// massive_game_server/server/src/lib.rs
// Make flatbuffers generated code accessible throughout the crate
// Re-export or declare other public modules of your library here
// Assuming signaling.rs is in here
// pub mod state_sync;
// pub mod memory;
// Example re-exports if you want to shorten paths for users of this library:
// pub use crate::core::types::PlayerId;
// pub use crate::server::instance::MassiveGameServer;