use crate::item;
pub fn get_base_damage(item: u16) -> u16 {
const DIAMOND_DAMAGE: u16 = 3;
const IRON_DAMAGE: u16 = 2;
const STONE_DAMAGE: u16 = 1;
const WOOD_DAMAGE: u16 = 0;
const GOLD_DAMAGE: u16 = 0;
match item {
item::DIAMOND_SWORD => 4 + DIAMOND_DAMAGE * 2,
item::IRON_SWORD => 4 + IRON_DAMAGE * 2,
item::STONE_SWORD => 4 + STONE_DAMAGE * 2,
item::WOOD_SWORD => 4 + WOOD_DAMAGE * 2,
item::GOLD_SWORD => 4 + GOLD_DAMAGE * 2,
item::DIAMOND_AXE => 3 + DIAMOND_DAMAGE,
item::IRON_AXE => 3 + IRON_DAMAGE,
item::STONE_AXE => 3 + STONE_DAMAGE,
item::WOOD_AXE => 3 + WOOD_DAMAGE,
item::GOLD_AXE => 3 + GOLD_DAMAGE,
item::DIAMOND_PICKAXE => 2 + DIAMOND_DAMAGE,
item::IRON_PICKAXE => 2 + IRON_DAMAGE,
item::STONE_PICKAXE => 2 + STONE_DAMAGE,
item::WOOD_PICKAXE => 2 + WOOD_DAMAGE,
item::GOLD_PICKAXE => 2 + GOLD_DAMAGE,
item::DIAMOND_SHOVEL => 1 + DIAMOND_DAMAGE,
item::IRON_SHOVEL => 1 + IRON_DAMAGE,
item::STONE_SHOVEL => 1 + STONE_DAMAGE,
item::WOOD_SHOVEL => 1 + WOOD_DAMAGE,
item::GOLD_SHOVEL => 1 + GOLD_DAMAGE,
_ => 1,
}
}