use crate::{context::MapContext, debug::TileDebugItem, render::render_phase::RenderPhase};
pub fn cleanup_system(MapContext { world, .. }: &mut MapContext) {
let Some(debug_tile_phase) = world
.resources
.query_mut::<
&mut RenderPhase<TileDebugItem>,
>() else { return; };
debug_tile_phase.clear();
}