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use core::ops::{Mul, Neg};
use num_traits::Float;
use vec2;
#[inline]
pub fn compose<'out, T>(
    out: &'out mut [T; 6],
    position: &[T; 2],
    scale: &[T; 2],
    rotation: &T,
) -> &'out mut [T; 6]
where
    T: Clone + Float,
    for<'a, 'b> &'a T: Mul<&'b T, Output = T> + Neg<Output = T>,
{
    let sx = &scale[0];
    let sy = &scale[1];
    let c = rotation.cos();
    let s = rotation.sin();
    out[0] = &c * sx;
    out[1] = &s * sx;
    out[2] = &-&s * sy;
    out[3] = &c * sy;
    out[4] = position[0].clone();
    out[5] = position[1].clone();
    out
}
#[inline]
pub fn decompose<T>(out: &[T; 6], position: &mut [T; 2], scale: &mut [T; 2], rotation: &mut T)
where
    T: Clone + Float,
    for<'a, 'b> &'a T: Mul<&'b T, Output = T> + Neg<Output = T>,
{
    let sx = vec2::len_values(&out[0], &out[1]);
    let sy = vec2::len_values(&out[2], &out[3]);
    position[0] = out[4].clone();
    position[1] = out[5].clone();
    scale[0] = sx;
    scale[1] = sy;
    *rotation = out[1].atan2(out[0].clone());
}