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//! Type definition for a 3D vector
use ffi as sys;
/// A 3D vector used for positions, directions, and velocities in spatial audio.
///
/// Coordinates follow the OpenGL coordinate system and are expressed in world space using a right-handed system:
/// - +X: right
/// - +Y: up
/// - -Z: forward (towards the listener by default)
///
/// The unit scale is arbitrary, but typically represents meters. Larger values
/// result in greater distances between sounds and the listener, affecting
/// attenuation and spatial perception.
///
/// This type is used with methods such as [`Sound::set_position`](crate::sound::Sound),
/// [`Sound::set_direction`](crate::sound::Sound), and [`Sound::set_velocity`](crate::sound::Sound).