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//! Feedback Delay Network (FDN) for Late Reverb Synthesis
//!
//! Provides a parametric late reverb tail using N delay lines with a unitary
//! feedback matrix. Used by the binaural plugin to extend early reflections
//! into a full room impulse response.
//!
//! Design: Hadamard feedback matrix (energy-preserving), mutually-prime delay
//! lengths, per-line 1-pole absorption filters for frequency-dependent decay.
//!
//! Reference: Jot, J.M. & Chaigne, A. (1991). "Digital Delay Networks for
//! Designing Artificial Reverberators."
/// Feedback Delay Network for late reverb synthesis.
///
/// N delay lines (default 8) with a Hadamard mixing matrix for energy-preserving
/// feedback, per-line lowpass absorption for frequency-dependent decay, and
/// stereo output tapping.
pub struct Fdn {
num_lines: usize,
delay_lines: Vec<Vec<f32>>,
delay_lengths: Vec<usize>,
write_positions: Vec<usize>,
/// Hadamard feedback matrix (flattened NxN, row-major)
feedback_matrix: Vec<f32>,
/// Global feedback gain (< 1.0 for stability)
feedback_gain: f32,
/// Per-line 1-pole lowpass absorption: state
absorption_state: Vec<f32>,
/// Per-line absorption coefficient (0..1, higher = more HF damping)
absorption_coeff: Vec<f32>,
/// Input gains per delay line
input_gains: Vec<f32>,
/// Output taps: [line][2] for stereo (left, right)
output_gains: Vec<[f32; 2]>,
/// Pre-allocated scratch for reading delay line outputs before feedback
scratch: Vec<f32>,
}
impl Fdn {
/// Create a new FDN with `num_lines` delay lines.
///
/// `num_lines` must be a power of 2 (for Hadamard matrix). Typical: 8 or 16.
pub fn new(num_lines: usize, sample_rate: u32) -> Self {
let num_lines = num_lines.next_power_of_two().max(2);
// Mutually-prime delay lengths based on room size ~medium room
let base_delays = prime_delays(num_lines, sample_rate);
let delay_lines: Vec<Vec<f32>> = base_delays.iter().map(|&len| vec![0.0; len]).collect();
let feedback_matrix = hadamard_flat(num_lines);
let scale = 1.0 / (num_lines as f32).sqrt();
// Distribute input and output across lines
let input_gains = vec![scale; num_lines];
let output_gains: Vec<[f32; 2]> = (0..num_lines)
.map(|i| {
let angle = std::f32::consts::PI * i as f32 / num_lines as f32;
[angle.cos(), angle.sin()]
})
.collect();
Self {
num_lines,
delay_lines,
delay_lengths: base_delays,
write_positions: vec![0; num_lines],
feedback_matrix,
feedback_gain: 0.7,
absorption_state: vec![0.0; num_lines],
absorption_coeff: vec![0.3; num_lines],
input_gains,
output_gains,
scratch: vec![0.0; num_lines],
}
}
/// Configure room parameters.
///
/// `rt60`: Reverb time in seconds (0.1 - 10.0)
/// `damping`: HF damping (0.0 = bright, 1.0 = dark)
/// `size`: Room size factor (0.5 = small, 2.0 = large)
pub fn set_room_params(&mut self, rt60: f32, damping: f32, size: f32, sample_rate: u32) {
// Scale delay lengths by room size
let base_delays = prime_delays(self.num_lines, sample_rate);
for (i, &base) in base_delays.iter().enumerate() {
let new_len = ((base as f32 * size) as usize).max(1);
if new_len != self.delay_lengths[i] {
self.delay_lengths[i] = new_len;
self.delay_lines[i].resize(new_len, 0.0);
self.write_positions[i] %= new_len;
}
}
// Feedback gain from RT60: g = 10^(-3 * delay / (RT60 * SR))
// Use the average delay length for the global gain
let avg_delay = self.delay_lengths.iter().sum::<usize>() as f32 / self.num_lines as f32;
let rt60_samples = rt60 * sample_rate as f32;
self.feedback_gain = if rt60_samples > 0.0 {
10.0_f32
.powf(-3.0 * avg_delay / rt60_samples)
.clamp(0.0, 0.999)
} else {
0.0
};
// Absorption from damping
let damp = damping.clamp(0.0, 1.0);
for coeff in &mut self.absorption_coeff {
*coeff = damp * 0.6 + 0.1; // 0.1 (bright) to 0.7 (dark)
}
}
/// Process one stereo sample pair through the FDN.
///
/// Input is mixed into all delay lines. Output is tapped from all lines.
#[inline]
pub fn process_stereo(&mut self, left: f32, right: f32) -> (f32, f32) {
let n = self.num_lines;
let mono_in = (left + right) * 0.5;
// Read current outputs from all delay lines
for i in 0..n {
let pos = self.write_positions[i];
self.scratch[i] = self.delay_lines[i][pos];
}
// Compute feedback: new_input[i] = sum_j(matrix[i][j] * scratch[j]) * feedback_gain
// Plus input contribution
for i in 0..n {
let mut feedback_sum = 0.0;
for j in 0..n {
feedback_sum += self.feedback_matrix[i * n + j] * self.scratch[j];
}
let input = mono_in * self.input_gains[i];
let fb = feedback_sum * self.feedback_gain;
// 1-pole absorption: lowpass the feedback
let alpha = self.absorption_coeff[i];
self.absorption_state[i] = alpha * self.absorption_state[i] + (1.0 - alpha) * fb;
// Write to delay line
let pos = self.write_positions[i];
self.delay_lines[i][pos] = input + self.absorption_state[i];
self.write_positions[i] = (pos + 1) % self.delay_lengths[i];
}
// Tap outputs (stereo)
let mut out_l = 0.0;
let mut out_r = 0.0;
for i in 0..n {
out_l += self.scratch[i] * self.output_gains[i][0];
out_r += self.scratch[i] * self.output_gains[i][1];
}
// Safety clamp: ±4 gives ~24 dB of headroom above unity, which is
// enough for dense late reverb while preventing runaway feedback from
// producing non-finite output if the FDN matrix becomes unstable.
(out_l.clamp(-4.0, 4.0), out_r.clamp(-4.0, 4.0))
}
/// Reset all delay line state.
pub fn reset(&mut self) {
for dl in &mut self.delay_lines {
dl.fill(0.0);
}
self.write_positions.fill(0);
self.absorption_state.fill(0.0);
}
}
/// Generate a Hadamard matrix of size N (flattened, row-major).
/// N must be a power of 2. The matrix is normalized by 1/sqrt(N).
fn hadamard_flat(n: usize) -> Vec<f32> {
let mut h = vec![0.0f32; n * n];
h[0] = 1.0;
let mut size = 1;
while size < n {
// Copy top-left quadrant to other three quadrants
for i in 0..size {
for j in 0..size {
let val = h[i * n + j];
h[i * n + (j + size)] = val; // top-right
h[(i + size) * n + j] = val; // bottom-left
h[(i + size) * n + (j + size)] = -val; // bottom-right (negated)
}
}
size *= 2;
}
// Normalize
let scale = 1.0 / (n as f32).sqrt();
for v in &mut h {
*v *= scale;
}
h
}
/// Generate mutually-prime delay lengths for N delay lines.
/// Uses small primes scaled to produce delays in the 20-80ms range.
fn prime_delays(n: usize, sample_rate: u32) -> Vec<usize> {
// Target delay range: 20-80ms
let min_samples = (0.020 * sample_rate as f32) as usize;
let max_samples = (0.080 * sample_rate as f32) as usize;
// Primes in [min_samples, max_samples]
let primes: Vec<usize> = (min_samples..=max_samples)
.filter(|&n| is_prime(n))
.collect();
// Pick N evenly-spaced primes
if primes.len() >= n {
let step = primes.len() / n;
(0..n)
.map(|i| primes[(i * step).min(primes.len() - 1)])
.collect()
} else {
// Fallback: use primes near target delays
let base = (min_samples + max_samples) / 2;
(0..n).map(|i| next_prime(base + i * 7)).collect()
}
}
fn is_prime(n: usize) -> bool {
if n < 2 {
return false;
}
if n < 4 {
return true;
}
if n.is_multiple_of(2) || n.is_multiple_of(3) {
return false;
}
let mut i = 5;
while i * i <= n {
if n.is_multiple_of(i) || n.is_multiple_of(i + 2) {
return false;
}
i += 6;
}
true
}
fn next_prime(n: usize) -> usize {
let mut p = n;
while !is_prime(p) {
p += 1;
}
p
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_hadamard_orthogonal() {
let n = 4;
let h = hadamard_flat(n);
// H * H^T should be identity (since H is normalized)
for i in 0..n {
for j in 0..n {
let mut dot = 0.0;
for k in 0..n {
dot += h[i * n + k] * h[j * n + k];
}
let expected = if i == j { 1.0 } else { 0.0 };
assert!(
(dot - expected).abs() < 1e-5,
"H*H^T[{i}][{j}] = {dot}, expected {expected}"
);
}
}
}
#[test]
fn test_fdn_energy_decay() {
let mut fdn = Fdn::new(8, 48000);
fdn.set_room_params(1.0, 0.3, 1.0, 48000);
// Feed impulse
let (l, r) = fdn.process_stereo(1.0, 1.0);
let _ = (l, r);
// Process silence and measure energy decay
let mut energy = 0.0f32;
for _ in 0..48000 {
let (l, r) = fdn.process_stereo(0.0, 0.0);
energy += l * l + r * r;
}
// Should have produced some reverb energy
assert!(energy > 0.01, "FDN produced no energy: {energy}");
// But energy should be finite (stable)
assert!(energy.is_finite(), "FDN energy is not finite");
}
#[test]
fn test_fdn_stability() {
let mut fdn = Fdn::new(8, 48000);
fdn.set_room_params(3.0, 0.5, 1.5, 48000);
// Process many frames with input
for _ in 0..96000 {
let (l, r) = fdn.process_stereo(0.01, 0.01);
assert!(
l.is_finite() && r.is_finite(),
"Non-finite output: {l}, {r}"
);
assert!(l.abs() < 5.0 && r.abs() < 5.0, "Output too large: {l}, {r}");
}
}
#[test]
fn test_fdn_reset() {
let mut fdn = Fdn::new(4, 48000);
fdn.process_stereo(1.0, 1.0);
fdn.reset();
let (l, r) = fdn.process_stereo(0.0, 0.0);
assert!(
l.abs() < 1e-10 && r.abs() < 1e-10,
"State not cleared: {l}, {r}"
);
}
#[test]
fn test_prime_delays() {
let delays = prime_delays(8, 48000);
assert_eq!(delays.len(), 8);
// All should be prime
for &d in &delays {
assert!(is_prime(d), "{d} is not prime");
}
// All should be in 20-80ms range
for &d in &delays {
assert!((960..=3840).contains(&d), "Delay {d} out of range");
}
}
}