pub struct Level {Show 23 fields
pub blocks: Option<Vec<u8>>,
pub version: Option<u8>,
pub name: Option<String>,
pub creator: Option<String>,
pub createTime: Option<i64>,
pub width: Option<i32>,
pub height: Option<i32>,
pub depth: Option<i32>,
pub xSpawn: Option<i32>,
pub ySpawn: Option<i32>,
pub zSpawn: Option<i32>,
pub rotSpawn: Option<f32>,
pub tickCount: Option<i32>,
pub unprocessed: Option<i32>,
pub entities: Option<Vec<Entity>>,
pub networkMode: Option<bool>,
pub cloudColor: Option<i32>,
pub fogColor: Option<i32>,
pub skyColor: Option<i32>,
pub waterLevel: Option<i32>,
pub player: Option<Player>,
pub creativeMode: Option<bool>,
pub growTrees: Option<bool>,
}
Fields§
§blocks: Option<Vec<u8>>
§version: Option<u8>
§name: Option<String>
§creator: Option<String>
§createTime: Option<i64>
§width: Option<i32>
§height: Option<i32>
§depth: Option<i32>
§xSpawn: Option<i32>
§ySpawn: Option<i32>
§zSpawn: Option<i32>
§rotSpawn: Option<f32>
§tickCount: Option<i32>
§unprocessed: Option<i32>
§entities: Option<Vec<Entity>>
§networkMode: Option<bool>
§cloudColor: Option<i32>
§fogColor: Option<i32>
§skyColor: Option<i32>
§waterLevel: Option<i32>
§player: Option<Player>
§creativeMode: Option<bool>
§growTrees: Option<bool>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Level
impl RefUnwindSafe for Level
impl Send for Level
impl Sync for Level
impl Unpin for Level
impl UnwindSafe for Level
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more