pub use maple::prelude::*;
fn main() {
App::default().add_plugin(Core3D).load_scene(scene).run()
}
fn scene(assets: &AssetLibrary) -> Scene {
let scene = Scene::default();
scene.spawn(DirectionalLight::builder().direction((1.0, -1.0, -1.0)));
scene.spawn(
Camera3D::builder()
.position((10.0, 10.0, 10.0))
.far_plane(100.0)
.looking_at(Vec3::ZERO),
);
scene.spawn(
MeshInstance3D::builder()
.mesh(assets.add(Plane::default().size((10.0, 10.0))))
.material(assets.add(Color::WHITE)),
);
scene.spawn(
MeshInstance3D::builder()
.mesh(assets.add(Cuboid::default()))
.material(assets.add(Color::BLUE))
.position((0.0, 2.0, 0.0)),
);
scene
}