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use crate::renderer::pipelines::vertecies::texture_vertex::TextureVertex;
use super::Model;
pub struct Cube;
impl Model<TextureVertex> for Cube {
fn vertices(&self) -> Vec<TextureVertex> {
vec![
// Front face
TextureVertex {
position: [-0.5, -0.5, 0.5], // Bottom-left-front
tex_coords: [0., 1.],
},
TextureVertex {
position: [0.5, -0.5, 0.5], // Bottom-right-front
tex_coords: [1., 1.],
},
TextureVertex {
position: [0.5, 0.5, 0.5], // Top-right-front
tex_coords: [1., 0.],
},
TextureVertex {
position: [-0.5, 0.5, 0.5], // Top-left-front
tex_coords: [0., 0.],
},
// Back face
TextureVertex {
position: [-0.5, -0.5, -0.5], // Bottom-left-back
tex_coords: [1., 1.],
},
TextureVertex {
position: [0.5, -0.5, -0.5], // Bottom-right-back
tex_coords: [0., 1.],
},
TextureVertex {
position: [0.5, 0.5, -0.5], // Top-right-back
tex_coords: [0., 0.],
},
TextureVertex {
position: [-0.5, 0.5, -0.5], // Top-left-back
tex_coords: [1., 0.],
},
// Left face
TextureVertex {
position: [-0.5, -0.5, -0.5], // Bottom-left-back
tex_coords: [0., 1.],
},
TextureVertex {
position: [-0.5, -0.5, 0.5], // Bottom-left-front
tex_coords: [1., 1.],
},
TextureVertex {
position: [-0.5, 0.5, 0.5], // Top-left-front
tex_coords: [1., 0.],
},
TextureVertex {
position: [-0.5, 0.5, -0.5], // Top-left-back
tex_coords: [0., 0.],
},
// Right face
TextureVertex {
position: [0.5, -0.5, -0.5], // Bottom-right-back
tex_coords: [1., 1.],
},
TextureVertex {
position: [0.5, -0.5, 0.5], // Bottom-right-front
tex_coords: [0., 1.],
},
TextureVertex {
position: [0.5, 0.5, 0.5], // Top-right-front
tex_coords: [0., 0.],
},
TextureVertex {
position: [0.5, 0.5, -0.5], // Top-right-back
tex_coords: [1., 0.],
},
// Top face
TextureVertex {
position: [-0.5, 0.5, -0.5], // Top-left-back
tex_coords: [0., 1.],
},
TextureVertex {
position: [0.5, 0.5, -0.5], // Top-right-back
tex_coords: [1., 1.],
},
TextureVertex {
position: [0.5, 0.5, 0.5], // Top-right-front
tex_coords: [1., 0.],
},
TextureVertex {
position: [-0.5, 0.5, 0.5], // Top-left-front
tex_coords: [0., 0.],
},
// Bottom face
TextureVertex {
position: [-0.5, -0.5, -0.5], // Bottom-left-back
tex_coords: [1., 0.],
},
TextureVertex {
position: [0.5, -0.5, -0.5], // Bottom-right-back
tex_coords: [0., 0.],
},
TextureVertex {
position: [0.5, -0.5, 0.5], // Bottom-right-front
tex_coords: [0., 1.],
},
TextureVertex {
position: [-0.5, -0.5, 0.5], // Bottom-left-front
tex_coords: [1., 1.],
},
]
}
fn indexes(&self) -> Vec<u16> {
vec![
0, 2, 3, 2, 0, 1,
4, 7, 6, 6, 5, 4,
8, 10, 11, 10, 8, 9,
12, 15, 14, 14, 13, 12,
16, 19, 18, 18, 17, 16,
20, 22, 23, 22, 20, 21,
]
}
}