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[](https://coveralls.io/github/pierrechevalier83/matrix_display?branch=master)
Matrix Display
--------------
A simple rust library to visualize 2D matrixes in rust.
- Supports 256 terminal colours using AnsiTerm
- Multiple unicode box character sets supported (plain, retro, thin, rounded, thick, double)
Documentation
-------------
[Click here to access the documentation](https://pierrechevalier83.github.io/matrix_display/)
Build
-----
- `git clone git@github.com:pierrechevalier83/matrix_display.git`
- `cargo test`
Run
---
- `cargo run --example chess`
- `cargo run --example 2048`
- `cargo run --example palette`
Example: visualising a chess board
----------------------------------
```
extern crate matrix_display;
use matrix_display::*;
fn main() {
let format = Format::new(7, 3);
let board = vec!['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜',
'♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
'♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖',
'♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙']
.iter()
.enumerate()
.map(|(i, x)| {
let ansi_fg = 33;
let mut ansi_bg = 0;
if i % 2 + (i / 8) % 2 == 1 {
ansi_bg = 7;
}
cell::Cell::new(x.clone(), ansi_fg, ansi_bg)
})
.collect::<Vec<_>>();
let data = matrix::Matrix::new(8, board);
let display = MatrixDisplay::new(format, data);
display.cell_at_cursor_position((13, 6)).color.bg = 10;
display.print(&mut std::io::stdout(), &style::BordersStyle::None);
}
```

For a working version of the game, see [chess-rs](https://github.com/pierrechevalier83/chess-rs)
Example: visualising a 2048 game
--------------------------------
```
extern crate matrix_display;
use matrix_display::*;
fn main() {
let format = Format::new(7, 3);
let colour_theme = vec![247, 78, 222, 220, 214, 208, 202, 196, 162, 160, 126, 90, 88, 54, 53, 52];
let board = (0..16)
.map(|x| {
cell::Cell::new(2_f64.powi(x + 1),
7,
*colour_theme.get(x as usize).unwrap() as u8)
})
.collect::<Vec<_>>();
let data = matrix::Matrix::new(4, board);
let display = MatrixDisplay::new(format, data);
display.print(&mut std::io::stdout(), &style::BordersStyle::Thick);
}
```

For a working version of the game, see [2048-rs](https://github.com/pierrechevalier83/2048-rs)
Example: visualising a 256 colors palette
-----------------------------------------
```
extern crate matrix_display;
use matrix_display::*;
fn main() {
let format = Format::new(5, 1);
let board = (0..256)
.map(|x| cell::Cell::new(x, 0, x as u8))
.collect::<Vec<_>>();
let data = matrix::Matrix::new(8, board);
let display = MatrixDisplay::new(format, data);
display.print(&mut std::io::stdout(), &style::BordersStyle::Thin);
```

For a self contained implementation, see [palette-rs](https://github.com/pierrechevalier83/palette-rs)