mc-classic-js 0.1.2

Functionality for reading and writing MineCraft Classic JS world saves
Documentation
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/**
 * This is the ported world generation code from classic js
 * Credit to TheSunCat for the deobfuscated js code - see js source here: 
 * https://github.com/TheSunCat/Minecraft-Classic-Reversed/blob/master/assets/js/RandomLevelWorker.js
 * 
 * This is a 1:1 exact replication of js's world generation code, and
 * it has been tested on several random seeds. If there are bugs in
 * this, please message me on discord: sl1mj1m_ See below for known potential
 * errors as a result of conversion.
 * 
 * ***Known potential errors***
 * 
 * Parse int has been replaced by casting. However, there are edge cases
 * when a double is passed with a value below 0.000001. Rust treats this
 * correctly, parsing this as 0, however js parses this as 1. Why I have
 * no clue, and it is such an obscure edge case it has not been noticable
 * in testing
 * 
 * sin() and cos() are slightly different in rust when compared to js. This
 * is a deep level, and there is no easy fix other than rewriting js's source
 * code and copying that sin and cos functionality. Again, this precision loss
 * is so minor it has not been noticeable in testing.
 */

use crate::random::Random;
use std::collections::HashMap;

//Creating the Distort struct
struct Distort {
    source: PerlinNoise,
    distort: PerlinNoise 
}

//Implicating Distort and building functions for it
impl Distort {

    fn new (source: PerlinNoise, distort: PerlinNoise) -> Self {
        Distort {
            source, 
            distort
        }
    }

    fn get_value (&self, x: f64, y: f64) -> f64 {
        return self.source.get_value(x + self.distort.get_value(x, y), y);
    }
}

/*************************
  Perlin Noise Function
*************************/

struct PerlinNoise {
    noise_levels: Vec<ImprovedNoise>,
    levels: i32
}

impl PerlinNoise {
    fn new (random: f64, _levels: i32) -> Self {

        let mut noise_levels: Vec<ImprovedNoise> = Vec::new();
        let levels: i32 = 8;

        for _ in 0..8 {
            noise_levels.push(ImprovedNoise::new(random));
        }

        PerlinNoise {
            noise_levels,
            levels
        }

    }

    fn get_value (&self, x: f64, y: f64) -> f64 {

        let mut value: f64 = 0.0;
        let mut pow: f64 = 1.0;

        for i in 0..self.levels {
            value += self.noise_levels[i as usize].clone().get_value(x * pow, y * pow) / pow;
            pow /= 2.0;
        }

        return value;
    }
}

/*************************
  Improved Noise Function
*************************/

#[derive(Clone)]
pub struct ImprovedNoise {
    p: HashMap<usize, i32>
}

impl ImprovedNoise {
    pub fn new (random: f64) -> Self {
        let mut p: HashMap<usize, i32> = HashMap::new();

        for i in 0..256 {
            p.insert(i, i as i32);
        }

        for i in 0..256 {
            let j: i32 = (random * (256.0 - i as f64)).round() as i32 + i as i32;
            let tmp: i32 = p.get(&i).copied().unwrap_or(0);
            p.insert(i,p.get(&(j as usize)).copied().unwrap_or(0));
            p.insert(j as usize,tmp);

            p.insert((i + 256) as usize, p.get(&i).copied().unwrap_or(0));

        }

        ImprovedNoise { p }
    }

    pub fn fade_curve (&self, d0: f64) -> f64 {
        return d0 * d0 * d0 * (d0 * (d0 * 6.0 - 15.0) + 10.0);
    }

    pub fn lerp (&self, d0: f64, d1: f64, d2: f64) -> f64 {
        return d1 + d0 * (d2 - d1);
    }

    pub fn grad (&self, mut i: i32, d0: f64, d1: f64, d2: f64) -> f64 {
        i &= 15;
        let d3: f64 = if i < 8 {d0} else {d1};
        let d4: f64 = if i < 4 {d1} else {if i != 12 && i != 14 {d2} else {d0}};

        return (if (i & 1) == 0 {d3} else {-d3}) + (if (i & 2) == 0 {d4} else {-d4});
    }

    pub fn get_value (&self, d0: f64, d1: f64) -> f64 {

        let d2: f64;
        let mut d3: f64 = d1;
        let mut d4: f64 = d0;
        let mut i: i32 = d0.floor() as i32 & 255;
        let mut j: i32 = d1.floor() as i32 & 255;

        const F0: f64 = 0.0;
        let k: i32 = F0.floor() as i32 & 255;

        d4 -= d4.floor();
        d3 -= d3.floor();
        d2 = 0.0 - F0.floor();
        let d5: f64 = self.fade_curve(d4);
        let d6: f64 = self.fade_curve(d3);
        let d7: f64 = self.fade_curve(d2);
        let mut l: i32 = self.p.get(&(i as usize)).copied().unwrap_or(0) + j;
        let i1: i32 = self.p.get(&(l as usize)).copied().unwrap_or(0) + k;

        l = self.p.get(&((l + 1) as usize)).copied().unwrap_or(0) + k;
        i = self.p.get(&((i + 1) as usize)).copied().unwrap_or(0) + j;
        j = self.p.get(&(i as usize)).copied().unwrap_or(0) + k;
        i = self.p.get(&((i + 1) as usize)).copied().unwrap_or(0) + k;

        return self.lerp(d7, self.lerp(d6, self.lerp(d5, self.grad(self.p.get(&(i1 as usize)).copied().unwrap_or(0), d4, d3, d2), self.grad(self.p.get(&(j as usize)).copied().unwrap_or(0), d4 - 1.0, d3, d2)), self.lerp(d5, self.grad(self.p.get(&(l as usize)).copied().unwrap_or(0), d4, d3 - 1.0, d2), self.grad(self.p.get(&(i as usize)).copied().unwrap_or(0), d4 - 1.0, d3 - 1.0, d2))), self.lerp(d6, self.lerp(d5, self.grad(self.p.get(&((i1 + 1) as usize)).copied().unwrap_or(0), d4, d3, d2 - 1.0), self.grad(self.p.get(&((j + 1) as usize)).copied().unwrap_or(0), d4 - 1.0, d3, d2 - 1.0)), self.lerp(d5, self.grad(self.p.get(&((l + 1) as usize)).copied().unwrap_or(0), d4, d3 - 1.0, d2 - 1.0), self.grad(self.p.get(&((i + 1) as usize)).copied().unwrap_or(0), d4 - 1.0, d3 - 1.0, d2 - 1.0)))); 
    }
}


struct RandomLevel {

    progress_string: String,
    progress_percent: i32,
    progress_tiles: HashMap<usize, u8>, 	
    x_size: i32,
    y_size: i32,
    z_size: i32,
    random: Random,
    rand: f64,
    tiles: HashMap<usize, u8>,
    fill_queue: HashMap<usize, i32>

}

impl RandomLevel {

    pub fn new (seed: i64, x_size: i32, z_size: i32, mut y_size: i32) -> RandomLevel {
        let progress_string: String = String::from("");
        let progress_percent: i32 = 0;
        let progress_tiles: HashMap<usize, u8> = HashMap::new();

        y_size = 64;

        let mut random: Random = Random::new(seed);
        let rand: f64 = random.next_float();
        let tiles: HashMap<usize, u8> = HashMap::new();
        let fill_queue: HashMap<usize, i32> = HashMap::new();

        RandomLevel {
            progress_string,
            progress_percent,
            progress_tiles,
            x_size,
            y_size,
            z_size,
            random,
            rand,
            tiles,
            fill_queue
        }

    }

    //grow
    pub fn grow (&mut self, aint: HashMap<usize, f64>) {
        let i: i32 = self.x_size;
        let j: i32 = self.z_size;
        let k: i32 = self.y_size;
        let perlin_noise: PerlinNoise = PerlinNoise::new(self.rand, 8);
        let perlin_noise1: PerlinNoise = PerlinNoise::new(self.rand, 8);

        for l in 0..i {
            //this.progress(l * 100 / (this.xSize - 1));
            self.progress_percent = l * 100 / (self.x_size - 1);
            //self.postMessage(progress);

            for i1 in 0..j {
                let flag: bool = perlin_noise.get_value(l as f64, i1 as f64) > 8.0;
                let flag1: bool = perlin_noise1.get_value(l as f64, i1 as f64) > 12.0;
                let j1: i32;
                //var k1 = parseInt( ((j1 = parseInt(aint[l + i1 * i],10)) * this.zSize + i1) * this.xSize + l, 10);
                j1 = aint.get(&((l + i1 * i) as usize)).copied().unwrap_or(0.0) as i32;
                let k1: i32 = ((j1 * self.z_size + i1) * self.x_size + l) as i32;//parseInt()
                let l1: i32;

                // 7 waterid
                //if (((l1 = parseInt(this.tiles[((j1 + 1) * this.zSize + i1) * this.xSize + l],10) & 255) == 7) && j1 <= k / 2 - 1 && flag1) {
                l1 = (self.tiles.get(&((((j1 + 1) * self.z_size + i1) * self.x_size + l) as usize)).copied().unwrap_or(0)) as i32 & 255;//parseInt()
                if (l1 == 7) && j1 <= k / 2 - 1 && flag1 {

                    self.tiles.insert(k1 as usize, 12);//(byte) Tile.gravel.id;
                }

                if l1 == 0 {
                    let mut i2: i32 = 1;//Tile.grass.id;

                    if j1 <= k / 2 - 1 && flag {
                        i2 = 11;//Tile.sand.id;
                    }

                    self.tiles.insert(k1 as usize, i2 as u8);
                }
            }
        }
    }

    //melt
    pub fn melt (&mut self) {
        let mut _i: i32 = 0;
        let j: f64 = self.x_size as f64 * self.z_size as f64 * self.y_size as f64 / 10000.0;

        let mut k = 0.0;
        while k < j {
            if k % 100.0 == 0.0 {
                self.progress_percent = (k * 100.0 / (j - 1.0)) as i32;
                //self.postMessage(progress);
            }

            let extray: i32 = 16;
            let l: i32 = self.random.next_int(self.x_size);
            let i1: i32 = self.random.next_int(self.y_size / 2 - 4) + extray;
            let j1: i32 = self.random.next_int(self.z_size);

            if self.tiles.get(&(((i1 * self.z_size + j1) * self.x_size + l) as usize)).copied().unwrap_or(0) == 0 {
                _i += 1;
                self.flood_fill(l, i1, j1, 0, 17);

            }
            k += 1.0;
        }
    }

    //plant
    pub fn plant (&mut self, aint: HashMap<usize, f64>) {
        let i: i32 = self.x_size;
        let j: f64 = self.x_size as f64 * self.z_size as f64 / 4000.0;

        let mut k: f64=0.0;
        while k < j {
            self.progress_percent = (k * 100.0 / (j - 1.0)) as i32;
            //self.postMessage(progress);

            let l: i32 = self.random.next_int(self.x_size);
            let i1: i32 = self.random.next_int(self.z_size);

            for _ in 0..20 {
                let mut k1: i32 = l;
                let mut l1: i32 = i1;

                for _ in 0..20 {
                    k1 += self.random.next_int(6) - self.random.next_int(6);
                    l1 += self.random.next_int(6) - self.random.next_int(6);

                    if k1 >= 0 && l1 >= 0 && k1 < self.x_size && l1 < self.z_size {
                        let j2: f64 = aint.get(&((k1 + l1 * i) as usize)).copied().unwrap_or(0.0) + 1.0;//No idea if this is supposed to be a float or an int...
                        let k2: i32 = self.random.next_int(3) + 4;
                        let mut flag: bool = true;

                        let mut l2: f64 = j2;
                        let mut i3: f64;
                        let mut j3: f64;

                        while l2 <= j2 + 1.0 + k2 as f64 {
                            let mut b0: i32 = 1;

                            if l2 >= j2 + 1.0 + k2 as f64 - 2.0 {
                                b0 = 2;
                            }

                            i3 = (k1 - b0) as f64;
                            while i3 <= (k1 + b0) as f64 && flag {
                                j3 = (l1 - b0) as f64;
                                while j3 <= (l1 + b0) as f64 && flag {
                                    if i3 >= 0.0 && l2 >= 0.0 && j3 >= 0.0 && i3 < self.x_size as f64 && l2 < self.y_size as f64 && j3 < self.z_size as f64 {
                                        
                                        if (self.tiles.get(&(((l2 * self.z_size as f64 + j3) * self.x_size as f64 + i3) as usize)).copied().unwrap_or(0) & 255) != 0 && (l2 * self.z_size as f64 + j3) * self.x_size as f64 + i3 == ((l2 * self.z_size as f64 + j3) * self.x_size as f64 + i3).floor() {
                                            flag = false;
                                        }
                                    } else {
                                        flag = false;
                                    }
                                    j3 += 1.0;
                                }
                                i3 += 1.0; 

                            }
                            l2 += 1.0;
                        }

                        if flag {
                            l2 = (j2 * self.z_size as f64 + l1 as f64) * self.x_size as f64 + k1 as f64;
                            if (self.tiles.get(&((((j2 - 1.0) * self.z_size as f64 + l1 as f64) * self.x_size as f64 + k1 as f64) as usize)).copied().unwrap_or(0) & 255) == 1 && j2 < self.y_size as f64 - k2 as f64 - 1.0 && (((j2 - 1.0) * self.z_size as f64 + l1 as f64) * self.x_size as f64 + k1 as f64) == (((j2 - 1.0) * self.z_size as f64 + l1 as f64) * self.x_size as f64 + k1 as f64).floor() {
                                self.tiles.insert((l2 - 1.0 * self.x_size as f64 * self.z_size as f64) as usize, 3);//(byte) Tile.dirt.id;

                                i3 = j2 - 3.0 + k2 as f64;
                                while i3 <= j2 + k2 as f64 {

                                    j3 = i3 - (j2 + k2 as f64);
                                    let k3: i32 = (1.0 - j3 / 2.0) as i32;//parseInt()
                                    let mut l3: i32 = k1 - k3;

                                    while l3 <= k1 + k3 {

                                        let i4: i32 = (l3 - k1) as i32;//parseInt()
                                        let mut j4: i32 = l1 - k3;

                                        while j4 <= l1 + k3 {

                                            let k4: i32 = (j4 - l1) as i32;//parseInt()

                                            if i32::abs(i4) != k3 || i32::abs(k4) != k3 || self.random.next_int(2) != 0 && j3 != 0.0 {
                                                self.tiles.insert(((i3 * self.z_size as f64 + j4 as f64) * self.x_size as f64 + l3 as f64) as usize, 14);//(byte) Tile.leaves.id;
                                            }
                                            j4 += 1;
                                        }
                                        l3 += 1;
                                    }
                                    i3 += 1.0;
                                }

                                i3 = 0.0;
                                while i3 < k2 as f64 {
                                    self.tiles.insert((l2 + i3 * self.x_size as f64 * self.z_size as f64) as usize, 13);//(byte) Tile.treeTrunk.id;
                                    i3 += 1.0;
                                }
                            }
                        }
                    }
                }
            }
            k += 1.0;
        }
    }

    pub fn place_ore (&mut self, tile: u8, j: f64, k: f64, mut l: f64) {
        l = self.x_size as f64;
        let i1: f64 = self.z_size as f64;
        let j1: f64 = self.y_size as f64;
        let k1: f64 = l * i1 * j1 / 256.0 / 64.0 * j / 100.0;

        let mut l1 = 0.0;
        while l1 < k1 {
            self.progress_percent = (l1 * 100.0 / (k1 - 1.0) / 4.0 + k * 100.0 / 4.0) as i32;
            //self.postMessage(progress);

            let mut f: f64 = self.random.next_float() * l;
            let mut f1: f64 = self.random.next_float() * j1;
            let mut f2: f64 = self.random.next_float() * i1;
            let i2: i32 = ((self.random.next_float() + self.random.next_float()) * 75.0 * j / 100.0) as i32; //parseInt()
            let mut f3: f64 = self.random.next_float() * 3.141592653589793 * 2.0;
            let mut f4: f64 = 0.0;
            let mut f5: f64 = self.random.next_float() * 3.141592653589793 * 2.0;
            let mut f6: f64 = 0.0;

            for j2 in 0..i2 {
                f =  f + f64::sin(f3) * f64::cos(f5);
                f2 = f2 + f64::cos(f3) * f64::cos(f5);
                f1 = f1 + f64::sin(f5);
                f3 += f4 * 0.2;
                f4 *= 0.9;
                f4 = f4 + (self.random.next_float() - self.random.next_float());
                f5 = (f5 + f6 * 0.5) * 0.5;
                f6 *= 0.9;
                f6 = f6 + (self.random.next_float() - self.random.next_float());
                let f7: f64 = f64::sin(j2 as f64 * 3.141592653589793 / i2 as f64) * j / 100.0 + 1.0;

                let mut k2:f64  = (f - f7).round();

                while k2 <= (f + f7).round() {

                    let mut l2: f64 = (f1 - f7).round();

                    while l2 <= (f1 + f7).round() {

                        let mut i3: f64 = (f2 - f7).round();

                        while i3 <= (f2 + f7).round() {
                            let f8: f64 = k2 - f;
                            let f9: f64 = l2 - f1;
                            let f10: f64 = i3 - f2;

                            if f8 * f8 + f9 * f9 * 2.0 + f10 * f10 < f7 * f7 && k2 >= 1.0 && l2 >= 1.0 && i3 >= 1.0 && k2 < self.x_size as f64 - 1.0 && l2 < self.y_size as f64 - 1.0 && i3 < self.z_size as f64 - 1.0 {
                                let j3: i32 = ((l2 * self.z_size as f64 + i3) * self.x_size as f64 + k2) as i32; //parseInt()

                                //if (this.tiles[j3] == Tile.rock.id) {
                                if self.tiles.get(&(j3 as usize)).copied().unwrap_or(0) == 2 {
                                    self.tiles.insert(j3 as usize, tile);
                                }
                            }
                            i3 += 1.0;
                        }
                        l2 += 1.0;
                    }
                    k2 += 1.0;
                }
            }
            l1 += 1.0;
        }
    }

    pub fn flood_fill (&mut self, xc: i32, yc: i32, zc: i32, _unused: u8, tile: u8) -> i32 {

        let mut w_bits: i32 = 1;
        let mut h_bits: i32 = 1;

        while (1 << w_bits) < self.x_size { w_bits += 1; }
        while (1 << h_bits) < self.y_size { h_bits += 1; }

        let z_mask: i32 = self.z_size - 1;
        let x_mask: i32 = self.x_size - 1;
        let mut count: i32 = 1;

        self.fill_queue.insert(0, ((yc << h_bits) + zc << w_bits) + xc);

        let mut k2: i32 = 0;

        let offset: i32 = self.x_size * self.z_size;

        while count > 0 {

            count -= 1;

            let mut val: i32 = self.fill_queue.get(&(count as usize)).copied().unwrap_or(0);

            let z: i32 = val >> w_bits & z_mask;
            let l2: i32 = val >> w_bits + h_bits;

            let mut i3: i32;
            let mut j3: i32;

            i3 = val & x_mask;
            j3 = i3;

            while i3 > 0 && self.tiles.get(&((val - 1) as usize)).copied().unwrap_or(255) == 0 {
                i3 -= 1;
                val -= 1; 
            }

            while j3 < self.x_size && self.tiles.get(&((val + j3 - i3) as usize)).copied().unwrap_or(255) == 0 {
                j3 += 1;
            }

            let k3: i32 = val >> w_bits & z_mask;
            let l3: i32 = val >> w_bits + h_bits;

            if k3 != z || l3 != l2 {
                //System.out.println("hoooly fuck");
                //console.log("hoooly fuck")
                println!("hoooly fuck");
            }

            let mut flag: bool = false;
            let mut flag1: bool = false;
            let mut flag2: bool = false;

            k2 += j3 - i3;

            i3 = i3;

            while i3 < j3 {

                self.tiles.insert(val as usize, tile);
                let mut flag3: bool;

                if z > 0 {

                    flag3 = self.tiles.get(&((val - self.x_size) as usize)).copied().unwrap_or(255) == 0;

                    if flag3 && !flag {

                        self.fill_queue.insert(count as usize, val - self.x_size);
                        count += 1; 

                    }

                    flag = flag3;

                }

                if z < self.z_size - 1 {

                    flag3 = self.tiles.get(&((val + self.x_size) as usize)).copied().unwrap_or(255) == 0;

                    if flag3 && !flag1 {

                        self.fill_queue.insert(count as usize, val + self.x_size);
                        count += 1;

                    }

                    flag1 = flag3;

                }

                if l2 > 0 {
                    let b2: u8 = self.tiles.get(&((val - offset) as usize)).copied().unwrap_or(255);

                    //if (( tile == Tile.lava.id || tile == Tile.calmLava.id) && (b2 == Tile.water.id || b2 == Tile.calmWater.id)) {
                    if ( tile == 17) && (b2 == 7) {
                        self.tiles.insert((val - offset) as usize, 2);//Tile.rock.id;
                    }

                    flag3 = b2 == 0;
                    if flag3 && !flag2 {

                        self.fill_queue.insert(count as usize, val - offset);
                        count += 1; 

                    }

                    flag2 = flag3;
                }
                val += 1;
                i3 += 1;
            }
        }

        return k2;
    }

    pub fn create_level (&mut self) {
        
        self.progress_string = String::from("Raising..");

        let distort: Distort = Distort::new(PerlinNoise::new(self.rand, 8), PerlinNoise::new(self.rand, 8));
        let mut distort1: Distort = Distort::new(PerlinNoise::new(self.rand, 8), PerlinNoise::new(self.rand, 8));
        let perlinnoise: PerlinNoise = PerlinNoise::new(self.rand, 8);

        // 256x256 array of world noise
        let mut aint: HashMap<usize, f64> = HashMap::new();

        let f: f64 = 1.3;

        let mut l: i32 = 0;
        let mut i1: i32;

        while l < self.x_size {
            self.progress_percent = l * 100 / (self.x_size - 1);
            //self.postMessage(progress);

            i1 = 0;

            while i1 < self.z_size {
                let d0: f64 = distort.get_value( l as f64 * f, i1 as f64 * f) / 8.0 - 8.0;
                let mut d1: f64 = distort1.get_value( l as f64 * f, i1 as f64 * f) / 6.0 + 6.0;

                if perlinnoise.get_value( l as f64, i1 as f64) / 8.0 > 0.0 {
                    d1 = d0;
                }

                let mut d2: f64;
                d2 = f64::max(d0, d1) / 2.0; 

                if d2 < 0.0 {
                    d2 *= 0.8;
                }

                aint.insert((l + i1 * self.x_size) as usize, d2);
                i1 += 1;
            }
            l += 1;
        } 

        self.progress_string = String::from("Eroding..");
        let mut aint1: HashMap<usize, f64> = aint.clone();

        distort1 = Distort::new(PerlinNoise::new(self.rand, 8), PerlinNoise::new(self.rand, 8));
        let distort2: Distort = Distort::new(PerlinNoise::new(self.rand, 8), PerlinNoise::new(self.rand, 8));
        
        let mut j1: i32;
        let mut k1: i32;
        let mut l1: f64;
        let mut i2: f64;

        j1 = 0;
        while j1 < self.x_size {
            
            self.progress_percent = j1 * 100 / (self.x_size - 1);
            //self.postMessage(progress);

            k1 = 0;
            while k1 < self.z_size {
                let d3: f64 = distort1.get_value( (j1 << 1) as f64, (k1 << 1) as f64) / 8.0;

                l1 = if distort2.get_value( (j1 << 1) as f64, (k1 << 1) as f64) > 0.0 {1.0} else {0.0};
                if d3 > 2.0 {
                    i2 = (((((aint1.get(&((j1 + k1 * self.x_size) as usize)).copied().unwrap_or(0.0)) - l1) / 2.0) as i32) << 1) as f64 + l1; //What on earth were you doing trying to bit shift a double???

                    aint1.insert((j1 + k1 * self.x_size) as usize, i2);
                }
                k1 += 1;
            }
            j1 += 1;
        } 

        self.progress_string = String::from("Soiling..");
        //this.progressRenderer.progressStage("Soiling..");

        let j2: i32 = self.x_size;
        let mut k2: i32 = self.z_size;

        j1 = self.y_size;
        let perlinnoise1: PerlinNoise = PerlinNoise::new(self.rand, 8);

        let mut l2: f64;
        let mut i3: f64;

        l = 0;
        while l < j2 {
            //progress(l * 100 / (xSize - 1));
            self.progress_percent = l * 100 / (self.x_size - 1);
            //self.postMessage(progress);

            i1 = 0;
            while i1 < k2 {
                l1 = (perlinnoise1.get_value( l as f64, i1 as f64) / 24.0) - 4.0;
                i2 = aint1.get(&((l + i1 * j2) as usize)).copied().unwrap_or(0.0) + j1 as f64 / 2.0;
                l2 = i2 + l1;
                
                aint.insert((l + i1 * j2) as usize, f64::max(i2, l2));

                i3 = 0.0;
                while (i3 as i32) < j1 {
                    let j3: i32 = (i3 as i32 * self.z_size + i1) * self.x_size + l;
                    let mut k3: u8 = 0;

                    if i3 <= i2 {
                        k3 = 3;//Tile.dirt.id;
                    }

                    if i3 <= l2 {
                        k3 = 2;//Tile.rock.id;
                    }

                    self.tiles.insert(j3 as usize, k3);
                    i3 += 1.0;
                }
                i1 += 1;
            }
            l += 1;
        } 

        self.progress_string = String::from("Carving..");
        //this.progressRenderer.progressStage("Carving..");

        k2 = self.x_size;
        j1 = self.z_size;
        k1 = self.y_size;
        l = k2 * j1 * k1 / 256 / 64;

        i1 = 0;
        while i1 < l {
            //progress(i1 * 100 / (l - 1) / 4);
            self.progress_percent = i1 * 100 / (l - 1) / 4;
            //self.postMessage(progress);

            let mut f1: f64 = self.random.next_float() * k2 as f64;
            let mut f2: f64 = self.random.next_float() * k1 as f64;
            let mut f3: f64 = self.random.next_float() * j1 as f64;

            i3 = (self.random.next_float() + self.random.next_float()) * 75.0;
            let mut f4: f64 = self.random.next_float() * 3.141592653589793 * 2.0;
            let mut f5: f64 = 0.0;
            let mut f6: f64 = self.random.next_float() * 3.141592653589793 * 2.0;
            let mut f7: f64 = 0.0;

            let mut l3: f64 = 0.0;
            while l3 < i3 {
                f1 = f1 + f64::sin(f4) * f64::cos(f6);
                f3 = f3 + f64::cos(f4) * f64::cos(f6);
                f2 = f2 + f64::sin(f6);
                f4 += f5 * 0.2;
                f5 *= 0.9;
                f5 = f5 + (self.random.next_float() - self.random.next_float());
                f6 = (f6 + f7 * 0.5) * 0.5;
                f7 *= 0.9;
                f7 = f7 + (self.random.next_float() - self.random.next_float());
                if self.random.next_float() >= 0.3 {
                    let f8: f64 = f1 + self.random.next_float() * 4.0 - 2.0;
                    let f9: f64 = f2 + self.random.next_float() * 4.0 - 2.0;
                    let f10: f64 = f3 + self.random.next_float() * 4.0 - 2.0;
                    let f11: f64 = f64::sin( l3 * 3.141592653589793 / i3) * 2.5 + 1.0;

                    let mut i4: i32 = (f8 - f11) as i32; //parseInt()
                    while i4 <= (f8 + f11) as i32 { //parseInt()
                        let mut j4: i32 = (f9 - f11) as i32; //parseInt()
                        while j4 <= (f9 + f11) as i32 { //parseInt()
                            let mut k4: f64 = f10 - f11;
                            while k4 <= (f10 + f11) {
                                let f12: f64 = i4 as f64 - f8;
                                let f13: f64 = j4 as f64 - f9;
                                let f14: f64 = k4 - f10;

                                if f12 * f12 + f13 * f13 * 2.0 + f14 * f14 < f11 * f11 && i4 >= 1 && j4 >= 1 && k4 >= 1.0 && i4 < self.x_size - 1 && j4 < self.y_size - 1 && k4 < self.z_size as f64 - 1.0 {
                                    let l4: i32 = (((j4 as f64 * self.z_size as f64 + k4) * self.x_size as f64) + i4 as f64) as i32;//parseInt()

                                    //if (tiles[l4] == Tile.rock.id) {
                                    if self.tiles.get(&(l4 as usize)).copied().unwrap_or(0) == 2 {
                                        self.tiles.insert(l4 as usize, 0);
                                    }
                                }
                                k4 += 1.0;
                            }
                            j4 += 1;
                        }
                        i4 += 1;
                    }
                }
                l3 += 1.0;
            }
            i1 += 1;
        }
        
        self.place_ore(20, 90.0, 1.0, 4.0); // coal - Known Issue that Ore Populates Incorrectly
        self.place_ore(19, 70.0, 2.0, 4.0); // iron - Known Issue that Ore Populates Incorrectly
        self.place_ore(18, 50.0, 3.0, 4.0); // gold - Known Issue that Ore Populates Incorrectly

        self.progress_string = String::from("Watering..");
        //this.progressRenderer.progressStage("Watering..");
        let _i5: f64 = self.random.next_float();//Math.random();
        let mut j5: i32 = 0;

        l = 7;//Tile.calmWater.id;
        //this.progress(0);

        // hack for floodfill to work...
        let mut extray = 64-35;
        if self.x_size >= 256 {extray = 128-36};
        if self.x_size >= 512 {extray = 256-37};

        i1 = 0;
        while i1 < self.x_size {
            j5 = j5 + self.flood_fill(i1, self.y_size / 2 - 1 + extray, 0, 0, l as u8) as i32 + self.flood_fill(i1, self.y_size / 2 - 1, self.z_size - 1 + extray, 0, l as u8) as i32;
            i1 += 1;
        }

        i1 = 0;
        while i1 < self.z_size {
            j5 = j5 + self.flood_fill(0, self.y_size / 2 - 1 + extray, i1, 0, l as u8) as i32 + self.flood_fill(self.x_size - 1, self.y_size / 2 - 1 + extray, i1, 0, l as u8) as i32;
            i1 += 1;
        } 


        let f1: f64 = self.x_size as f64 * self.z_size as f64 / 200.0;

        l1 = 0.0;
        while l1 < f1 {
            if l1 % 100.0 == 0.0 {
            	self.progress_percent = (l1 * 100.0 / (f1 - 1.0)) as i32;
                //self.postMessage(progress);
            }

            let i4: i32 = self.random.next_int(self.x_size); //i2
            let l4: i32 = self.y_size / 2 - 1 - self.random.next_int(3) + extray; //l2
            let i6: i32 = self.random.next_int(self.z_size); //i3
            if self.tiles.get(&(((l4 * self.z_size + i6) * self.x_size + i4) as usize)).copied().unwrap_or(255) == 0 {
                j5 = j5 + self.flood_fill(i4, l4, i6, 0, l as u8) as i32;
            }
            l1 += 1.0;
        }
            	
        self.progress_percent = 100;
        //self.postMessage(progress);

        self.progress_string = String::from("Melting..");
        //this.progressRenderer.progressStage("Melting..");
        self.melt();
        self.progress_string = String::from("Growing..");
        //this.progressRenderer.progressStage("Growing..");
        self.grow(aint.clone());
        self.progress_string = String::from("Planting..");
        //this.progressRenderer.progressStage("Planting..");
        self.plant(aint.clone());

        self.progress_tiles = self.tiles.clone();
        
        self.progress_string = String::from("");
        //self.postMessage(progress);

    }
}

pub fn start_generation (world_size: i32, seed: i64) -> HashMap<usize, u8> { //{worldSize: worldSize, seed: props.seed, seedrandom: seedrandom}
    
    let width: i32 = world_size;
    let depth: i32 = world_size;
    let height: i32 = 64;

    let mut level = RandomLevel::new(seed, width, depth, height);
    level.create_level();
    return level.progress_tiles;
}