fn translated<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
translation: Vector,
) -> Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Renderer: iced_widget::core::Renderer + 'a,
{
Element::new(Translated {
content: content.into(),
translation,
})
}
struct Translated<'a, Message, Renderer> {
content: Element<'a, Message, Theme, Renderer>,
translation: Vector,
}
impl<Message, Renderer> fmt::Debug for Translated<'_, Message, Renderer> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Translated")
.field("translation", &self.translation)
.finish_non_exhaustive()
}
}
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Translated<'_, Message, Renderer>
where
Renderer: iced_widget::core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget_mut().layout(tree, renderer, limits)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content
.as_widget_mut()
.operate(tree, layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let translation = self.translation;
self.content.as_widget_mut().update(
tree,
event,
layout,
cursor - translation,
renderer,
clipboard,
shell,
&(*viewport - translation),
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let translation = self.translation;
self.content.as_widget().mouse_interaction(
tree,
layout,
cursor - translation,
&(*viewport - translation),
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let translation = self.translation;
let Some(layer_bounds) = translated_layer_bounds(layout.bounds(), viewport, translation)
else {
return;
};
renderer.with_layer(layer_bounds, |renderer| {
renderer.with_translation(translation, |renderer| {
self.content.as_widget().draw(
tree,
renderer,
theme,
style,
layout,
cursor - translation,
&(*viewport - translation),
);
});
});
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
tree,
layout,
renderer,
viewport,
translation + self.translation,
)
}
}
fn translated_layer_bounds(
bounds: Rectangle,
viewport: &Rectangle,
translation: Vector,
) -> Option<Rectangle> {
(bounds + translation).intersection(viewport)
}