mass 0.1.0

Mass is a 3D physics engine
Documentation

pub type Real = f32;

pub struct Vector3 {
    x: Real,
    y: Real,
    z: Real,
}

impl Copy for Vector3 {}

impl Clone for Vector3 {
    fn clone(&self) -> Self {
        *self
    }
}

impl Vector3 {
    pub fn new() -> Vector3 {
        Vector3 {
            x: 0.0,
            y: 0.0,
            z: 0.0,
        }
    }
    pub fn scale(&mut self, scale: Real) {
        self.x = self.x * scale;
        self.y = self.y * scale;
        self.z = self.z * scale;
    }
    pub fn get_scaled(&self, scale: Real) -> Vector3 {
        Vector3 {
            x: self.x * scale,
            y: self.y * scale,
            z: self.z * scale,
        }
    }
}