use BufferAddress;
pub const DEBUG_WIREFRAME: bool = false;
pub const DEBUG_STENCIL_PATTERN: bool = false;
pub const INDEX_FORMAT: IndexFormat = Uint32; // Must match IndexDataType
pub const VERTEX_BUFFER_SIZE: BufferAddress = 1024 * 1024 * 32;
pub const FEATURE_METADATA_BUFFER_SIZE: BufferAddress = 1024 * 1024 * 32;
pub const INDICES_BUFFER_SIZE: BufferAddress = 1024 * 1024 * 32;
pub const LAYER_METADATA_BUFFER_SIZE: BufferAddress = 1024 * 24;
pub const TILE_VIEW_BUFFER_SIZE: BufferAddress = 4096;