use crate::behaviors::maze::MazeGeneration;
use crate::algorithms::MazeAlgorithm;
use crate::grid::Grid;
use crate::cell::{Coordinates, MazeType};
use crate::error::Error;
use std::collections::HashSet;
use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub enum SelectionStrategy {
Random,
Newest,
}
pub struct GrowingTree {
pub strategy: SelectionStrategy,
}
impl MazeGeneration for GrowingTree {
fn generate(&self, grid: &mut Grid) -> Result<(), Error> {
if grid.maze_type == MazeType::Rhombic {
match self.strategy {
SelectionStrategy::Newest | SelectionStrategy::Random => {
return Err(Error::AlgorithmUnavailableForMazeType {
algorithm: match self.strategy {
SelectionStrategy::Newest => MazeAlgorithm::GrowingTreeNewest,
SelectionStrategy::Random => MazeAlgorithm::GrowingTreeRandom,
},
maze_type: MazeType::Rhombic,
});
}
}
}
let mut active: Vec<Coordinates> = Vec::new();
let mut visited: HashSet<Coordinates> = HashSet::new();
let start_coords = Coordinates {
x: grid.bounded_random_usize(grid.width),
y: grid.bounded_random_usize(grid.height),
};
active.push(start_coords);
visited.insert(start_coords);
if grid.capture_steps {
let changed_cells = HashSet::new();
self.capture_step(grid, &changed_cells);
}
while !active.is_empty() {
let index = match self.strategy {
SelectionStrategy::Random => grid.bounded_random_usize(active.len()),
SelectionStrategy::Newest => active.len() - 1,
};
let current_coords = active[index];
let unvisited_neighbors: Vec<Coordinates> = if let Ok(cell) = grid.get(current_coords) {
cell.neighbors()
.into_iter()
.filter(|neighbor| !visited.contains(neighbor))
.collect()
} else {
Vec::new()
};
if unvisited_neighbors.is_empty() {
active.swap_remove(index);
} else {
let neighbor_index = grid.bounded_random_usize(unvisited_neighbors.len());
let next_coords = unvisited_neighbors[neighbor_index];
grid.link(current_coords, next_coords)?;
visited.insert(next_coords);
active.push(next_coords);
if grid.capture_steps {
let mut changed_cells = HashSet::new();
changed_cells.insert(current_coords);
changed_cells.insert(next_coords);
self.capture_step(grid, &changed_cells);
}
}
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::cell::{MazeType, Coordinates};
#[test]
fn generate_and_print_5_x_5_orthogonal_maze() {
match Grid::new(MazeType::Orthogonal, 4, 4, Coordinates { x: 0, y: 0 }, Coordinates { x: 3, y: 3 }, false) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Random }.generate(&mut grid).expect("Growing Tree maze generation failed");
println!("\n\nGrowing Tree\n\n{}\n\n", grid.to_asci());
assert!(grid.is_perfect_maze().unwrap());
}
Err(e) => panic!("Unexpected error running test: {:?}", e),
}
}
#[test]
fn generate_and_print_12_x_6_orthogonal_maze() {
match Grid::new(MazeType::Orthogonal, 12, 6, Coordinates { x: 0, y: 0 }, Coordinates { x: 11, y: 5 }, false) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Newest }.generate(&mut grid).expect("Growing Tree maze generation failed");
println!("\n\nGrowing Tree\n\n{}\n\n", grid.to_asci());
assert!(grid.is_perfect_maze().unwrap());
}
Err(e) => panic!("Unexpected error running test: {:?}", e),
}
}
#[test]
fn generate_5_x_5_delta_maze() {
match Grid::new(MazeType::Delta, 4, 4, Coordinates { x: 0, y: 0 }, Coordinates { x: 3, y: 3 }, false) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Random }.generate(&mut grid).expect("Growing Tree maze generation failed");
assert!(grid.is_perfect_maze().unwrap());
}
Err(e) => panic!("Unexpected error running test: {:?}", e),
}
}
#[test]
fn generate_12_x_6_delta_maze() {
match Grid::new(MazeType::Delta, 12, 6, Coordinates { x: 0, y: 0 }, Coordinates { x: 11, y: 5 }, false) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Newest }.generate(&mut grid).expect("Growing Tree maze generation failed");
assert!(grid.is_perfect_maze().unwrap());
}
Err(e) => panic!("Unexpected error running test: {:?}", e),
}
}
#[test]
fn generate_5_x_5_sigma_maze() {
match Grid::new(MazeType::Sigma, 4, 4, Coordinates { x: 0, y: 0 }, Coordinates { x: 3, y: 3 }, false) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Random }.generate(&mut grid).expect("Growing Tree maze generation failed");
assert!(grid.is_perfect_maze().unwrap());
}
Err(e) => panic!("Unexpected error running test: {:?}", e),
}
}
#[test]
fn generate_12_x_6_sigma_maze() {
match Grid::new(MazeType::Sigma, 12, 6, Coordinates { x: 0, y: 0 }, Coordinates { x: 11, y: 5 }, false) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Newest }.generate(&mut grid).expect("Growing Tree maze generation failed");
assert!(grid.is_perfect_maze().unwrap());
}
Err(e) => panic!("Unexpected error running test: {:?}", e),
}
}
#[test]
fn test_growing_tree_with_capture_steps() {
let start = Coordinates { x: 0, y: 0 };
let goal = Coordinates { x: 11, y: 11 };
match Grid::new(MazeType::Orthogonal, 12, 12, start, goal, true) {
Ok(mut grid) => {
assert!(!grid.is_perfect_maze().unwrap());
GrowingTree{ strategy: SelectionStrategy::Random }.generate(&mut grid).expect("Maze generation failed");
assert!(grid.is_perfect_maze().unwrap());
assert!(grid.generation_steps.is_some());
let steps = grid.generation_steps.as_ref().unwrap();
assert!(!steps.is_empty());
let has_linked_cells = steps.iter().any(|step| {
step.cells.iter().filter_map(|opt| opt.as_ref()).any(|cell| !cell.linked.is_empty())
});
assert!(has_linked_cells, "No cells were linked during maze generation");
let has_open_walls = steps.iter().any(|step| {
step.cells.iter().filter_map(|opt| opt.as_ref()).any(|cell| !cell.open_walls.is_empty())
});
assert!(has_open_walls, "No cells have open walls in generation steps");
}
Err(e) => panic!("Unexpected error generating grid: {:?}", e),
}
}
}