use std::fmt;
use cxx::UniquePtr;
use crate::bridge::layers;
use crate::style::Color;
pub struct CircleLayer {
layer_id: String,
layer: UniquePtr<layers::CircleLayer>,
}
impl CircleLayer {
pub fn new(layer_id: &str, source_id: impl AsRef<str>) -> Self {
Self {
layer_id: layer_id.to_owned(),
layer: layers::create_circle_layer(layer_id, source_id.as_ref()),
}
}
pub(crate) fn from_ffi_parts(layer_id: String, layer: UniquePtr<layers::CircleLayer>) -> Self {
Self { layer_id, layer }
}
pub(crate) fn layer_id(&self) -> &str {
&self.layer_id
}
pub fn set_circle_color(&mut self, color: Color) {
layers::setCircleColor(&self.layer, &color);
}
pub fn set_circle_opacity(&mut self, opacity: f32) {
layers::setCircleOpacity(&self.layer, opacity);
}
pub fn set_circle_radius(&mut self, radius: f32) {
layers::setCircleRadius(&self.layer, radius);
}
pub fn set_circle_stroke_color(&mut self, color: Color) {
layers::setCircleStrokeColor(&self.layer, &color);
}
pub fn set_circle_stroke_opacity(&mut self, opacity: f32) {
layers::setCircleStrokeOpacity(&self.layer, opacity);
}
pub fn set_circle_stroke_width(&mut self, width: f32) {
layers::setCircleStrokeWidth(&self.layer, width);
}
pub(crate) fn into_inner(self) -> UniquePtr<layers::CircleLayer> {
self.layer
}
}
impl fmt::Debug for CircleLayer {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("CircleLayer")
.field("layer_id", &self.layer_id)
.field("Pointer", &self.layer.as_ptr())
.finish()
}
}