21";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "base" as base: f64, "id" as id: CowStr, optional "modifiers" as modifiers: Vec<HashMap<CowStr, fastnbt::Value>> }
    }
}

/// Accompanying types for entities in Minecraft 1.21.2.
#[cfg(feature = "1.21.2")]
pub mod mc1_21_2 {
    entities! {
        "1.21.2", mc1_21_2;
        "minecraft:acacia_boat", AcaciaBoat: Boat;
        "minecraft:acacia_chest_boat", AcaciaChestBoat: ChestBoat;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bamboo_chest_raft", BambooChestRaft: ChestRaft;
        "minecraft:bamboo_raft", BambooRaft: Raft;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:birch_boat", BirchBoat: Boat;
        "minecraft:birch_chest_boat", BirchChestBoat: ChestBoat;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:bogged", Bogged: Bogged;
        "minecraft:breeze", Breeze: Breeze;
        "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:cherry_boat", CherryBoat: Boat;
        "minecraft:cherry_chest_boat", CherryChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        experimental "minecraft:creaking", Creaking: Creaking;
        experimental "minecraft:creaking_transient", CreakingTransient: CreakingTransient;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dark_oak_boat", DarkOakBoat: Boat;
        "minecraft:dark_oak_chest_boat", DarkOakChestBoat: ChestBoat;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:jungle_boat", JungleBoat: Boat;
        "minecraft:jungle_chest_boat", JungleChestBoat: ChestBoat;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:mangrove_boat", MangroveBoat: Boat;
        "minecraft:mangrove_chest_boat", MangroveChestBoat: ChestBoat;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:oak_boat", OakBoat: Boat;
        "minecraft:oak_chest_boat", OakChestBoat: ChestBoat;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        experimental "minecraft:pale_oak_boat", PaleOakBoat: Boat;
        experimental "minecraft:pale_oak_chest_boat", PaleOakChestBoat: ChestBoat;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:spruce_boat", SpruceBoat: Boat;
        "minecraft:spruce_chest_boat", SpruceChestBoat: ChestBoat;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.21.2";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "item" as item: fastnbt::Value, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8, optional "weapon" as weapon: fastnbt::Value }
        AbstractBoat > VehicleEntity { optional "leash" as leash: either::Either<fastnbt::Value, fastnbt::IntArray> }
        AbstractChestBoat > AbstractBoat { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<fastnbt::Value> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: fastnbt::Value, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "acceleration_power" as acceleration_power: f64 }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState, "FlippedRotation" as flipped_rotation: bool, "HasTicked" as has_ticked: bool }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<fastnbt::Value>, optional "Offers" as offers: fastnbt::Value }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AgeableWaterCreature > AgeableMob {  }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<fastnbt::Value>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Owner" as owner: u128, "Particle" as particle: fastnbt::Value, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "potion_contents" as potion_contents: fastnbt::Value }
        Armadillo > Animal { "scute_time" as scute_time: i32, "state" as state: CowStr }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow {  }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, "TicksSincePollination" as ticks_since_pollination: i32, optional "flower_pos" as flower_pos: fastnbt::IntArray, optional "hive_pos" as hive_pos: fastnbt::IntArray }
        Blaze > Monster {  }
        BlockAttachedEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > AbstractBoat {  }
        Bogged > AbstractSkeleton { "sheared" as sheared: bool }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > AbstractChestBoat {  }
        ChestRaft > AbstractChestBoat {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creaking > Monster {  }
        CreakingTransient > Creaking {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > AgeableWaterCreature { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { "ShowBottom" as show_bottom: bool, optional "beam_target" as beam_target: fastnbt::IntArray }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { "Item" as item: fastnbt::Value }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { "Item" as item: fastnbt::Value }
        FireworkRocketEntity > Projectile { "FireworksItem" as fireworks_item: fastnbt::Value, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > BlockAttachedEntity {  }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { "height" as height: f32, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { optional "item" as item: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: fastnbt::Value, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: fastnbt::Value, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > BlockAttachedEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32, optional "active_effects" as active_effects: Vec<fastnbt::Value>, "attributes" as attributes: Vec<super::compounds::AttributeInstance_save> }
        Llama > AbstractChestedHorse { "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, optional "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { "TNTFuse" as tnt_fuse: i32, optional "explosion_power" as explosion_power: f32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool, optional "body_armor_drop_chance" as body_armor_drop_chance: f32, optional "body_armor_item" as body_armor_item: fastnbt::Value, optional "leash" as leash: either::Either<fastnbt::Value, fastnbt::IntArray> }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        OminousItemSpawner > Entity { optional "item" as item: fastnbt::Value, "spawn_item_after_ticks" as spawn_item_after_ticks: i64 }
        Painting > HangingEntity { "facing" as facing: i8 }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, "Patrolling" as patrolling: bool, optional "patrol_target" as patrol_target: fastnbt::IntArray }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<fastnbt::Value>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<fastnbt::Value> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "block_state" as block_state: super::BlockState, optional "explosion_power" as explosion_power: f32, "fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raft > AbstractBoat {  }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish { "type" as r#type: CowStr }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > AgeableWaterCreature {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { "Item" as item: fastnbt::Value }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        VehicleEntity > Entity {  }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "wander_target" as wander_target: fastnbt::IntArray }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile { "dangerous" as dangerous: bool }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8, optional "variant" as variant: CowStr }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: fastnbt::Value, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.21.2";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "base" as base: f64, "id" as id: CowStr, optional "modifiers" as modifiers: Vec<HashMap<CowStr, fastnbt::Value>> }
    }
}

/// Accompanying types for entities in Minecraft 1.21.4.
#[cfg(feature = "1.21.4")]
pub mod mc1_21_4 {
    entities! {
        "1.21.4", mc1_21_4;
        "minecraft:acacia_boat", AcaciaBoat: Boat;
        "minecraft:acacia_chest_boat", AcaciaChestBoat: ChestBoat;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bamboo_chest_raft", BambooChestRaft: ChestRaft;
        "minecraft:bamboo_raft", BambooRaft: Raft;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:birch_boat", BirchBoat: Boat;
        "minecraft:birch_chest_boat", BirchChestBoat: ChestBoat;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:bogged", Bogged: Bogged;
        "minecraft:breeze", Breeze: Breeze;
        "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:cherry_boat", CherryBoat: Boat;
        "minecraft:cherry_chest_boat", CherryChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creaking", Creaking: Creaking;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dark_oak_boat", DarkOakBoat: Boat;
        "minecraft:dark_oak_chest_boat", DarkOakChestBoat: ChestBoat;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:jungle_boat", JungleBoat: Boat;
        "minecraft:jungle_chest_boat", JungleChestBoat: ChestBoat;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:mangrove_boat", MangroveBoat: Boat;
        "minecraft:mangrove_chest_boat", MangroveChestBoat: ChestBoat;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:oak_boat", OakBoat: Boat;
        "minecraft:oak_chest_boat", OakChestBoat: ChestBoat;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        "minecraft:pale_oak_boat", PaleOakBoat: Boat;
        "minecraft:pale_oak_chest_boat", PaleOakChestBoat: ChestBoat;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:potion", Potion: ThrownPotion;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:spruce_boat", SpruceBoat: Boat;
        "minecraft:spruce_chest_boat", SpruceChestBoat: ChestBoat;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.21.4";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "SoundEvent" as sound_event: CowStr, "crit" as crit: bool, "damage" as damage: f64, optional "inBlockState" as in_block_state: super::BlockState, "inGround" as in_ground: bool, "item" as item: fastnbt::Value, "life" as life: i16, "pickup" as pickup: i8, "shake" as shake: i8, optional "weapon" as weapon: fastnbt::Value }
        AbstractBoat > VehicleEntity { optional "leash" as leash: either::Either<fastnbt::Value, fastnbt::IntArray> }
        AbstractChestBoat > AbstractBoat { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<fastnbt::Value> }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, optional "Owner" as owner: u128, optional "SaddleItem" as saddle_item: fastnbt::Value, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "acceleration_power" as acceleration_power: f64 }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity { optional "CustomDisplayTile" as custom_display_tile: bool, optional "DisplayOffset" as display_offset: i32, optional "DisplayState" as display_state: super::BlockState, "FlippedRotation" as flipped_rotation: bool, "HasTicked" as has_ticked: bool }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<fastnbt::Value>, optional "Offers" as offers: fastnbt::Value }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AgeableWaterCreature > AgeableMob {  }
        Allay > PathfinderMob { "CanDuplicate" as can_duplicate: bool, "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<fastnbt::Value>, optional "listener" as listener: fastnbt::Value }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32, optional "LoveCause" as love_cause: u128 }
        AreaEffectCloud > Entity { "Age" as age: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, optional "Owner" as owner: u128, "Particle" as particle: fastnbt::Value, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "potion_contents" as potion_contents: fastnbt::Value }
        Armadillo > Animal { "scute_time" as scute_time: i32, "state" as state: CowStr }
        ArmorStand > LivingEntity { "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "DisabledSlots" as disabled_slots: i32, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: super::compounds::ArmorStand_writePose, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow {  }
        Axolotl > Animal { "FromBucket" as from_bucket: bool, "Variant" as variant: i32 }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, "TicksSincePollination" as ticks_since_pollination: i32, optional "flower_pos" as flower_pos: fastnbt::IntArray, optional "hive_pos" as hive_pos: fastnbt::IntArray }
        Blaze > Monster {  }
        BlockAttachedEntity > Entity { "TileX" as tile_x: i32, "TileY" as tile_y: i32, "TileZ" as tile_z: i32 }
        BlockDisplay > Display { "block_state" as block_state: super::BlockState }
        Boat > AbstractBoat {  }
        Bogged > AbstractSkeleton { "sheared" as sheared: bool }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal { "CollarColor" as collar_color: i8, "variant" as variant: CowStr }
        CaveSpider > Spider {  }
        ChestBoat > AbstractChestBoat {  }
        ChestRaft > AbstractChestBoat {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > Animal {  }
        Creaking > Monster { optional "home_pos" as home_pos: fastnbt::IntArray }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, optional "powered" as powered: bool }
        Display > Entity { "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > AgeableWaterCreature { "GotFish" as got_fish: bool, "Moistness" as moistness: i32, "TreasurePosX" as treasure_pos_x: i32, "TreasurePosY" as treasure_pos_y: i32, "TreasurePosZ" as treasure_pos_z: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { "ShowBottom" as show_bottom: bool, optional "beam_target" as beam_target: fastnbt::IntArray }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, optional "carriedBlockState" as carried_block_state: super::BlockState }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomName" as custom_name: CowStr, optional "CustomNameVisible" as custom_name_visible: bool, "FallDistance" as fall_distance: f32, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, "Motion" as motion: Vec<f64>, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Pos" as pos: Vec<f64>, "Rotation" as rotation: Vec<f32>, optional "Silent" as silent: bool, optional "Tags" as tags: Vec<CowStr>, optional "TicksFrozen" as ticks_frozen: i32, "UUID" as uuid: u128 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { optional "Owner" as owner: u128, "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity { "Item" as item: fastnbt::Value }
        FallingBlockEntity > Entity { "BlockState" as block_state: super::BlockState, "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile { "Item" as item: fastnbt::Value }
        FireworkRocketEntity > Projectile { "FireworksItem" as fireworks_item: fastnbt::Value, "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool, "Trusted" as trusted: Vec<fastnbt::IntArray>, "Type" as r#type: CowStr }
        Frog > Animal { "variant" as variant: CowStr }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > BlockAttachedEntity {  }
        Hoglin > Animal { optional "CannotBeHunted" as cannot_be_hunted: bool, optional "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { "height" as height: f32, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display { optional "item" as item: fastnbt::Value }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, optional "Item" as item: fastnbt::Value, optional "Owner" as owner: u128, "PickupDelay" as pickup_delay: i16, optional "Thrower" as thrower: u128 }
        ItemFrame > HangingEntity { "Facing" as facing: i8, "Fixed" as fixed: bool, "Invisible" as invisible: bool, optional "Item" as item: fastnbt::Value, optional "ItemDropChance" as item_drop_chance: f32, optional "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > BlockAttachedEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, optional "SleepingX" as sleeping_x: i32, optional "SleepingY" as sleeping_y: i32, optional "SleepingZ" as sleeping_z: i32, optional "active_effects" as active_effects: Vec<fastnbt::Value>, "attributes" as attributes: Vec<super::compounds::AttributeInstance_save> }
        Llama > AbstractChestedHorse { "Strength" as strength: i32, "Variant" as variant: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity { "data" as data: HashMap<CowStr, fastnbt::Value> }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, optional "CustomName" as custom_name: CowStr, optional "LastExecution" as last_execution: i64, optional "LastOutput" as last_output: CowStr, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, optional "SpawnData" as spawn_data: fastnbt::Value, "SpawnPotentials" as spawn_potentials: fastnbt::Value, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { optional "explosion_power" as explosion_power: f32, optional "explosion_speed_factor" as explosion_speed_factor: f32, "fuse" as fuse: i32 }
        Mob > LivingEntity { "ArmorDropChances" as armor_drop_chances: Vec<f32>, "ArmorItems" as armor_items: Vec<HashMap<CowStr, fastnbt::Value>>, "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTable" as death_loot_table: CowStr, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "HandDropChances" as hand_drop_chances: Vec<f32>, "HandItems" as hand_items: Vec<HashMap<CowStr, fastnbt::Value>>, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool, optional "body_armor_drop_chance" as body_armor_drop_chance: f32, optional "body_armor_item" as body_armor_item: fastnbt::Value, optional "leash" as leash: either::Either<fastnbt::Value, fastnbt::IntArray> }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > Cow { "Type" as r#type: CowStr }
        Ocelot > Animal { "Trusting" as trusting: bool }
        OminousItemSpawner > Entity { optional "item" as item: fastnbt::Value, "spawn_item_after_ticks" as spawn_item_after_ticks: i64 }
        Painting > HangingEntity { "facing" as facing: i8 }
        Panda > Animal { "HiddenGene" as hidden_gene: CowStr, "MainGene" as main_gene: CowStr }
        Parrot > ShoulderRidingEntity { "Variant" as variant: i32 }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, "Patrolling" as patrolling: bool, optional "patrol_target" as patrol_target: fastnbt::IntArray }
        Phantom > FlyingMob { "AX" as ax: i32, "AY" as ay: i32, "AZ" as az: i32, "Size" as size: i32 }
        Pig > Animal { "Saddle" as saddle: bool }
        Piglin > AbstractPiglin { optional "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<fastnbt::Value>, optional "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<fastnbt::Value> }
        PolarBear > Animal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
        PrimedTnt > Entity { "block_state" as block_state: super::BlockState, optional "explosion_power" as explosion_power: f32, "fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool, optional "Owner" as owner: u128 }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32, "RabbitType" as rabbit_type: i32 }
        Raft > AbstractBoat {  }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, optional "RaidId" as raid_id: i32, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish { "type" as r#type: CowStr }
        Sheep > Animal { "Color" as color: i8, "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "AttachFace" as attach_face: i8, "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { optional "Dir" as dir: i32, "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64, optional "Target" as target: u128 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > AgeableWaterCreature {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal { "Saddle" as saddle: bool }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { optional "Owner" as owner: u128, "Sitting" as sitting: bool }
        TextDisplay > Display { "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text" as text: CowStr, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile { "Item" as item: fastnbt::Value }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownPotion > ThrowableItemProjectile {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish { "Variant" as variant: i32 }
        Turtle > Animal { "HasEgg" as has_egg: bool, "HomePosX" as home_pos_x: i32, "HomePosY" as home_pos_y: i32, "HomePosZ" as home_pos_z: i32, "TravelPosX" as travel_pos_x: i32, "TravelPosY" as travel_pos_y: i32, "TravelPosZ" as travel_pos_z: i32 }
        VehicleEntity > Entity {  }
        Vex > Monster { optional "BoundX" as bound_x: i32, optional "BoundY" as bound_y: i32, optional "BoundZ" as bound_z: i32, optional "LifeTicks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "Gossips" as gossips: fastnbt::Value, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32, optional "wander_target" as wander_target: fastnbt::IntArray }
        Warden > Monster { optional "anger" as anger: fastnbt::Value, optional "listener" as listener: fastnbt::Value }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile { "dangerous" as dangerous: bool }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128, "CollarColor" as collar_color: i8, optional "variant" as variant: CowStr }
        Zoglin > Monster { optional "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { optional "ConversionPlayer" as conversion_player: u128, "ConversionTime" as conversion_time: i32, optional "Gossips" as gossips: fastnbt::Value, optional "Offers" as offers: fastnbt::Value, optional "VillagerData" as villager_data: fastnbt::Value, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32, optional "AngryAt" as angry_at: u128 }
    }

    entity_compound_types! {
        "1.21.4";
        ArmorStand_writePose { optional "Body" as body: Vec<f32>, optional "Head" as head: Vec<f32>, optional "LeftArm" as left_arm: Vec<f32>, optional "LeftLeg" as left_leg: Vec<f32>, optional "RightArm" as right_arm: Vec<f32>, optional "RightLeg" as right_leg: Vec<f32> }
        AttributeInstance_save { "base" as base: f64, "id" as id: CowStr, optional "modifiers" as modifiers: Vec<HashMap<CowStr, fastnbt::Value>> }
    }
}

/// Accompanying types for entities in Minecraft 1.21.5.
#[cfg(feature = "1.21.5")]
pub mod mc1_21_5 {
    entities! {
        "1.21.5", mc1_21_5;
        "minecraft:acacia_boat", AcaciaBoat: Boat;
        "minecraft:acacia_chest_boat", AcaciaChestBoat: ChestBoat;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bamboo_chest_raft", BambooChestRaft: ChestRaft;
        "minecraft:bamboo_raft", BambooRaft: Raft;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:birch_boat", BirchBoat: Boat;
        "minecraft:birch_chest_boat", BirchChestBoat: ChestBoat;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:bogged", Bogged: Bogged;
        "minecraft:breeze", Breeze: Breeze;
        "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:cherry_boat", CherryBoat: Boat;
        "minecraft:cherry_chest_boat", CherryChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creaking", Creaking: Creaking;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dark_oak_boat", DarkOakBoat: Boat;
        "minecraft:dark_oak_chest_boat", DarkOakChestBoat: ChestBoat;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:jungle_boat", JungleBoat: Boat;
        "minecraft:jungle_chest_boat", JungleChestBoat: ChestBoat;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:lingering_potion", LingeringPotion: ThrownLingeringPotion;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:mangrove_boat", MangroveBoat: Boat;
        "minecraft:mangrove_chest_boat", MangroveChestBoat: ChestBoat;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:oak_boat", OakBoat: Boat;
        "minecraft:oak_chest_boat", OakChestBoat: ChestBoat;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        "minecraft:pale_oak_boat", PaleOakBoat: Boat;
        "minecraft:pale_oak_chest_boat", PaleOakChestBoat: ChestBoat;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:splash_potion", SplashPotion: ThrownSplashPotion;
        "minecraft:spruce_boat", SpruceBoat: Boat;
        "minecraft:spruce_chest_boat", SpruceChestBoat: ChestBoat;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.21.5";
        AbstractArrow > Projectile { "PierceLevel" as pierce_level: i8, "crit" as crit: bool, "damage" as damage: f64, "inGround" as in_ground: bool, "life" as life: i16, "shake" as shake: i8 }
        AbstractBoat > VehicleEntity {  }
        AbstractChestBoat > AbstractBoat { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractChestedHorse > AbstractHorse { "ChestedHorse" as chested_horse: bool, optional "Items" as items: Vec<fastnbt::Value> }
        AbstractCow > Animal {  }
        AbstractFish > WaterAnimal { "FromBucket" as from_bucket: bool }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal { "Bred" as bred: bool, "EatingHaystack" as eating_haystack: bool, "Tame" as tame: bool, "Temper" as temper: i32 }
        AbstractHurtingProjectile > Projectile { "acceleration_power" as acceleration_power: f64 }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity { optional "DisplayOffset" as display_offset: i32, "FlippedRotation" as flipped_rotation: bool, "HasTicked" as has_ticked: bool }
        AbstractMinecartContainer > AbstractMinecart { optional "Items" as items: Vec<fastnbt::Value>, optional "LootTable" as loot_table: CowStr, optional "LootTableSeed" as loot_table_seed: i64 }
        AbstractPiglin > Monster { "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractThrownPotion > ThrowableItemProjectile {  }
        AbstractVillager > AgeableMob { "Inventory" as inventory: Vec<fastnbt::Value> }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob { "Age" as age: i32, "ForcedAge" as forced_age: i32 }
        AgeableWaterCreature > AgeableMob {  }
        Allay > PathfinderMob { "DuplicationCooldown" as duplication_cooldown: i64, "Inventory" as inventory: Vec<fastnbt::Value> }
        AmbientCreature > Mob {  }
        Animal > AgeableMob { "InLove" as in_love: i32 }
        AreaEffectCloud > Entity { "Age" as age: i32, "Duration" as duration: i32, "DurationOnUse" as duration_on_use: i32, "Radius" as radius: f32, "RadiusOnUse" as radius_on_use: f32, "RadiusPerTick" as radius_per_tick: f32, "ReapplicationDelay" as reapplication_delay: i32, "WaitTime" as wait_time: i32, optional "potion_duration_scale" as potion_duration_scale: f32 }
        Armadillo > Animal { "scute_time" as scute_time: i32 }
        ArmorStand > LivingEntity { "DisabledSlots" as disabled_slots: i32, "Invisible" as invisible: bool, optional "Marker" as marker: bool, "NoBasePlate" as no_base_plate: bool, "Pose" as pose: HashMap<CowStr, fastnbt::Value>, "ShowArms" as show_arms: bool, "Small" as small: bool }
        Arrow > AbstractArrow {  }
        Axolotl > Animal { "FromBucket" as from_bucket: bool }
        Bat > AmbientCreature { "BatFlags" as bat_flags: i8 }
        Bee > Animal { "AngerTime" as anger_time: i32, "CannotEnterHiveTicks" as cannot_enter_hive_ticks: i32, "CropsGrownSincePollination" as crops_grown_since_pollination: i32, "HasNectar" as has_nectar: bool, "HasStung" as has_stung: bool, "TicksSincePollination" as ticks_since_pollination: i32 }
        Blaze > Monster {  }
        BlockAttachedEntity > Entity {  }
        BlockDisplay > Display {  }
        Boat > AbstractBoat {  }
        Bogged > AbstractSkeleton { "sheared" as sheared: bool }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse { "LastPoseTick" as last_pose_tick: i64 }
        Cat > TamableAnimal {  }
        CaveSpider > Spider {  }
        ChestBoat > AbstractChestBoat {  }
        ChestRaft > AbstractChestBoat {  }
        Chicken > Animal { "EggLayTime" as egg_lay_time: i32, "IsChickenJockey" as is_chicken_jockey: bool }
        Cod > AbstractSchoolingFish {  }
        Cow > AbstractCow {  }
        Creaking > Monster {  }
        Creeper > Monster { "ExplosionRadius" as explosion_radius: i8, "Fuse" as fuse: i16, "ignited" as ignited: bool, "powered" as powered: bool }
        Display > Entity { "glow_color_override" as glow_color_override: i32, "height" as height: f32, "interpolation_duration" as interpolation_duration: i32, "shadow_radius" as shadow_radius: f32, "shadow_strength" as shadow_strength: f32, "teleport_duration" as teleport_duration: i32, "view_range" as view_range: f32, "width" as width: f32 }
        Dolphin > AgeableWaterCreature { "GotFish" as got_fish: bool, "Moistness" as moistness: i32 }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity { "ShowBottom" as show_bottom: bool }
        EnderDragon > Mob { "DragonDeathTime" as dragon_death_time: i32, "DragonPhase" as dragon_phase: i32 }
        EnderMan > Monster { "AngerTime" as anger_time: i32 }
        Endermite > Monster { "Lifetime" as lifetime: i32 }
        Entity { "Air" as air: i16, optional "CustomNameVisible" as custom_name_visible: bool, "Fire" as fire: i16, optional "Glowing" as glowing: bool, optional "HasVisualFire" as has_visual_fire: bool, "Invulnerable" as invulnerable: bool, optional "NoGravity" as no_gravity: bool, "OnGround" as on_ground: bool, optional "Passengers" as passengers: Vec<Box<super::Entity>>, "PortalCooldown" as portal_cooldown: i32, optional "Silent" as silent: bool, optional "TicksFrozen" as ticks_frozen: i32, "fall_distance" as fall_distance: f64 }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity { "Warmup" as warmup: i32 }
        ExperienceOrb > Entity { "Age" as age: i16, "Count" as count: i32, "Health" as health: i16, "Value" as value: i16 }
        EyeOfEnder > Entity {  }
        FallingBlockEntity > Entity { "CancelDrop" as cancel_drop: bool, "DropItem" as drop_item: bool, "FallHurtAmount" as fall_hurt_amount: f32, "FallHurtMax" as fall_hurt_max: i32, "HurtEntities" as hurt_entities: bool, optional "TileEntityData" as tile_entity_data: HashMap<CowStr, fastnbt::Value>, "Time" as time: i32 }
        Fireball > AbstractHurtingProjectile {  }
        FireworkRocketEntity > Projectile { "Life" as life: i32, "LifeTime" as life_time: i32, "ShotAtAngle" as shot_at_angle: bool }
        FishingHook > Projectile {  }
        FlyingMob > Mob {  }
        Fox > Animal { "Crouching" as crouching: bool, "Sitting" as sitting: bool, "Sleeping" as sleeping: bool }
        Frog > Animal {  }
        Ghast > FlyingMob { "ExplosionPower" as explosion_power: i8 }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid { "DarkTicksRemaining" as dark_ticks_remaining: i32 }
        Goat > Animal { "HasLeftHorn" as has_left_horn: bool, "HasRightHorn" as has_right_horn: bool, "IsScreamingGoat" as is_screaming_goat: bool }
        Guardian > Monster {  }
        HangingEntity > BlockAttachedEntity {  }
        Hoglin > Animal { "CannotBeHunted" as cannot_be_hunted: bool, "IsImmuneToZombification" as is_immune_to_zombification: bool, "TimeInOverworld" as time_in_overworld: i32 }
        Horse > AbstractHorse { "Variant" as variant: i32 }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity { "height" as height: f32, "response" as response: bool, "width" as width: f32 }
        IronGolem > AbstractGolem { "AngerTime" as anger_time: i32, "PlayerCreated" as player_created: bool }
        ItemDisplay > Display {  }
        ItemEntity > Entity { "Age" as age: i16, "Health" as health: i16, "PickupDelay" as pickup_delay: i16 }
        ItemFrame > HangingEntity { "Fixed" as fixed: bool, "Invisible" as invisible: bool, "ItemDropChance" as item_drop_chance: f32, "ItemRotation" as item_rotation: i8 }
        LargeFireball > Fireball { "ExplosionPower" as explosion_power: i8 }
        LeashFenceKnotEntity > BlockAttachedEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity { "AbsorptionAmount" as absorption_amount: f32, optional "Brain" as brain: fastnbt::Value, "DeathTime" as death_time: i16, "FallFlying" as fall_flying: bool, "Health" as health: f32, "HurtByTimestamp" as hurt_by_timestamp: i32, "HurtTime" as hurt_time: i16, "attributes" as attributes: Vec<super::compounds::AttributeInstance_save>, optional "last_hurt_by_player_memory_time" as last_hurt_by_player_memory_time: i32, optional "ticks_since_last_hurt_by_mob" as ticks_since_last_hurt_by_mob: i32 }
        Llama > AbstractChestedHorse { "Strength" as strength: i32 }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart { "Command" as command: CowStr, optional "LastExecution" as last_execution: i64, "SuccessCount" as success_count: i32, "TrackOutput" as track_output: bool, "UpdateLastExecution" as update_last_execution: bool }
        MinecartFurnace > AbstractMinecart { "Fuel" as fuel: i16, "PushX" as push_x: f64, "PushZ" as push_z: f64 }
        MinecartHopper > AbstractMinecartContainer { "Enabled" as enabled: bool }
        MinecartSpawner > AbstractMinecart { "Delay" as delay: i16, "MaxNearbyEntities" as max_nearby_entities: i16, "MaxSpawnDelay" as max_spawn_delay: i16, "MinSpawnDelay" as min_spawn_delay: i16, "RequiredPlayerRange" as required_player_range: i16, "SpawnCount" as spawn_count: i16, "SpawnRange" as spawn_range: i16 }
        MinecartTNT > AbstractMinecart { optional "explosion_power" as explosion_power: f32, optional "explosion_speed_factor" as explosion_speed_factor: f32, "fuse" as fuse: i32 }
        Mob > LivingEntity { "CanPickUpLoot" as can_pick_up_loot: bool, optional "DeathLootTableSeed" as death_loot_table_seed: i64, "LeftHanded" as left_handed: bool, optional "NoAI" as no_ai: bool, "PersistenceRequired" as persistence_required: bool }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > AbstractCow {  }
        Ocelot > Animal { "Trusting" as trusting: bool }
        OminousItemSpawner > Entity { "spawn_item_after_ticks" as spawn_item_after_ticks: i64 }
        Painting > HangingEntity {  }
        Panda > Animal {  }
        Parrot > ShoulderRidingEntity {  }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster { "PatrolLeader" as patrol_leader: bool, "Patrolling" as patrolling: bool }
        Phantom > FlyingMob { "size" as size: i32 }
        Pig > Animal {  }
        Piglin > AbstractPiglin { "CannotHunt" as cannot_hunt: bool, "Inventory" as inventory: Vec<fastnbt::Value>, "IsBaby" as is_baby: bool }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager { "Inventory" as inventory: Vec<fastnbt::Value> }
        PolarBear > Animal { "AngerTime" as anger_time: i32 }
        PrimedTnt > Entity { optional "explosion_power" as explosion_power: f32, "fuse" as fuse: i16 }
        Projectile > Entity { "HasBeenShot" as has_been_shot: bool, optional "LeftOwner" as left_owner: bool }
        Pufferfish > AbstractFish { "PuffState" as puff_state: i32 }
        Rabbit > Animal { "MoreCarrotTicks" as more_carrot_ticks: i32 }
        Raft > AbstractBoat {  }
        Raider > PatrollingMonster { "CanJoinRaid" as can_join_raid: bool, "Wave" as wave: i32 }
        Ravager > Raider { "AttackTick" as attack_tick: i32, "RoarTick" as roar_tick: i32, "StunTick" as stun_tick: i32 }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal { "Sheared" as sheared: bool }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem { "Color" as color: i8, "Peek" as peek: i8 }
        ShulkerBullet > Projectile { "Steps" as steps: i32, "TXD" as txd: f64, "TYD" as tyd: f64, "TZD" as tzd: f64 }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton { "StrayConversionTime" as stray_conversion_time: i32 }
        SkeletonHorse > AbstractHorse { "SkeletonTrap" as skeleton_trap: bool, "SkeletonTrapTime" as skeleton_trap_time: i32 }
        Slime > Mob { "Size" as size: i32, "wasOnGround" as was_on_ground: bool }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem { "Pumpkin" as pumpkin: bool }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow { "Duration" as duration: i32 }
        SpellcasterIllager > AbstractIllager { "SpellTicks" as spell_ticks: i32 }
        Spider > Monster {  }
        Squid > AgeableWaterCreature {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal {  }
        Tadpole > AbstractFish { "Age" as age: i32 }
        TamableAnimal > Animal { "Sitting" as sitting: bool }
        TextDisplay > Display { "background" as background: i32, "default_background" as default_background: bool, "line_width" as line_width: i32, "see_through" as see_through: bool, "shadow" as shadow: bool, "text_opacity" as text_opacity: i8 }
        ThrowableItemProjectile > ThrowableProjectile {  }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownLingeringPotion > AbstractThrownPotion {  }
        ThrownSplashPotion > AbstractThrownPotion {  }
        ThrownTrident > AbstractArrow { "DealtDamage" as dealt_damage: bool }
        TraderLlama > Llama { "DespawnDelay" as despawn_delay: i32 }
        TropicalFish > AbstractSchoolingFish {  }
        Turtle > Animal { "has_egg" as has_egg: bool }
        VehicleEntity > Entity {  }
        Vex > Monster { optional "life_ticks" as life_ticks: i32 }
        Villager > AbstractVillager { optional "AssignProfessionWhenSpawned" as assign_profession_when_spawned: bool, "FoodLevel" as food_level: i8, "LastGossipDecay" as last_gossip_decay: i64, "LastRestock" as last_restock: i64, "RestocksToday" as restocks_today: i32, "Xp" as xp: i32 }
        Vindicator > AbstractIllager { optional "Johnny" as johnny: bool }
        WanderingTrader > AbstractVillager { "DespawnDelay" as despawn_delay: i32 }
        Warden > Monster {  }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster { "Invul" as invul: i32 }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile { "dangerous" as dangerous: bool }
        Wolf > TamableAnimal { "AngerTime" as anger_time: i32 }
        Zoglin > Monster { "IsBaby" as is_baby: bool }
        Zombie > Monster { "CanBreakDoors" as can_break_doors: bool, "DrownedConversionTime" as drowned_conversion_time: i32, "InWaterTime" as in_water_time: i32, "IsBaby" as is_baby: bool }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie { "ConversionTime" as conversion_time: i32, "Xp" as xp: i32 }
        ZombifiedPiglin > Zombie { "AngerTime" as anger_time: i32 }
    }

    entity_compound_types! {
        "1.21.5";
        AttributeInstance_save { "base" as base: f64 }
    }
}

/// Accompanying types for entities in Minecraft 1.21.6.
#[cfg(feature = "1.21.6")]
pub mod mc1_21_6 {
    entities! {
        "1.21.6", mc1_21_6;
        "minecraft:acacia_boat", AcaciaBoat: Boat;
        "minecraft:acacia_chest_boat", AcaciaChestBoat: ChestBoat;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bamboo_chest_raft", BambooChestRaft: ChestRaft;
        "minecraft:bamboo_raft", BambooRaft: Raft;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:birch_boat", BirchBoat: Boat;
        "minecraft:birch_chest_boat", BirchChestBoat: ChestBoat;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:bogged", Bogged: Bogged;
        "minecraft:breeze", Breeze: Breeze;
        "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:cherry_boat", CherryBoat: Boat;
        "minecraft:cherry_chest_boat", CherryChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creaking", Creaking: Creaking;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dark_oak_boat", DarkOakBoat: Boat;
        "minecraft:dark_oak_chest_boat", DarkOakChestBoat: ChestBoat;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:happy_ghast", HappyGhast: HappyGhast;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:jungle_boat", JungleBoat: Boat;
        "minecraft:jungle_chest_boat", JungleChestBoat: ChestBoat;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:lingering_potion", LingeringPotion: ThrownLingeringPotion;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:mangrove_boat", MangroveBoat: Boat;
        "minecraft:mangrove_chest_boat", MangroveChestBoat: ChestBoat;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:oak_boat", OakBoat: Boat;
        "minecraft:oak_chest_boat", OakChestBoat: ChestBoat;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        "minecraft:pale_oak_boat", PaleOakBoat: Boat;
        "minecraft:pale_oak_chest_boat", PaleOakChestBoat: ChestBoat;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:splash_potion", SplashPotion: ThrownSplashPotion;
        "minecraft:spruce_boat", SpruceBoat: Boat;
        "minecraft:spruce_chest_boat", SpruceChestBoat: ChestBoat;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.21.6";
        AbstractArrow > Projectile {  }
        AbstractBoat > VehicleEntity {  }
        AbstractChestBoat > AbstractBoat {  }
        AbstractChestedHorse > AbstractHorse {  }
        AbstractCow > Animal {  }
        AbstractFish > WaterAnimal {  }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal {  }
        AbstractHurtingProjectile > Projectile {  }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity {  }
        AbstractMinecartContainer > AbstractMinecart {  }
        AbstractPiglin > Monster {  }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractThrownPotion > ThrowableItemProjectile {  }
        AbstractVillager > AgeableMob {  }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob {  }
        AgeableWaterCreature > AgeableMob {  }
        Allay > PathfinderMob {  }
        AmbientCreature > Mob {  }
        Animal > AgeableMob {  }
        AreaEffectCloud > Entity {  }
        Armadillo > Animal {  }
        ArmorStand > LivingEntity {  }
        Arrow > AbstractArrow {  }
        Axolotl > Animal {  }
        Bat > AmbientCreature {  }
        Bee > Animal {  }
        Blaze > Monster {  }
        BlockAttachedEntity > Entity {  }
        BlockDisplay > Display {  }
        Boat > AbstractBoat {  }
        Bogged > AbstractSkeleton {  }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse {  }
        Cat > TamableAnimal {  }
        CaveSpider > Spider {  }
        ChestBoat > AbstractChestBoat {  }
        ChestRaft > AbstractChestBoat {  }
        Chicken > Animal {  }
        Cod > AbstractSchoolingFish {  }
        Cow > AbstractCow {  }
        Creaking > Monster {  }
        Creeper > Monster {  }
        Display > Entity {  }
        Dolphin > AgeableWaterCreature {  }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity {  }
        EnderDragon > Mob {  }
        EnderMan > Monster {  }
        Endermite > Monster {  }
        Entity {  }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity {  }
        ExperienceOrb > Entity {  }
        EyeOfEnder > Entity {  }
        FallingBlockEntity > Entity {  }
        Fireball > AbstractHurtingProjectile {  }
        FireworkRocketEntity > Projectile {  }
        FishingHook > Projectile {  }
        Fox > Animal {  }
        Frog > Animal {  }
        Ghast > Mob {  }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid {  }
        Goat > Animal {  }
        Guardian > Monster {  }
        HangingEntity > BlockAttachedEntity {  }
        HappyGhast > Animal {  }
        Hoglin > Animal {  }
        Horse > AbstractHorse {  }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity {  }
        IronGolem > AbstractGolem {  }
        ItemDisplay > Display {  }
        ItemEntity > Entity {  }
        ItemFrame > HangingEntity {  }
        LargeFireball > Fireball {  }
        LeashFenceKnotEntity > BlockAttachedEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity {  }
        Llama > AbstractChestedHorse {  }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart {  }
        MinecartFurnace > AbstractMinecart {  }
        MinecartHopper > AbstractMinecartContainer {  }
        MinecartSpawner > AbstractMinecart {  }
        MinecartTNT > AbstractMinecart {  }
        Mob > LivingEntity {  }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > AbstractCow {  }
        Ocelot > Animal {  }
        OminousItemSpawner > Entity {  }
        Painting > HangingEntity {  }
        Panda > Animal {  }
        Parrot > ShoulderRidingEntity {  }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster {  }
        Phantom > Mob {  }
        Pig > Animal {  }
        Piglin > AbstractPiglin {  }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager {  }
        PolarBear > Animal {  }
        PrimedTnt > Entity {  }
        Projectile > Entity {  }
        Pufferfish > AbstractFish {  }
        Rabbit > Animal {  }
        Raft > AbstractBoat {  }
        Raider > PatrollingMonster {  }
        Ravager > Raider {  }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal {  }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem {  }
        ShulkerBullet > Projectile {  }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse {  }
        Slime > Mob {  }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem {  }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow {  }
        SpellcasterIllager > AbstractIllager {  }
        Spider > Monster {  }
        Squid > AgeableWaterCreature {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal {  }
        Tadpole > AbstractFish {  }
        TamableAnimal > Animal {  }
        TextDisplay > Display {  }
        ThrowableItemProjectile > ThrowableProjectile {  }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownLingeringPotion > AbstractThrownPotion {  }
        ThrownSplashPotion > AbstractThrownPotion {  }
        ThrownTrident > AbstractArrow {  }
        TraderLlama > Llama {  }
        TropicalFish > AbstractSchoolingFish {  }
        Turtle > Animal {  }
        VehicleEntity > Entity {  }
        Vex > Monster {  }
        Villager > AbstractVillager {  }
        Vindicator > AbstractIllager {  }
        WanderingTrader > AbstractVillager {  }
        Warden > Monster {  }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster {  }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal {  }
        Zoglin > Monster {  }
        Zombie > Monster {  }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie {  }
        ZombifiedPiglin > Zombie {  }
    }

    entity_compound_types! {
        "1.21.6";
    }
}

/// Accompanying types for entities in Minecraft 1.21.7.
#[cfg(feature = "1.21.7")]
pub mod mc1_21_7 {
    entities! {
        "1.21.7", mc1_21_7;
        "minecraft:acacia_boat", AcaciaBoat: Boat;
        "minecraft:acacia_chest_boat", AcaciaChestBoat: ChestBoat;
        "minecraft:allay", Allay: Allay;
        "minecraft:area_effect_cloud", AreaEffectCloud: AreaEffectCloud;
        "minecraft:armadillo", Armadillo: Armadillo;
        "minecraft:armor_stand", ArmorStand: ArmorStand;
        "minecraft:arrow", Arrow: Arrow;
        "minecraft:axolotl", Axolotl: Axolotl;
        "minecraft:bamboo_chest_raft", BambooChestRaft: ChestRaft;
        "minecraft:bamboo_raft", BambooRaft: Raft;
        "minecraft:bat", Bat: Bat;
        "minecraft:bee", Bee: Bee;
        "minecraft:birch_boat", BirchBoat: Boat;
        "minecraft:birch_chest_boat", BirchChestBoat: ChestBoat;
        "minecraft:blaze", Blaze: Blaze;
        "minecraft:block_display", BlockDisplay: BlockDisplay;
        "minecraft:bogged", Bogged: Bogged;
        "minecraft:breeze", Breeze: Breeze;
        "minecraft:breeze_wind_charge", BreezeWindCharge: BreezeWindCharge;
        "minecraft:camel", Camel: Camel;
        "minecraft:cat", Cat: Cat;
        "minecraft:cave_spider", CaveSpider: CaveSpider;
        "minecraft:cherry_boat", CherryBoat: Boat;
        "minecraft:cherry_chest_boat", CherryChestBoat: ChestBoat;
        "minecraft:chest_minecart", ChestMinecart: MinecartChest;
        "minecraft:chicken", Chicken: Chicken;
        "minecraft:cod", Cod: Cod;
        "minecraft:command_block_minecart", CommandBlockMinecart: MinecartCommandBlock;
        "minecraft:cow", Cow: Cow;
        "minecraft:creaking", Creaking: Creaking;
        "minecraft:creeper", Creeper: Creeper;
        "minecraft:dark_oak_boat", DarkOakBoat: Boat;
        "minecraft:dark_oak_chest_boat", DarkOakChestBoat: ChestBoat;
        "minecraft:dolphin", Dolphin: Dolphin;
        "minecraft:donkey", Donkey: Donkey;
        "minecraft:dragon_fireball", DragonFireball: DragonFireball;
        "minecraft:drowned", Drowned: Drowned;
        "minecraft:egg", Egg: ThrownEgg;
        "minecraft:elder_guardian", ElderGuardian: ElderGuardian;
        "minecraft:end_crystal", EndCrystal: EndCrystal;
        "minecraft:ender_dragon", EnderDragon: EnderDragon;
        "minecraft:ender_pearl", EnderPearl: ThrownEnderpearl;
        "minecraft:enderman", Enderman: EnderMan;
        "minecraft:endermite", Endermite: Endermite;
        "minecraft:evoker", Evoker: Evoker;
        "minecraft:evoker_fangs", EvokerFangs: EvokerFangs;
        "minecraft:experience_bottle", ExperienceBottle: ThrownExperienceBottle;
        "minecraft:experience_orb", ExperienceOrb: ExperienceOrb;
        "minecraft:eye_of_ender", EyeOfEnder: EyeOfEnder;
        "minecraft:falling_block", FallingBlock: FallingBlockEntity;
        "minecraft:fireball", Fireball: LargeFireball;
        "minecraft:firework_rocket", FireworkRocket: FireworkRocketEntity;
        "minecraft:fishing_bobber", FishingBobber: FishingHook;
        "minecraft:fox", Fox: Fox;
        "minecraft:frog", Frog: Frog;
        "minecraft:furnace_minecart", FurnaceMinecart: MinecartFurnace;
        "minecraft:ghast", Ghast: Ghast;
        "minecraft:giant", Giant: Giant;
        "minecraft:glow_item_frame", GlowItemFrame: GlowItemFrame;
        "minecraft:glow_squid", GlowSquid: GlowSquid;
        "minecraft:goat", Goat: Goat;
        "minecraft:guardian", Guardian: Guardian;
        "minecraft:happy_ghast", HappyGhast: HappyGhast;
        "minecraft:hoglin", Hoglin: Hoglin;
        "minecraft:hopper_minecart", HopperMinecart: MinecartHopper;
        "minecraft:horse", Horse: Horse;
        "minecraft:husk", Husk: Husk;
        "minecraft:illusioner", Illusioner: Illusioner;
        "minecraft:interaction", Interaction: Interaction;
        "minecraft:iron_golem", IronGolem: IronGolem;
        "minecraft:item", Item: ItemEntity;
        "minecraft:item_display", ItemDisplay: ItemDisplay;
        "minecraft:item_frame", ItemFrame: ItemFrame;
        "minecraft:jungle_boat", JungleBoat: Boat;
        "minecraft:jungle_chest_boat", JungleChestBoat: ChestBoat;
        "minecraft:leash_knot", LeashKnot: LeashFenceKnotEntity;
        "minecraft:lightning_bolt", LightningBolt: LightningBolt;
        "minecraft:lingering_potion", LingeringPotion: ThrownLingeringPotion;
        "minecraft:llama", Llama: Llama;
        "minecraft:llama_spit", LlamaSpit: LlamaSpit;
        "minecraft:magma_cube", MagmaCube: MagmaCube;
        "minecraft:mangrove_boat", MangroveBoat: Boat;
        "minecraft:mangrove_chest_boat", MangroveChestBoat: ChestBoat;
        "minecraft:marker", Marker: Marker;
        "minecraft:minecart", Minecart: Minecart;
        "minecraft:mooshroom", Mooshroom: MushroomCow;
        "minecraft:mule", Mule: Mule;
        "minecraft:oak_boat", OakBoat: Boat;
        "minecraft:oak_chest_boat", OakChestBoat: ChestBoat;
        "minecraft:ocelot", Ocelot: Ocelot;
        "minecraft:ominous_item_spawner", OminousItemSpawner: OminousItemSpawner;
        "minecraft:painting", Painting: Painting;
        "minecraft:pale_oak_boat", PaleOakBoat: Boat;
        "minecraft:pale_oak_chest_boat", PaleOakChestBoat: ChestBoat;
        "minecraft:panda", Panda: Panda;
        "minecraft:parrot", Parrot: Parrot;
        "minecraft:phantom", Phantom: Phantom;
        "minecraft:pig", Pig: Pig;
        "minecraft:piglin", Piglin: Piglin;
        "minecraft:piglin_brute", PiglinBrute: PiglinBrute;
        "minecraft:pillager", Pillager: Pillager;
        "minecraft:polar_bear", PolarBear: PolarBear;
        "minecraft:pufferfish", Pufferfish: Pufferfish;
        "minecraft:rabbit", Rabbit: Rabbit;
        "minecraft:ravager", Ravager: Ravager;
        "minecraft:salmon", Salmon: Salmon;
        "minecraft:sheep", Sheep: Sheep;
        "minecraft:shulker", Shulker: Shulker;
        "minecraft:shulker_bullet", ShulkerBullet: ShulkerBullet;
        "minecraft:silverfish", Silverfish: Silverfish;
        "minecraft:skeleton", Skeleton: Skeleton;
        "minecraft:skeleton_horse", SkeletonHorse: SkeletonHorse;
        "minecraft:slime", Slime: Slime;
        "minecraft:small_fireball", SmallFireball: SmallFireball;
        "minecraft:sniffer", Sniffer: Sniffer;
        "minecraft:snow_golem", SnowGolem: SnowGolem;
        "minecraft:snowball", Snowball: Snowball;
        "minecraft:spawner_minecart", SpawnerMinecart: MinecartSpawner;
        "minecraft:spectral_arrow", SpectralArrow: SpectralArrow;
        "minecraft:spider", Spider: Spider;
        "minecraft:splash_potion", SplashPotion: ThrownSplashPotion;
        "minecraft:spruce_boat", SpruceBoat: Boat;
        "minecraft:spruce_chest_boat", SpruceChestBoat: ChestBoat;
        "minecraft:squid", Squid: Squid;
        "minecraft:stray", Stray: Stray;
        "minecraft:strider", Strider: Strider;
        "minecraft:tadpole", Tadpole: Tadpole;
        "minecraft:text_display", TextDisplay: TextDisplay;
        "minecraft:tnt", Tnt: PrimedTnt;
        "minecraft:tnt_minecart", TntMinecart: MinecartTNT;
        "minecraft:trader_llama", TraderLlama: TraderLlama;
        "minecraft:trident", Trident: ThrownTrident;
        "minecraft:tropical_fish", TropicalFish: TropicalFish;
        "minecraft:turtle", Turtle: Turtle;
        "minecraft:vex", Vex: Vex;
        "minecraft:villager", Villager: Villager;
        "minecraft:vindicator", Vindicator: Vindicator;
        "minecraft:wandering_trader", WanderingTrader: WanderingTrader;
        "minecraft:warden", Warden: Warden;
        "minecraft:wind_charge", WindCharge: WindCharge;
        "minecraft:witch", Witch: Witch;
        "minecraft:wither", Wither: WitherBoss;
        "minecraft:wither_skeleton", WitherSkeleton: WitherSkeleton;
        "minecraft:wither_skull", WitherSkull: WitherSkull;
        "minecraft:wolf", Wolf: Wolf;
        "minecraft:zoglin", Zoglin: Zoglin;
        "minecraft:zombie", Zombie: Zombie;
        "minecraft:zombie_horse", ZombieHorse: ZombieHorse;
        "minecraft:zombie_villager", ZombieVillager: ZombieVillager;
        "minecraft:zombified_piglin", ZombifiedPiglin: ZombifiedPiglin;
    }

    entity_types! {
        "1.21.7";
        AbstractArrow > Projectile {  }
        AbstractBoat > VehicleEntity {  }
        AbstractChestBoat > AbstractBoat {  }
        AbstractChestedHorse > AbstractHorse {  }
        AbstractCow > Animal {  }
        AbstractFish > WaterAnimal {  }
        AbstractGolem > PathfinderMob {  }
        AbstractHorse > Animal {  }
        AbstractHurtingProjectile > Projectile {  }
        AbstractIllager > Raider {  }
        AbstractMinecart > VehicleEntity {  }
        AbstractMinecartContainer > AbstractMinecart {  }
        AbstractPiglin > Monster {  }
        AbstractSchoolingFish > AbstractFish {  }
        AbstractSkeleton > Monster {  }
        AbstractThrownPotion > ThrowableItemProjectile {  }
        AbstractVillager > AgeableMob {  }
        AbstractWindCharge > AbstractHurtingProjectile {  }
        AgeableMob > PathfinderMob {  }
        AgeableWaterCreature > AgeableMob {  }
        Allay > PathfinderMob {  }
        AmbientCreature > Mob {  }
        Animal > AgeableMob {  }
        AreaEffectCloud > Entity {  }
        Armadillo > Animal {  }
        ArmorStand > LivingEntity {  }
        Arrow > AbstractArrow {  }
        Axolotl > Animal {  }
        Bat > AmbientCreature {  }
        Bee > Animal {  }
        Blaze > Monster {  }
        BlockAttachedEntity > Entity {  }
        BlockDisplay > Display {  }
        Boat > AbstractBoat {  }
        Bogged > AbstractSkeleton {  }
        Breeze > Monster {  }
        BreezeWindCharge > AbstractWindCharge {  }
        Camel > AbstractHorse {  }
        Cat > TamableAnimal {  }
        CaveSpider > Spider {  }
        ChestBoat > AbstractChestBoat {  }
        ChestRaft > AbstractChestBoat {  }
        Chicken > Animal {  }
        Cod > AbstractSchoolingFish {  }
        Cow > AbstractCow {  }
        Creaking > Monster {  }
        Creeper > Monster {  }
        Display > Entity {  }
        Dolphin > AgeableWaterCreature {  }
        Donkey > AbstractChestedHorse {  }
        DragonFireball > AbstractHurtingProjectile {  }
        Drowned > Zombie {  }
        ElderGuardian > Guardian {  }
        EndCrystal > Entity {  }
        EnderDragon > Mob {  }
        EnderMan > Monster {  }
        Endermite > Monster {  }
        Entity {  }
        Evoker > SpellcasterIllager {  }
        EvokerFangs > Entity {  }
        ExperienceOrb > Entity {  }
        EyeOfEnder > Entity {  }
        FallingBlockEntity > Entity {  }
        Fireball > AbstractHurtingProjectile {  }
        FireworkRocketEntity > Projectile {  }
        FishingHook > Projectile {  }
        Fox > Animal {  }
        Frog > Animal {  }
        Ghast > Mob {  }
        Giant > Monster {  }
        GlowItemFrame > ItemFrame {  }
        GlowSquid > Squid {  }
        Goat > Animal {  }
        Guardian > Monster {  }
        HangingEntity > BlockAttachedEntity {  }
        HappyGhast > Animal {  }
        Hoglin > Animal {  }
        Horse > AbstractHorse {  }
        Husk > Zombie {  }
        Illusioner > SpellcasterIllager {  }
        Interaction > Entity {  }
        IronGolem > AbstractGolem {  }
        ItemDisplay > Display {  }
        ItemEntity > Entity {  }
        ItemFrame > HangingEntity {  }
        LargeFireball > Fireball {  }
        LeashFenceKnotEntity > BlockAttachedEntity {  }
        LightningBolt > Entity {  }
        LivingEntity > Entity {  }
        Llama > AbstractChestedHorse {  }
        LlamaSpit > Projectile {  }
        MagmaCube > Slime {  }
        Marker > Entity {  }
        Minecart > AbstractMinecart {  }
        MinecartChest > AbstractMinecartContainer {  }
        MinecartCommandBlock > AbstractMinecart {  }
        MinecartFurnace > AbstractMinecart {  }
        MinecartHopper > AbstractMinecartContainer {  }
        MinecartSpawner > AbstractMinecart {  }
        MinecartTNT > AbstractMinecart {  }
        Mob > LivingEntity {  }
        Monster > PathfinderMob {  }
        Mule > AbstractChestedHorse {  }
        MushroomCow > AbstractCow {  }
        Ocelot > Animal {  }
        OminousItemSpawner > Entity {  }
        Painting > HangingEntity {  }
        Panda > Animal {  }
        Parrot > ShoulderRidingEntity {  }
        PathfinderMob > Mob {  }
        PatrollingMonster > Monster {  }
        Phantom > Mob {  }
        Pig > Animal {  }
        Piglin > AbstractPiglin {  }
        PiglinBrute > AbstractPiglin {  }
        Pillager > AbstractIllager {  }
        PolarBear > Animal {  }
        PrimedTnt > Entity {  }
        Projectile > Entity {  }
        Pufferfish > AbstractFish {  }
        Rabbit > Animal {  }
        Raft > AbstractBoat {  }
        Raider > PatrollingMonster {  }
        Ravager > Raider {  }
        Salmon > AbstractSchoolingFish {  }
        Sheep > Animal {  }
        ShoulderRidingEntity > TamableAnimal {  }
        Shulker > AbstractGolem {  }
        ShulkerBullet > Projectile {  }
        Silverfish > Monster {  }
        Skeleton > AbstractSkeleton {  }
        SkeletonHorse > AbstractHorse {  }
        Slime > Mob {  }
        SmallFireball > Fireball {  }
        Sniffer > Animal {  }
        SnowGolem > AbstractGolem {  }
        Snowball > ThrowableItemProjectile {  }
        SpectralArrow > AbstractArrow {  }
        SpellcasterIllager > AbstractIllager {  }
        Spider > Monster {  }
        Squid > AgeableWaterCreature {  }
        Stray > AbstractSkeleton {  }
        Strider > Animal {  }
        Tadpole > AbstractFish {  }
        TamableAnimal > Animal {  }
        TextDisplay > Display {  }
        ThrowableItemProjectile > ThrowableProjectile {  }
        ThrowableProjectile > Projectile {  }
        ThrownEgg > ThrowableItemProjectile {  }
        ThrownEnderpearl > ThrowableItemProjectile {  }
        ThrownExperienceBottle > ThrowableItemProjectile {  }
        ThrownLingeringPotion > AbstractThrownPotion {  }
        ThrownSplashPotion > AbstractThrownPotion {  }
        ThrownTrident > AbstractArrow {  }
        TraderLlama > Llama {  }
        TropicalFish > AbstractSchoolingFish {  }
        Turtle > Animal {  }
        VehicleEntity > Entity {  }
        Vex > Monster {  }
        Villager > AbstractVillager {  }
        Vindicator > AbstractIllager {  }
        WanderingTrader > AbstractVillager {  }
        Warden > Monster {  }
        WaterAnimal > PathfinderMob {  }
        WindCharge > AbstractWindCharge {  }
        Witch > Raider {  }
        WitherBoss > Monster {  }
        WitherSkeleton > AbstractSkeleton {  }
        WitherSkull > AbstractHurtingProjectile {  }
        Wolf > TamableAnimal {  }
        Zoglin > Monster {  }
        Zombie > Monster {  }
        ZombieHorse > AbstractHorse {  }
        ZombieVillager > Zombie {  }
        ZombifiedPiglin > Zombie {  }
    }

    entity_compound_types! {
        "1.21.7";
    }
}