mc173 0.2.0

Minecraft beta 1.7.3 base data structures and logic for running a world
Documentation
//! Module to query base attack damage of items.

use crate::item;


/// Get base attack damage of an item.
pub fn get_base_damage(item: u16) -> u16 {
    
    const DIAMOND_DAMAGE: u16 = 3;
    const IRON_DAMAGE: u16 = 2;
    const STONE_DAMAGE: u16 = 1;
    const WOOD_DAMAGE: u16 = 0;
    const GOLD_DAMAGE: u16 = 0;

    // Calculate the damage from the item.
    match item {
        // Sword
        item::DIAMOND_SWORD     => 4 + DIAMOND_DAMAGE * 2,
        item::IRON_SWORD        => 4 + IRON_DAMAGE * 2,
        item::STONE_SWORD       => 4 + STONE_DAMAGE * 2,
        item::WOOD_SWORD        => 4 + WOOD_DAMAGE * 2,
        item::GOLD_SWORD        => 4 + GOLD_DAMAGE * 2,
        // Axe
        item::DIAMOND_AXE       => 3 + DIAMOND_DAMAGE,
        item::IRON_AXE          => 3 + IRON_DAMAGE,
        item::STONE_AXE         => 3 + STONE_DAMAGE,
        item::WOOD_AXE          => 3 + WOOD_DAMAGE,
        item::GOLD_AXE          => 3 + GOLD_DAMAGE,
        // Pickaxe
        item::DIAMOND_PICKAXE   => 2 + DIAMOND_DAMAGE,
        item::IRON_PICKAXE      => 2 + IRON_DAMAGE,
        item::STONE_PICKAXE     => 2 + STONE_DAMAGE,
        item::WOOD_PICKAXE      => 2 + WOOD_DAMAGE,
        item::GOLD_PICKAXE      => 2 + GOLD_DAMAGE,
        // Shovel
        item::DIAMOND_SHOVEL    => 1 + DIAMOND_DAMAGE,
        item::IRON_SHOVEL       => 1 + IRON_DAMAGE,
        item::STONE_SHOVEL      => 1 + STONE_DAMAGE,
        item::WOOD_SHOVEL       => 1 + WOOD_DAMAGE,
        item::GOLD_SHOVEL       => 1 + GOLD_DAMAGE,
        // All other items make 1 damage.
        _ => 1,
    }

}