use super::{Cell, Point};
use arrayvec::ArrayVec;
pub(crate) struct SearchF64 {
pub(crate) value: Option<f64>,
}
impl SearchF64 {
pub(crate) fn new() -> Self {
return Self { value: None };
}
pub(crate) fn check_min(&mut self, other: f64) {
match self.value {
None => {
self.value = Some(other);
}
Some(v) => {
self.value = Some(v.min(other));
}
}
}
pub(crate) fn check_max(&mut self, other: f64) {
match self.value {
None => {
self.value = Some(other);
}
Some(v) => {
self.value = Some(v.max(other));
}
}
}
}
pub(crate) struct LineSegment {
p0: Point,
p1: Point,
}
impl LineSegment {
pub(crate) fn new(p0: Point, p1: Point) -> Self {
Self { p0, p1 }
}
pub(crate) fn vertical_intersect(&self, x: f64) -> ArrayVec<f64, 2> {
let mut intersects = ArrayVec::new();
if self.p0.x > x && self.p1.x > x {
return intersects;
}
if self.p0.x < x && self.p1.x < x {
return intersects;
}
if (self.p1.x - self.p0.x).abs() < 1e-8 {
intersects.push(self.p0.y);
intersects.push(self.p1.y);
return intersects;
}
let m = (self.p1.y - self.p0.y) / (self.p1.x - self.p0.x);
intersects.push(m * (x - self.p0.x) + self.p0.y);
return intersects;
}
pub(crate) fn horizontal_intersect(&self, y: f64) -> ArrayVec<f64, 2> {
let mut intersects = ArrayVec::new();
if self.p0.y > y && self.p1.y > y {
return intersects;
}
if self.p0.y < y && self.p1.y < y {
return intersects;
}
if (self.p1.y - self.p0.y).abs() < 1e-8 {
intersects.push(self.p0.x);
intersects.push(self.p1.x);
return intersects;
}
let m = (self.p1.x - self.p0.x) / (self.p1.y - self.p0.y);
intersects.push(m * (y - self.p0.y) + self.p0.x);
return intersects;
}
pub(crate) fn distance_from_point(&self, p: Point) -> f64 {
let v1 = self.p1 - self.p0;
let length = v1.norm();
if length < 1e-8 {
return (p - self.p0).norm();
}
let v1_u = v1 / length;
let v = p - self.p0;
let shadow = v.dot(&v1_u);
if shadow < 0.0 {
return (p - self.p0).norm();
} else if shadow > length {
return (p - self.p1).norm();
}
return (v - shadow * v1_u).norm();
}
pub(crate) fn passes_near_cell(&self, cell: &Cell, cell_size: f64, proximity: f64) -> bool {
let bound_distance = proximity + 1.4143 * cell_size;
for m in [0, 1] {
for n in [0, 1] {
let p = cell.shifted(m, n).bottom_left_point(cell_size);
let dist = self.distance_from_point(p);
if dist < proximity {
return true;
}
if bound_distance <= dist {
return false;
}
}
}
let p_min = cell.bottom_left_point(cell_size);
let p_max = cell.shifted(1, 1).bottom_left_point(cell_size);
for p in [&self.p0, &self.p1] {
if p_min.x < p.x && p.x < p_max.x && p_min.y < p.y && p.y < p_max.y {
return true;
}
}
for x in [p_min.x, p_max.x] {
for y in self.vertical_intersect(x) {
if p_min.y < y && y < p_max.y {
return true;
}
}
}
for y in [p_min.y, p_max.y] {
for x in self.horizontal_intersect(y) {
if p_min.x < x && x < p_max.x {
return true;
}
}
}
return false;
}
}