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//! This is a collection of different maze generation algorithms.
//!
//! The project's main goal is to provide an easy-to-use API to different algorithms with different characteristics.
//!
//! # Examples
//! ```
//! // Generate a 3 by 3 maze using a provided seed and the recursive-backtracking algorithm
//! use maze_generator::prelude::*;
//! use maze_generator::recursive_backtracking::RbGenerator;
//!
//! let mut generator = RbGenerator::new(Some([42; 32]));
//! let maze = generator.generate(3, 3).unwrap();
//!
//! assert_eq!(format!("{:?}", maze),
//! "·-·-·-·
//! |S| |
//! · ·-· ·
//! | |
//! ·-·-· ·
//! |G |
//! ·-·-·-·
//! ");
//! ```
//!
//! ```
//! // Retrieve information about a specific cell from the maze
//! use maze_generator::prelude::*;
//! use maze_generator::recursive_backtracking::RbGenerator;
//!
//! let mut generator = RbGenerator::new(Some([42; 32]));
//! let maze = generator.generate(3, 3).unwrap();
//!
//! assert_eq!(format!("{:?}", maze.get_field(&maze.start).unwrap()),
//! "Field { north: \"wall\", east: \"wall\", south: \"passage\", west: \"wall\" }");
//! ```
extern crate quickcheck;