mathlab 0.3.8

A Powerful Math Library for Rust
Documentation

MathLab

A Powerful Math Library for Rust

Install

Run the following Cargo command in your project directory:

cargo add mathlab

or

Add the following line to your Cargo.toml file with the specified version:

mathlab = "MAJOR.MINOR.PATCH"

Changelog

github

https://github.com/dr-montasir/mathlab/blob/master/CHANGELOG.md

Usage

// example

use mathlab::math;

fn main() {
    let abs = math::abs(-2.0);
    let add = math::add(0.1, 0.2);
    let add_f64 = math::add(0.1, 0.2) as f64;
    let add_f32 = math::add(0.1, 0.2) as f32;

    println!("{}", abs); // 2
    println!("{}", add); // 0.30000000000000004
    println!("{}", add_f64); // 0.30000000000000004
    println!("{}", add_f32); // 0.3

    println!(
        "{:?}",
        math::subt_vec_vec(
            &[0.1, 0.2, 0.3], &[0.3, 0.2, 0.1]
        )
    ); // [-0.19999999999999998, 0.0, 0.19999999999999998]

    println!(
        // with vectors, use "{:?}" or "{:#?}".
        "{:?}",
        math::fround_vec(
            // Use the reference (&) before vector.
            &math::subt_vec_vec(&[0.1, 0.2, 0.3], &[0.3, 0.2, 0.1]
        ))
    ); // [-0.2, 0.0, 0.2]

    println!(
        "{:?}",
        math::f64_to_f32_vec(
            &math::subt_vec_vec(&[0.1, 0.2, 0.3], &[0.3, 0.2, 0.1]
        ))
    ); // [-0.2, 0.0, 0.2]
}

or

// example

use mathlab::math::{
abs, add, f64_to_f32_vec, fround_vec, subt_vec_vec
};

fn main() {
let my_abs = abs(-2.0);
let my_add = add(0.1, 0.2);
let my_add_f64 = add(0.1, 0.2) as f64;
let my_add_f32 = add(0.1, 0.2) as f32;

    println!("{}", my_abs); // 2
    println!("{}", my_add); // 0.30000000000000004
    println!("{}", my_add_f64); // 0.30000000000000004
    println!("{}", my_add_f32); // 0.3

    println!(
        "{:?}",
        subt_vec_vec(
            &[0.1, 0.2, 0.3], &[0.3, 0.2, 0.1]
        )
    ); // [-0.19999999999999998, 0.0, 0.19999999999999998]

    println!(
        // with vectors, use "{:?}" or "{:#?}".
        "{:?}",
        fround_vec(
            // Use the reference (&) before vector.
            &subt_vec_vec(&[0.1, 0.2, 0.3], &[0.3, 0.2, 0.1]
        ))
    ); // [-0.2, 0.0, 0.2]

    println!(
        "{:?}",
        f64_to_f32_vec(
            &subt_vec_vec(&[0.1, 0.2, 0.3], &[0.3, 0.2, 0.1]
        ))
    ); // [-0.2, 0.0, 0.2]

}

Documentation

https://docs.rs/mathlab

MathLab :

A Powerful Math Library for Rust

All Items[ 85 ]

Modules

1. constants[ 14 items ]

constant constant constant
E INF_F32 INF_F64
LN2 LN10 LOG2E
LOG10E NAN_F32 NAN_F64

NINF_F32NINF_F64PHIPITAU

2. functions[ 71 items ]

function function function
monolist
  • num[ 32 items ]

function function function
abs add ceil
deg_to_rad divi exp
f64_to_f32 fact floor

froundgammai64_to_f64invis_inf_f32is_inf_f64is_nan_f32is_nan_f64is_ninf_f32is_ninf_f64lnln1plog2log10multpowrad_to_degremroundsignsqrsubtu64_to_f64

  • vec[ 20 items ]

function function function
abs_vec ceil_vec deg_to_rad_vec
exp_vec f64_to_f32_vec fact_vec
floor_vec fround_vec gamma_vec

i64_to_f64_vecinv_vecln_vecln1p_veclog2_veclog10_vecrad_to_deg_vecround_vecsign_vecsqr_vecu64_to_f64_vec

function function function
add_num_vec divi_num_vec mult_num_vec
pow_num_vec rem_num_vec subt_num_vec
function function function
add_vec_num divi_vec_num mult_vec_num
pow_vec_num rem_vec_num subt_vec_num
function function function
add_vec_vec divi_vec_vec mult_vec_vec
pow_vec_vec rem_vec_vec subt_vec_vec

3. math[ 85 items ]

The math module contains all constants and functions.

All Items[ 85 ]

crates.io

docs.rs

license

github