use crate::{
context::MapContext,
render::{
eventually::{Eventually, Eventually::Initialized},
tile_view_pattern::WgpuTileViewPattern,
Renderer,
},
};
pub fn upload_system(
MapContext {
world,
style,
view_state,
renderer: Renderer { device, queue, .. },
..
}: &mut MapContext,
) {
let Some(
Initialized(tile_view_pattern)
) = world.resources.query_mut::<
&mut Eventually<WgpuTileViewPattern>
>() else { return; };
let view_proj = view_state.view_projection();
tile_view_pattern.upload_pattern(queue, &view_proj);
}