#[cfg(all(target_arch = "wasm32", not(feature = "web-webgl")))]
pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8Unorm;
#[cfg(all(target_arch = "wasm32", feature = "web-webgl"))]
pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
#[cfg(target_os = "android")]
pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
#[cfg(any(target_os = "macos", target_os = "ios"))]
pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;
#[cfg(not(any(
target_os = "android",
target_os = "macos",
any(target_os = "macos", target_os = "ios"),
target_arch = "wasm32"
)))]
pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;
#[cfg(target_arch = "wasm32")]
pub use web::*;
#[cfg(not(target_arch = "wasm32"))]
pub use noweb::*;
pub const MIN_BUFFER_SIZE: u64 = 32;
#[cfg(not(target_arch = "wasm32"))]
mod noweb;
#[cfg(target_arch = "wasm32")]
mod web;