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use crate::point2f::Point2f;
#[cfg(all(windows, feature = "d2d"))]
use winapi::um::d2d1::D2D1_TRIANGLE;
#[derive(Copy, Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde_derive", derive(Serialize, Deserialize))]
#[repr(C)]
pub struct Triangle {
pub p1: Point2f,
pub p2: Point2f,
pub p3: Point2f,
}
impl<P1, P2, P3> From<(P1, P2, P3)> for Triangle
where
P1: Into<Point2f>,
P2: Into<Point2f>,
P3: Into<Point2f>,
{
#[inline]
fn from((p1, p2, p3): (P1, P2, P3)) -> Triangle {
Triangle {
p1: p1.into(),
p2: p2.into(),
p3: p3.into(),
}
}
}
#[cfg(all(windows, feature = "d2d"))]
impl From<Triangle> for D2D1_TRIANGLE {
#[inline]
fn from(seg: Triangle) -> D2D1_TRIANGLE {
D2D1_TRIANGLE {
point1: seg.p1.into(),
point2: seg.p2.into(),
point3: seg.p3.into(),
}
}
}
#[cfg(all(windows, feature = "d2d"))]
impl From<D2D1_TRIANGLE> for Triangle {
#[inline]
fn from(seg: D2D1_TRIANGLE) -> Triangle {
Triangle {
p1: seg.point1.into(),
p2: seg.point2.into(),
p3: seg.point3.into(),
}
}
}