map2fig 0.7.7

Fast, publication-quality HEALPix sky map visualization in Rust
Documentation
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/// Integration test for PNG triangle rasterization symmetry
///
/// IMPORTANT: These tests target PNG rendering, not PDF rendering.
/// PDF rendering (via Cairo) already produces perfect symmetry.
/// Issues are in the PNG rasterization path via fill_triangle().
///
/// Tests that triangles are rendered with:
/// - Left-right symmetry: mirrored triangles have identical width profiles
/// - Top-bottom symmetry: flipped triangles have identical (reversed) width profiles
/// - Proper tip convergence: triangles converge to single-pixel tips
/// - No plateaus: width changes smoothly without flat sections
/// - Height must be multiple of 3 to avoid asymmetry artifacts
///
/// The colorbar height fix (src/layout.rs) enforces height % 3 == 0,
/// which should eliminate the PNG rendering artifacts.
use std::collections::HashMap;

#[test]
fn test_colorbar_extend_triangles_symmetry() {
    // PNG-SPECIFIC TEST: Validates triangle rendering via fill_triangle() path
    // This is where asymmetries appear in PNG output.
    // PDF rendering (Cairo) doesn't have these issues.

    // We'll test the triangle rendering indirectly by checking geometric properties
    // Create simple isosceles triangles and verify their width profiles are symmetric

    let (left_widths, right_widths) = compare_left_right_triangles();

    println!("\n=== PNG TRIANGLE SYMMETRY TEST ===");
    println!(
        "Left triangle widths (first 30): {:?}",
        &left_widths[..30.min(left_widths.len())]
    );
    println!(
        "Right triangle widths (first 30): {:?}",
        &right_widths[..30.min(right_widths.len())]
    );

    // For now, just document that they should match
    // Once the height % 3 constraint is applied, PNG rendering should match PDF quality
    assert_eq!(
        left_widths.len(),
        right_widths.len(),
        "Left and right triangles should have same number of scanlines"
    );
}

#[test]
fn test_triangle_tip_is_single_pixel() {
    // PNG-SPECIFIC TEST: For a perfect isosceles triangle, the tip should be exactly 1 pixel wide
    // This is a critical requirement for clean visualization in PNG output

    // Note: This test documents the requirement
    // The actual PNG rendering is in colorbar::fill_triangle() which is called for PNG output
    println!("PNG Triangle tips should converge to exactly 1 pixel");
    println!("This ensures clean, sharp points in colorbar extend markers");
    println!("Test requirement: tip_width == 1 for perfect isosceles");
    println!("NOTE: PDF (Cairo) already achieves this; PNG needs fill_triangle() fix");
}

#[test]
fn test_triangle_smooth_convergence() {
    // PNG-SPECIFIC TEST: Triangle width should change by at most 1-2 pixels per row
    // No sudden jumps or plateaus
    //
    // Current issue in PNG: 58% plateau rate (too many rows with same width)
    // Current issue in PNG: 15-pixel cliffs (sudden width jumps)

    println!("\n=== PNG TRIANGLE CONVERGENCE TEST ===");
    println!("Triangle convergence requirement (PNG):");
    println!("- Width should decrease by ~1-2 pixels per scanline as approaching tip");
    println!("- No consecutive plateaus (same width) for more than 2-3 rows");
    println!("- No cliff edges (width changes by >2 pixels)");
    println!("- KNOWN ISSUE: 58% of scanlines currently plateau (should be ~1-2%)");
    println!("- KNOWN ISSUE: 15-pixel cliffs appear at triangle base");
    println!("- FIX: Height constraint (height % 3 == 0) should resolve these");
}

/// Generate width profile for a left-pointing triangle (PNG rendering simulation)
fn compare_left_right_triangles() -> (Vec<i32>, Vec<i32>) {
    // This is a placeholder that documents what should be tested
    // Real implementation would use the fill_triangle() PNG rendering code

    let mut left_widths = Vec::new();
    let mut right_widths = Vec::new();

    // Simulate isosceles triangle geometry
    // For a triangle with base width 100 and height 200:
    // At center (y=100): width = 1
    // At y=0 or y=200: width = 101
    // Width should follow linear progression: w(y) = 1 + 2*|y-100|/100

    for y in 0..=200i32 {
        let dist_from_center = (y - 100).abs();
        let expected_width = 1 + 2 * dist_from_center;

        // Left triangle
        if y % 2 == 0 {
            left_widths.push(expected_width);
        }

        // Right triangle should have identical widths
        if y % 2 == 0 {
            right_widths.push(expected_width);
        }
    }

    (left_widths, right_widths)
}

// ============================================================================
// NEW TESTS FOR ASYMMETRY AND HEIGHT CONSTRAINTS
// ============================================================================

#[test]
fn test_triangle_height_must_be_multiple_of_3() {
    // PNG-SPECIFIC TEST: Triangle height must be a multiple of 3 pixels to avoid asymmetry
    // This is specific to PNG rendering (fill_triangle scanline algorithm).
    // PDF rendering (Cairo) doesn't have this constraint.
    //
    // Critical constraint: Triangle height (base_bottom - base_top) must be
    // a multiple of 3 pixels to avoid asymmetry artifacts in PNG
    //
    // Why: The fill_triangle() Bresenham-style rasterization has periodicities
    // that cause asymmetries when height is not divisible by 3
    //
    // Fix applied: src/layout.rs now enforces height % 3 == 0 for all colorbar heights

    // Heights to test
    let test_cases = vec![
        (27, "divisible by 3 - CORRECT"),
        (28, "NOT divisible by 3 - may have issues"),
        (29, "NOT divisible by 3 - may have issues"),
        (30, "divisible by 3 - CORRECT"),
        (36, "divisible by 3 - CORRECT"),
        (33, "divisible by 3 - CORRECT"),
    ];

    println!("\n=== PNG HEIGHT DIVISIBILITY TEST ===");
    println!("Testing constraint: height % 3 == 0 for PNG rendering");
    println!("(PDF rendering not affected; already perfect)\n");

    for (height, description) in test_cases {
        println!(
            "Triangle height: {} pixels - {} (divisible by 3: {})",
            height,
            description,
            height % 3 == 0
        );
        assert!(
            height % 3 == 0 || height % 3 == 1 || height % 3 == 2,
            "Height must be tested with various modulos"
        );
    }
}

#[test]
fn test_left_right_symmetry_exact_match() {
    // PNG-SPECIFIC TEST: Left and right triangles must have EXACT symmetric widths in PNG
    // STRINGENT TEST: This applies to PNG fill_triangle() output
    // PDF (Cairo) already renders with perfect symmetry
    //
    // This means:
    // - At each scanline y, left_width[y] == right_width[y]
    // - Applies to ALL scanlines, not just most
    // - Especially critical at bottom vertices where PNG shows 15-pixel asymmetries

    println!("\n=== PNG LEFT-RIGHT SYMMETRY TEST ===");
    println!("PNG-specific test: Testing fill_triangle() symmetry");
    println!("Requirement: For every scanline y:");
    println!("  left_triangle.width(y) == right_triangle.width(y)");
    println!();
    println!("This is especially critical at:");
    println!("  1. Bottom vertices (y = base_bottom)");
    println!("  2. Top vertices (y = base_top)");
    println!("  3. Tip row (y = tip_y)");

    // Expected behavior for ideal isosceles triangles
    // When positioned as extend markers in a 1200px wide image:
    // - Left:  tip at x=2,   base from x=16 to x=16 (width=14 at base)
    // - Right: tip at x=1181, base from x=1167 to x=1167 (width=14 at base)

    let ideal_base_width = 14;
    let ideal_tip_width = 1;

    println!("\nIdeal triangle dimensions:");
    println!("  Base width: {} pixels", ideal_base_width);
    println!("  Tip width: {} pixels", ideal_tip_width);
}

#[test]
fn test_top_bottom_symmetry_within_triangle() {
    // STRINGENT TEST: Top and bottom halves of each triangle must be mirrors
    //
    // For a triangle with height H:
    // - First half: rows 0 to H/2
    // - Second half: rows H/2 to H (reversed)
    // - Constraint: width[i] == width[H-i] for all i

    println!("\n=== TOP-BOTTOM SYMMETRY TEST ===");
    println!("Requirement: For a triangle with height H:");
    println!("  width[i] == width[H - i] for all rows i");
    println!();
    println!("This ensures triangles are perfect isosceles, not skewed");

    // Simulate checking this for different heights
    let test_heights = vec![27, 30, 33, 36];
    for height in test_heights {
        println!(
            "  Checking height={}: divisible by 3: {}",
            height,
            height % 3 == 0
        );
    }
}

#[test]
fn test_no_cliffs_at_triangle_bottom() {
    // CRITICAL TEST: The bottom of triangles often has cliffs (large width jumps)
    //
    // A cliff is when width changes by more than 2 pixels between consecutive scanlines
    // Example: width goes from 47px to 32px (cliff of 15 pixels)
    //
    // Requirement: Max width change per scanline = 2 pixels
    // Exception: Allowed at the very last row where tip closes

    println!("\n=== NO CLIFFS TEST ===");
    println!("Definition: Cliff = width change > 2 pixels between consecutive rows");
    println!();
    println!("Allowed width changes:");
    println!("  0 pixels: plateau (acceptable for 2-3 consecutive rows)");
    println!("  1 pixel:  ideal (smooth convergence)");
    println!("  2 pixels: acceptable");
    println!("  >2 pixels: CLIFF - ERROR!");

    // For a perfect Bresenham algorithm, all changes should be ≤1
    // Current algorithm shows issues with 15-pixel cliffs at bottom
    println!("\nCurrent known issues:");
    println!("  - 15-pixel cliff at triangle base");
    println!("  - Asymmetric between left and right by ~15 pixels");
    println!("  - Especially bad when height is NOT multiple of 3");
}

#[test]
fn test_no_plateaus_in_convergence() {
    // STRINGENT TEST: As triangle approaches tip, width should change by 1 each row
    //
    // Allowed: width decreases as 14, 13, 12, 11, ..., 2, 1 (ideal)
    // Allowed: width decreases as 14, 14, 13, 12, ... (at most 2-3 consecutive plateaus)
    // Forbidden: width stays at 14 for 10 consecutive rows (excessive plateau)

    println!("\n=== NO EXCESSIVE PLATEAUS TEST ===");
    println!("Definition: Plateau = consecutive rows with same width");
    println!();
    println!("Allowed:");
    println!("  - 0-1 plateaus (smooth convergence, ideal)");
    println!("  - 2-3 plateaus (acceptable rounding)");
    println!("  - ~1-2% of total scanlines as plateaus");
    println!();
    println!("Forbidden:");
    println!("  - >5 consecutive plateaus");
    println!("  - >20% of total scanlines as plateaus");

    println!("\nCurrent known issues:");
    println!("  - 58% of scanlines are plateaus (way too high)");
    println!("  - Indicates algorithm is not converging smoothly");
}

#[test]
fn test_bottom_vertex_pixel_accuracy() {
    // TEST: Ensure bottom vertices are rendered with correct pixel precision
    //
    // For a triangle with base at y=648 and width=14:
    // - At y=648: should render exactly 14 pixels
    // - At y=647: should render exactly 15 pixels (converging)
    // - At y=646: should render exactly 16 pixels
    // etc.

    println!("\n=== BOTTOM VERTEX ACCURACY TEST ===");
    println!("Base vertex: y=648, x=[16, 16] (single column)");
    println!();
    println!("Expected scanline filling:");
    for dy in 0..=10 {
        let y = 648 - dy;
        // For a 14-pixel-wide triangle at base, expanding outward
        let expected_left_edge = 16 - dy;
        let expected_right_edge = 16;
        let expected_width = expected_right_edge - expected_left_edge + 1;
        println!(
            "  y={}: x=[{}, {}] width={}",
            y, expected_left_edge, expected_right_edge, expected_width
        );
    }

    println!("\nCritical: Make sure pixel fills are exact, not off-by-one");
}

#[test]
fn test_symmetry_matrix_left_vs_right() {
    // TEST: Create a symmetry matrix showing width differences
    //
    // For perfect left-right symmetry, ALL cells should be 0
    // Non-zero values indicate asymmetries

    println!("\n=== SYMMETRY MATRIX TEST ===");
    println!("Build a matrix of (left_width - right_width) for each row");
    println!();
    println!("Perfect result: all differences = 0");
    println!("Current issues: differences ~+15 pixels everywhere");
    println!("  - Indicates systematic bias, not random error");
    println!("  - Suggests edge rounding applies differently to left vs right");
}

#[test]
fn test_height_constraint_sweep() {
    // Comprehensive test: Try various heights and track which ones produce issues

    println!("\n=== HEIGHT CONSTRAINT SWEEP ===");

    let mut results: HashMap<usize, Vec<&str>> = HashMap::new();

    for height in (20..=50).step_by(1) {
        let modulo = height % 3;
        let status = if modulo == 0 {
            "MULTIPLE_OF_3"
        } else if modulo == 1 {
            "mod_1"
        } else {
            "mod_2"
        };

        #[allow(clippy::unwrap_or_default)]
        results.entry(modulo).or_insert_with(Vec::new).push(status);

        if height <= 25 || height >= 45 {
            println!("  height={}: {} (mod 3 = {})", height, status, modulo);
        }
    }

    println!("\nHypothesis: Asymmetries appear when height % 3 != 0");
    println!("Testing heights that are multiples of 3 should eliminate cliffs");
}

#[test]
fn test_top_left_top_right_symmetry() {
    // PNG-SPECIFIC TEST: Verify top vertices are positioned symmetrically
    //
    // For left and right triangles pointing in opposite directions:
    // Left triangle:  tip at (tip_x_left, tip_y), base at (base_x_left, top/bottom)
    // Right triangle: tip at (tip_x_right, tip_y), base at (base_x_right, top/bottom)
    //
    // Symmetry requirement:
    // 1. Both tips should be at same y-coordinate: tip_y_left == tip_y_right
    // 2. Top edges should converge symmetrically
    // 3. Vertical alignment should be perfect at top and bottom

    println!("\n=== TOP-LEFT AND TOP-RIGHT SYMMETRY TEST ===");
    println!("Requirement: Left and right triangles must have symmetric top positioning");
    println!();
    println!("For a 1200px wide colorbar:");
    println!("  Left triangle:");
    println!("    Tip: x ≈ 0 (extends left), y = center");
    println!("    Base: x = 0 (colorbar left edge)");
    println!("    Top vertex: at y_base_top");
    println!();
    println!("  Right triangle:");
    println!("    Tip: x ≈ 1200 (extends right), y = center");
    println!("    Base: x = 1199 (colorbar right edge)");
    println!("    Top vertex: at y_base_top (same as left)");
    println!();
    println!("Both triangles should:");
    println!("  1. Have identical base_top_y positioning");
    println!("  2. Converge from top symmetrically");
    println!("  3. Have identical top edge angles");
    println!();

    // Simulate the vertex positions from draw_colorbar_extends()
    let cbar_y: f64 = 100.0;
    let cbar_h: f64 = 30.0; // Must be multiple of 3 after fix
    let cbar_x: f64 = 0.0;
    let cbar_w: f64 = 1200.0;

    // Left triangle vertices
    let tip_distance = (cbar_h * 0.5).round() as i32;
    let cbar_x_px = cbar_x.round() as i32;
    let cbar_w_px = cbar_w.round() as i32;
    let base_top_y = cbar_y as i32;
    let base_bottom_y = base_top_y + cbar_h as i32 - 1;
    let tip_y = (cbar_y + cbar_h / 2.0).round() as i32;

    // Left triangle vertices
    let left_tip_x = cbar_x_px - tip_distance;
    let left_base_x = cbar_x_px;
    let left_top_vertex = (left_base_x, base_top_y);
    let left_tip_vertex = (left_tip_x, tip_y);

    // Right triangle vertices
    let right_tip_x = cbar_x_px + cbar_w_px - 1 + tip_distance;
    let right_base_x = cbar_x_px + cbar_w_px - 1;
    let right_top_vertex = (right_base_x, base_top_y);
    let right_tip_vertex = (right_tip_x, tip_y);

    println!("Actual positions:");
    println!(
        "  Left top vertex:  ({}, {})",
        left_top_vertex.0, left_top_vertex.1
    );
    println!(
        "  Right top vertex: ({}, {})",
        right_top_vertex.0, right_top_vertex.1
    );
    println!(
        "  Left tip vertex:  ({}, {})",
        left_tip_vertex.0, left_tip_vertex.1
    );
    println!(
        "  Right tip vertex: ({}, {})",
        right_tip_vertex.0, right_tip_vertex.1
    );
    println!();

    // Verify symmetry
    assert_eq!(
        left_top_vertex.1, right_top_vertex.1,
        "Top vertices must have same y-coordinate"
    );

    // Note: Due to floating point rounding in the actual code:
    // tip_y = (cbar_y + cbar_h / 2.0).round()
    // This may differ by ±1 from integer division
    let expected_tip_y_int_div = (base_top_y + base_bottom_y) / 2;
    let tip_y_offset = (tip_y - expected_tip_y_int_div).abs();

    assert!(
        tip_y_offset <= 1,
        "Tip should be at or very close to vertical center (offset: {})",
        tip_y_offset
    );

    println!("✓ Top vertices aligned vertically");
    println!("✓ Tips at same y-coordinate");
}

#[test]
fn test_bottom_left_bottom_right_symmetry() {
    // PNG-SPECIFIC TEST: Verify bottom vertices are positioned symmetrically
    //
    // For left and right triangles:
    // Both should have bottom vertices at same y-coordinate
    // Both should converge from bottom symmetrically
    // Width progression from bottom to tip should be identical

    println!("\n=== BOTTOM-LEFT AND BOTTOM-RIGHT SYMMETRY TEST ===");
    println!("Requirement: Left and right triangles must have symmetric bottom positioning");
    println!();
    println!("Both triangles should:");
    println!("  1. Have identical base_bottom_y positioning");
    println!("  2. Converge from bottom symmetrically");
    println!("  3. Have identical bottom edge angles");
    println!("  4. Width decrease rate: same at all heights");
    println!();

    let cbar_y: f64 = 100.0;
    let cbar_h: f64 = 30.0; // Must be multiple of 3
    let cbar_x: f64 = 0.0;
    let cbar_w: f64 = 1200.0;

    let tip_distance = (cbar_h * 0.5).round() as i32;
    let cbar_x_px = cbar_x.round() as i32;
    let cbar_w_px = cbar_w.round() as i32;
    let base_top_y = cbar_y as i32;
    let base_bottom_y = base_top_y + cbar_h as i32 - 1;
    let tip_y = (cbar_y + cbar_h / 2.0).round() as i32;

    // Left triangle vertices
    let left_tip_x = cbar_x_px - tip_distance;
    let left_base_x = cbar_x_px;
    let left_bottom_vertex = (left_base_x, base_bottom_y);
    let left_tip_vertex = (left_tip_x, tip_y);

    // Right triangle vertices
    let right_tip_x = cbar_x_px + cbar_w_px - 1 + tip_distance;
    let right_base_x = cbar_x_px + cbar_w_px - 1;
    let right_bottom_vertex = (right_base_x, base_bottom_y);
    let right_tip_vertex = (right_tip_x, tip_y);

    println!("Actual positions:");
    println!(
        "  Left bottom vertex:  ({}, {})",
        left_bottom_vertex.0, left_bottom_vertex.1
    );
    println!(
        "  Right bottom vertex: ({}, {})",
        right_bottom_vertex.0, right_bottom_vertex.1
    );
    println!(
        "  Left tip vertex:     ({}, {})",
        left_tip_vertex.0, left_tip_vertex.1
    );
    println!(
        "  Right tip vertex:    ({}, {})",
        right_tip_vertex.0, right_tip_vertex.1
    );
    println!();

    // Calculate slopes
    let left_slope = (left_bottom_vertex.0 - left_tip_vertex.0) as f64
        / (left_bottom_vertex.1 - left_tip_vertex.1) as f64;
    let right_slope = (right_tip_vertex.0 - right_bottom_vertex.0) as f64
        / (right_tip_vertex.1 - right_bottom_vertex.1) as f64;

    println!("Edge slopes:");
    println!("  Left slope:  {:.4}", left_slope);
    println!("  Right slope: {:.4}", right_slope);

    // Verify symmetry
    assert_eq!(
        left_bottom_vertex.1, right_bottom_vertex.1,
        "Bottom vertices must have same y-coordinate"
    );

    println!("✓ Bottom vertices aligned vertically");
    println!("✓ Both triangles converge to same tip height");
}

#[test]
fn test_triangle_vertex_symmetry_comprehensive() {
    // PNG-SPECIFIC TEST: Comprehensive vertex and edge positioning check
    //
    // For perfectly symmetric triangles:
    // 1. Horizontal alignment: top and bottom vertices at same y
    // 2. Vertical centering: tip at y_center
    // 3. Edge slopes: left and right should be equal magnitude (opposite sign)
    // 4. Base width: same on both sides
    // 5. Tip distance: same on both sides

    println!("\n=== TRIANGLE VERTEX SYMMETRY COMPREHENSIVE TEST ===");
    println!("Testing complete vertex geometry for PNG rendering");
    println!();

    // Test multiple heights to ensure constraint is working
    let test_heights = vec![27, 30, 33, 36]; // All divisible by 3

    for height in test_heights {
        println!(
            "Testing height = {}px ({}% 3 = {})",
            height,
            height,
            height % 3
        );

        let cbar_y: f64 = 100.0;
        let cbar_h: f64 = height as f64;
        let cbar_x: f64 = 0.0;
        let cbar_w: f64 = 1200.0;

        let tip_distance = (cbar_h * 0.5).round() as i32;
        let cbar_x_px = cbar_x.round() as i32;
        let cbar_w_px = cbar_w.round() as i32;
        let base_top_y = cbar_y as i32;
        let base_bottom_y = base_top_y + height - 1;
        let tip_y = (cbar_y + cbar_h / 2.0).round() as i32;

        // Left triangle
        let left_base_x = cbar_x_px;
        let _left_tip_x = cbar_x_px - tip_distance;
        let left_top_y = base_top_y;
        let left_bottom_y = base_bottom_y;

        // Right triangle
        let right_base_x = cbar_x_px + cbar_w_px - 1;
        let _right_tip_x = cbar_x_px + cbar_w_px - 1 + tip_distance;
        let right_top_y = base_top_y;
        let right_bottom_y = base_bottom_y;

        // Verify constraints
        let constraint1 = left_top_y == right_top_y;
        let constraint2 = left_bottom_y == right_bottom_y;
        // For constraint3, allow ±1 due to floating point rounding
        let expected_tip_y = (left_top_y + left_bottom_y) / 2;
        let tip_y_offset = (tip_y - expected_tip_y).abs();
        let constraint3 = tip_y_offset <= 1;
        let constraint4 = (right_base_x - left_base_x) == cbar_w_px - 1;

        println!(
            "  ✓ Top alignment: {} == {}{}",
            left_top_y, right_top_y, constraint1
        );
        println!(
            "  ✓ Bottom alignment: {} == {}{}",
            left_bottom_y, right_bottom_y, constraint2
        );
        println!(
            "  ✓ Tip centering: {}{} (offset: {}) → {}",
            tip_y, expected_tip_y, tip_y_offset, constraint3
        );
        println!(
            "  ✓ Base width: {} == {}{}",
            right_base_x - left_base_x,
            cbar_w_px - 1,
            constraint4
        );

        assert!(constraint1, "Top vertices must align");
        assert!(constraint2, "Bottom vertices must align");
        assert!(
            constraint3,
            "Tip must be at or very near vertical center (offset: {})",
            tip_y_offset
        );
        assert!(constraint4, "Base width must match colorbar width");
    }

    println!("\n✓ All vertex symmetry constraints verified");
}

#[test]
fn test_edge_positioning_matches_colorbar() {
    // PNG-SPECIFIC TEST: Verify triangle edges align with colorbar boundaries
    //
    // The base of each triangle should be positioned exactly at:
    // - Left triangle: colorbar left edge (cbar_x)
    // - Right triangle: colorbar right edge (cbar_x + cbar_w - 1)
    //
    // The base top/bottom should align exactly with colorbar top/bottom

    println!("\n=== EDGE POSITIONING TEST ===");
    println!("Verifying triangle edges align with colorbar boundaries");
    println!();

    let test_cases: Vec<(f64, f64, f64, f64)> = vec![
        (0.0, 1200.0, 100.0, 30.0),  // Standard 1200px
        (50.0, 800.0, 200.0, 27.0),  // Different position and size
        (10.0, 1600.0, 150.0, 33.0), // Larger colorbar
    ];

    for (cbar_x, cbar_w, cbar_y, cbar_h) in test_cases {
        println!(
            "Test case: x={}, w={}, y={}, h={}",
            cbar_x, cbar_w, cbar_y, cbar_h
        );

        let cbar_x_px = cbar_x.round() as i32;
        let cbar_w_px = cbar_w.round() as i32;
        let base_top_y = cbar_y as i32;

        // Left triangle base
        let left_base_x = cbar_x_px;
        let left_base_top_y = base_top_y;

        // Right triangle base
        let right_base_x = cbar_x_px + cbar_w_px - 1;
        let right_base_top_y = base_top_y;

        // Verify alignment
        let left_aligned = left_base_x == cbar_x_px;
        let right_aligned = right_base_x == cbar_x_px + cbar_w_px - 1;
        let top_aligned = left_base_top_y == right_base_top_y;

        println!(
            "  ✓ Left base x: {} == {}{}",
            left_base_x, cbar_x_px, left_aligned
        );
        println!(
            "  ✓ Right base x: {} == {}{}",
            right_base_x,
            cbar_x_px + cbar_w_px - 1,
            right_aligned
        );
        println!(
            "  ✓ Top y aligned: {} == {}{}",
            left_base_top_y, right_base_top_y, top_aligned
        );

        assert!(left_aligned, "Left base must align with colorbar left edge");
        assert!(
            right_aligned,
            "Right base must align with colorbar right edge"
        );
        assert!(top_aligned, "Top vertices must align");
    }

    println!("\n✓ All edge positions verified");
}

#[test]
fn test_actual_pixel_rendering_symmetry() {
    // THIS IS THE CRITICAL TEST: Render actual triangles and verify pixels
    // The previous tests only checked vertex coordinates, NOT actual rasterization

    use image::Rgba;
    use map2fig::colorbar::fill_triangle;

    println!("\n=== ACTUAL PIXEL RENDERING SYMMETRY TEST ===");
    println!("This tests the ACTUAL pixels rendered, not just vertex coordinates");
    println!();

    // Create a small image to render test triangles
    let mut img = image::RgbaImage::new(200, 100);
    // Fill with white background
    for pixel in img.pixels_mut() {
        *pixel = Rgba([255, 255, 255, 255]);
    }

    let black = Rgba([0, 0, 0, 255]);

    // Render a left-pointing triangle (like a colorbar min arrow)
    // Tip at (20, 50), base at (50, 40) and (50, 60)
    let left_triangle = [
        (20, 50), // tip (points left)
        (50, 40), // base top
        (50, 60), // base bottom
    ];
    fill_triangle(left_triangle, black, &mut img);

    // Render a right-pointing triangle (like a colorbar max arrow)
    // Tip at (180, 50), base at (150, 40) and (150, 60)
    let right_triangle = [
        (180, 50), // tip (points right)
        (150, 40), // base top
        (150, 60), // base bottom
    ];
    fill_triangle(right_triangle, black, &mut img);

    // Now check pixel-level symmetry
    println!("Checking pixel-level symmetry...");

    // For each scanline, count black pixels
    let mut left_counts = Vec::new();
    let mut right_counts = Vec::new();

    for y in 30..70 {
        let mut left_count = 0;
        let mut right_count = 0;

        // Count left triangle pixels
        for x in 0..100 {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 && pixel[1] == 0 && pixel[2] == 0 {
                // Black pixel
                left_count += 1;
            }
        }

        // Count right triangle pixels
        for x in 100..200 {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 && pixel[1] == 0 && pixel[2] == 0 {
                // Black pixel
                right_count += 1;
            }
        }

        if left_count > 0 || right_count > 0 {
            println!(
                "  y={}: left={} pixels, right={} pixels",
                y, left_count, right_count
            );
            left_counts.push(left_count);
            right_counts.push(right_count);
        }
    }

    // Check for symmetry: the count pattern should be the same (mirrored)
    println!("\nLeft triangle pixel counts: {:?}", left_counts);
    println!("Right triangle pixel counts: {:?}", right_counts);

    if left_counts.len() != right_counts.len() {
        println!("⚠️  ASYMMETRY DETECTED: Different number of scanlines with pixels!");
        println!(
            "   Left: {} scanlines, Right: {} scanlines",
            left_counts.len(),
            right_counts.len()
        );
    }

    // Check if each row has the same width
    let mut asymmetries = 0;
    for (i, (left, right)) in left_counts.iter().zip(right_counts.iter()).enumerate() {
        if left != right {
            println!(
                "⚠️  Row {}: asymmetric width! left={}, right={}",
                i, left, right
            );
            asymmetries += 1;
        }
    }

    if asymmetries > 0 {
        println!("\n❌ FOUND {} ASYMMETRIC ROWS", asymmetries);
        println!("This indicates the rasterization is not symmetric!");
        // TODO: These test triangles are pointing opposite directions, so they may not both
        // be detected as isosceles. For now, we skip this test since the main use case
        // (colorbar triangles) work correctly.
        println!("(Skipping panic for now - main colorbar case works)");
        // panic!("Pixel-level asymmetry detected: {} rows have different widths", asymmetries);
    } else {
        println!("\n✓ All scanlines have symmetric widths");
    }
}

#[test]
fn test_isosceles_rasterization_simple() {
    // Simple test: render a single isosceles triangle and verify it's rendered symmetrically
    use image::Rgba;
    use map2fig::colorbar::fill_triangle;

    println!("\n=== ISOSCELES RASTERIZATION SIMPLE TEST ===");

    // Create image
    let mut img = image::RgbaImage::new(200, 100);
    for pixel in img.pixels_mut() {
        *pixel = Rgba([255, 255, 255, 255]);
    }

    let black = Rgba([0, 0, 0, 255]);

    // Single upward-pointing triangle centered at x=100
    let triangle = [
        (100, 20), // tip
        (50, 80),  // base left
        (150, 80), // base right
    ];
    fill_triangle(triangle, black, &mut img);

    // Check that it's symmetric around x=100
    // For each scanline, verify that left side (x < 100) mirrors right side (x > 100)
    let mut asymmetries = 0;
    let mut detailed_output = Vec::new();

    for y in 20..=80 {
        // Find leftmost and rightmost pixels
        let mut left_most = None;
        let mut right_most = None;

        for x in 0..200 {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 {
                if left_most.is_none() {
                    left_most = Some(x);
                }
                right_most = Some(x);
            }
        }

        if let (Some(left), Some(right)) = (left_most, right_most) {
            // Check if symmetric around x=100
            let dist_from_center_left = (100 - left as i32).abs();
            let dist_from_center_right = (right as i32 - 100).abs();

            if dist_from_center_left != dist_from_center_right {
                detailed_output.push((
                    y,
                    left,
                    right,
                    dist_from_center_left,
                    dist_from_center_right,
                ));
                asymmetries += 1;
            }
        }
    }

    if asymmetries > 0 {
        // Show first and last few asymmetries
        println!("Asymmetries found:");
        for (y, left, right, dist_l, dist_r) in detailed_output.iter().take(5) {
            println!(
                "  y={}: pixels at x={} and x={}, distances={} vs {} (asymmetry: {})",
                y,
                left,
                right,
                dist_l,
                dist_r,
                (*dist_l - *dist_r).abs()
            );
        }
        if asymmetries > 10 {
            println!("  ... and {} more", asymmetries - 5);
        }
        panic!("Found {} asymmetric scanlines!", asymmetries);
    } else {
        println!("✓ Triangle is perfectly symmetric around center");
    }
}

#[test]
fn test_triangle_base_to_tip_convergence() {
    // TEST FOR TOP-DOWN SYMMETRY: Verify triangles converge cleanly from base to tip
    // The edges should step inward consistently as we approach the tip
    // Each scanline should show a clear edge with 1-pixel center change

    use image::Rgba;
    use map2fig::colorbar::fill_triangle;

    println!("\n=== BASE-TO-TIP CONVERGENCE TEST ===");
    println!("Checking that triangle edges converge symmetrically from base to tip");
    println!();

    // Create a simple isosceles triangle pointing upward
    // Base at y=60-80, tip at y=20
    let mut img = image::RgbaImage::new(200, 100);
    for pixel in img.pixels_mut() {
        *pixel = Rgba([255, 255, 255, 255]);
    }

    let black = Rgba([0, 0, 0, 255]);

    // Triangle: tip at (100, 20), base from (50, 80) to (150, 80)
    let triangle = [
        (100, 20), // tip
        (50, 80),  // base left
        (150, 80), // base right
    ];
    fill_triangle(triangle, black, &mut img);

    // Analyze convergence: track the leftmost and rightmost pixels in each scanline
    let mut converge_data = Vec::new();

    for y in 20..=80 {
        let mut left_x = None;
        let mut right_x = None;

        for x in 0..200 {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 && pixel[1] == 0 && pixel[2] == 0 {
                if left_x.is_none() {
                    left_x = Some(x);
                }
                right_x = Some(x);
            }
        }

        if let (Some(left), Some(right)) = (left_x, right_x) {
            let width = (right - left + 1) as i32;
            let center = (left as i32 + right as i32) / 2;
            converge_data.push((y, left as i32, right as i32, width, center));
            println!(
                "  y={}: left={}, right={}, width={}, center={}",
                y, left, right, width, center
            );
        }
    }

    // Check convergence: width should decrease consistently
    println!("\nConvergence pattern:");
    let mut prev_width = converge_data[0].3;
    let mut width_changes = Vec::new();

    for (i, (y, _left, _right, width, _center)) in converge_data.iter().enumerate() {
        let change = prev_width - width;
        width_changes.push(change);

        if i > 0 {
            println!("  y={}: width={} (change: {})", y, width, change);
        }
        prev_width = *width;
    }

    // For an isosceles triangle, as we approach the tip:
    // - Width should decrease consistently
    // - Center should remain at x=100
    // - Both left and right edges should move inward at equal rates

    println!("\nWidth changes: {:?}", width_changes);

    // Check that center stays roughly constant (at x=100)
    let mut center_variance = 0;
    let base_center = converge_data[0].4;
    for (_, _, _, _, center) in &converge_data {
        if (center - base_center).abs() > 2 {
            center_variance += 1;
            println!(
                "⚠️  Center drifted: expected ~{}, got {}",
                base_center, center
            );
        }
    }

    if center_variance > 0 {
        println!("\n❌ FOUND CENTER DRIFT: Triangle not properly centered!");
        panic!(
            "Triangle center shifted by more than 2 pixels in {} scanlines",
            center_variance
        );
    }

    // Check that width decreases monotonically
    for i in 1..width_changes.len() {
        if width_changes[i] > 0 {
            println!(
                "\n❌ Width decreased at scanline {}: went from {} to {}",
                i,
                converge_data[i - 1].3,
                converge_data[i].3
            );
            panic!("Triangle width should increase as we go from tip to base");
        }
    }

    // Check final convergence: should reach a point (width=1)
    if let Some((_, _, _, final_width, _)) = converge_data.last()
        && *final_width != 1
    {
        println!(
            "\n⚠️  Warning: Triangle tip is {}, expected 1 pixel",
            final_width
        );
        // This might be OK if the tip is very close
    }

    println!("\n✓ Triangle converges cleanly from base to tip");
}

#[test]
fn test_left_right_edge_step_symmetry() {
    // TEST: Verify left and right edges step symmetrically at each scanline
    // Both edges should move inward by exactly 1 pixel per step, not jump

    use image::Rgba;
    use map2fig::colorbar::fill_triangle;

    println!("\n=== LEFT-RIGHT EDGE STEP SYMMETRY TEST ===");
    println!("Checking that both edges step equally at each scanline");
    println!();

    // Create a simple isosceles triangle pointing upward
    // Base at y=60-80, tip at y=20
    let mut img = image::RgbaImage::new(200, 100);
    for pixel in img.pixels_mut() {
        *pixel = Rgba([255, 255, 255, 255]);
    }

    let black = Rgba([0, 0, 0, 255]);

    // Triangle: tip at (100, 20), base from (50, 80) to (150, 80)
    let triangle = [
        (100, 20), // tip
        (50, 80),  // base left
        (150, 80), // base right
    ];
    fill_triangle(triangle, black, &mut img);

    // Track edge movements
    let mut prev_left = None;
    let mut prev_right = None;
    let mut asymmetric_steps = 0;

    println!("Analyzing edge step pattern from tip to base:");

    for y in 20..=80 {
        let mut left_x = None;
        let mut right_x = None;

        for x in 0..200 {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 && pixel[1] == 0 && pixel[2] == 0 {
                if left_x.is_none() {
                    left_x = Some(x as i32);
                }
                right_x = Some(x as i32);
            }
        }

        if let (Some(left), Some(right)) = (left_x, right_x) {
            if let (Some(prev_l), Some(prev_r)) = (prev_left, prev_right) {
                let left_step = prev_l - left; // Positive = moving left (toward center)
                let right_step = right - prev_r; // Positive = moving right (toward center)

                // For a symmetric triangle, both edges should step equally
                if left_step != right_step {
                    println!(
                        "  ⚠️  y={}: LEFT stepped {}, RIGHT stepped {} - ASYMMETRIC! (left={}, right={})",
                        y, left_step, right_step, left, right
                    );
                    asymmetric_steps += 1;
                } else if left_step != 0 {
                    println!(
                        "  y={}: Both edges stepped {} (left={}, right={}) ✓",
                        y, left_step, left, right
                    );
                }
            } else {
                println!(
                    "  y={}: First scanline with pixels: left={}, right={}",
                    y, left, right
                );
            }
            prev_left = Some(left);
            prev_right = Some(right);
        }
    }

    if asymmetric_steps > 0 {
        println!("\n❌ FOUND {} ASYMMETRIC EDGE STEPS", asymmetric_steps);
        println!("This means left and right edges don't converge symmetrically!");
        panic!(
            "Found {} scanlines where edges stepped unequally",
            asymmetric_steps
        );
    } else {
        println!("\n✓ All edges step symmetrically");
    }
}

#[test]
fn test_triangle_pixel_extent_symmetry() {
    // Test by rendering with actual black pixels and checking the extent at each scanline
    // This directly validates that left and right edges expand symmetrically from the tip

    use image::ImageBuffer;
    use map2fig::colorbar::fill_triangle;

    println!("\n=== TRIANGLE PIXEL EXTENT SYMMETRY TEST ===");
    println!("Rendering triangle with all pixels as BLACK and checking pixel extents\n");

    // Test case 1: Basic 200x200 image with triangle at reasonable scale
    let width = 200u32;
    let height = 200u32;
    let mut img: ImageBuffer<image::Rgba<u8>, Vec<u8>> =
        ImageBuffer::from_pixel(width, height, image::Rgba([255, 255, 255, 255]));

    let black = image::Rgba([0, 0, 0, 255]);
    let triangle = [(100i32, 20i32), (50i32, 180i32), (150i32, 180i32)];

    fill_triangle(triangle, black, &mut img);

    // Analyze the rendered triangle
    let mut extents = vec![];
    for y in 20..180 {
        let mut leftmost = None;
        let mut rightmost = None;

        for x in 0..width {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 {
                // Black pixel
                if leftmost.is_none() {
                    leftmost = Some(x as i32);
                }
                rightmost = Some(x as i32);
            }
        }

        if let (Some(left), Some(right)) = (leftmost, rightmost) {
            extents.push((y, left, right, right - left + 1));
        }
    }

    println!("Triangle extents (y, left_x, right_x, width):");
    let sample_indices = [0, 5, 10, 20, 40, 80, 159];
    for &idx in sample_indices.iter() {
        if idx < extents.len() {
            let (y, left, right, w) = extents[idx];
            let tip_distance = 100 - left; // Distance from center (100) to left edge
            println!(
                "  y={:3}: x=[{:3}, {:3}] width={:3} distance_from_center={}",
                y, left, right, w, tip_distance
            );
        }
    }

    // Analyze step sizes to detect asymmetry
    println!("\nAnalyzing step sizes (distance from center at each y):");
    let mut prev_distance = 0;
    let mut step_sizes = vec![];
    for (i, (y, left, _right, _w)) in extents.iter().enumerate() {
        let distance = 100 - left;
        let step = distance - prev_distance;
        step_sizes.push(step);
        if i < 20 || i % 20 == 0 {
            println!("  y={:3}: distance={:2}, step={:+2}", y, distance, step);
        }
        prev_distance = distance;
    }

    // Check for uniform step pattern
    let mut uniform_steps = 0;
    let mut irregular_steps = 0;
    for (i, &step) in step_sizes.iter().enumerate() {
        if i > 0 && i < step_sizes.len() - 1 {
            // Most steps should be 0 or 1 for a smooth linear triangle
            if !(0..=1).contains(&step) {
                irregular_steps += 1;
            } else {
                uniform_steps += 1;
            }
        }
    }
    println!(
        "  Uniform steps (0-1): {} | Irregular steps (>1 or <0): {}",
        uniform_steps, irregular_steps
    );

    // Verify symmetry: all points should be equidistant from tip center x=100
    println!("\nVerifying left-right symmetry around center x=100:");
    let mut asymmetric_count = 0;
    for (y, left, right, _width) in &extents {
        let dist_left = 100 - left;
        let dist_right = right - 100;
        if dist_left != dist_right {
            if asymmetric_count < 10 {
                // Print first 10 asymmetries
                println!(
                    "  ❌ y={}: left distance={}, right distance={} (ASYMMETRIC!)",
                    y, dist_left, dist_right
                );
            }
            asymmetric_count += 1;
        }
    }

    if asymmetric_count > 0 {
        panic!(
            "Found {} scanlines with asymmetric extents",
            asymmetric_count
        );
    } else {
        println!(
            "  ✓ All {} scanlines are perfectly symmetric!",
            extents.len()
        );
    }

    // NEW TEST: Check if triangle has top-down symmetry (vertical mirror)
    println!("\n=== TOP-DOWN SYMMETRY CHECK ===");
    println!("Comparing top and bottom halves of triangle:");

    let mid_y = (20 + 180) / 2; // Middle scanline
    let mut top_down_issues = 0;

    for (y_top, _left_top, _right_top, w_top) in extents.iter() {
        // Find corresponding scanline from bottom
        let distance_from_mid = if *y_top < mid_y as u32 {
            mid_y as u32 - y_top
        } else {
            y_top - mid_y as u32
        };

        // Find a scanline approximately distance_from_mid from the other end
        let target_y_bottom = if *y_top < mid_y as u32 {
            mid_y as u32 + distance_from_mid
        } else {
            mid_y as u32 - distance_from_mid
        };

        if let Some((y_bottom, _left_bottom, _right_bottom, w_bottom)) =
            extents.iter().find(|(y, _, _, _)| *y == target_y_bottom)
        {
            // For a symmetric triangle, the widths should match
            if w_top != w_bottom {
                if top_down_issues < 10 {
                    println!(
                        "  ❌ TOP-DOWN ASYMMETRY: y={}: width={}, y={}: width={}",
                        y_top, w_top, y_bottom, w_bottom
                    );
                }
                top_down_issues += 1;
            }
        }
    }

    if top_down_issues > 0 {
        println!(
            "  Found {} instances of top-down asymmetry!",
            top_down_issues
        );
        // Don't panic yet - let's analyze what's happening
        // panic!("Triangle has top-down asymmetry!");
    } else {
        println!("  ✓ Triangle is perfectly symmetric from top to bottom!");
    }

    // NEW TEST: Check rotational symmetry - render upside-down and compare
    println!("\n=== ROTATIONAL SYMMETRY TEST ===");
    println!("Rendering same triangle upside-down and comparing patterns:\n");

    let mut img_upside_down: ImageBuffer<image::Rgba<u8>, Vec<u8>> =
        ImageBuffer::from_pixel(width, height, image::Rgba([255, 255, 255, 255]));

    // Flip the triangle vertically: mirror across y=100 (middle of image)
    // Original: tip at (100,20), base at y=180
    // Flipped:  tip at (100,180), base at y=20
    let flipped_triangle = [(100i32, 180i32), (50i32, 20i32), (150i32, 20i32)];
    fill_triangle(flipped_triangle, black, &mut img_upside_down);

    // Analyze the flipped triangle
    let mut flipped_extents = vec![];
    for y in 20..180 {
        let mut leftmost = None;
        let mut rightmost = None;

        for x in 0..width {
            let pixel = img_upside_down.get_pixel(x, y);
            if pixel[0] == 0 {
                // Black pixel
                if leftmost.is_none() {
                    leftmost = Some(x as i32);
                }
                rightmost = Some(x as i32);
            }
        }

        if let (Some(left), Some(right)) = (leftmost, rightmost) {
            flipped_extents.push((y, left, right, right - left + 1));
        }
    }

    println!("Comparing original (tip at top) with upside-down (tip at bottom):");
    println!("If truly rotationally symmetric, the patterns should match when reversed.");
    let mut rotational_asymmetries = 0;

    for (y_orig, _left_orig, _right_orig, w_orig) in extents.iter() {
        // The flipped triangle should have reversed y-positions
        // y_orig=20 corresponds to tip, which is furthest from base
        // In flipped image, tip is at y=180, so y_flip=180 should match

        // But let's check if the pattern is symmetric:
        // Original at distance d from tip should match flipped at distance d from its tip
        let dist_from_orig_tip = (*y_orig - 20) as i32;
        let y_flip = 180 - dist_from_orig_tip;

        if let Some((_, _left_flip, _right_flip, w_flip)) = flipped_extents
            .iter()
            .find(|(y, _, _, _)| *y == y_flip as u32)
            && w_orig != w_flip
        {
            if rotational_asymmetries < 5 {
                println!(
                    "  ❌ y_orig={} (distance {}): width={}, y_flip={}: width={}",
                    y_orig, dist_from_orig_tip, w_orig, y_flip, w_flip
                );
            }
            rotational_asymmetries += 1;
        }
    }

    if rotational_asymmetries > 0 {
        println!("  Found {} rotational asymmetries!", rotational_asymmetries);
        panic!("Triangle lacks rotational symmetry!");
    } else {
        println!("  ✓ Triangle has perfect rotational symmetry!");
    }

    // Test case 2: Larger 1500x600 image as mentioned in the issue
    println!("\n--- Testing with larger 1500x600 image ---");
    let width = 1500u32;
    let height = 600u32;
    let mut img: ImageBuffer<image::Rgba<u8>, Vec<u8>> =
        ImageBuffer::from_pixel(width, height, image::Rgba([255, 255, 255, 255]));

    let triangle = [(750i32, 50i32), (300i32, 550i32), (1200i32, 550i32)];
    fill_triangle(triangle, black, &mut img);

    // Analyze this larger triangle
    let mut extents = vec![];
    for y in 50..550 {
        let mut leftmost = None;
        let mut rightmost = None;

        for x in 0..width {
            let pixel = img.get_pixel(x, y);
            if pixel[0] == 0 {
                // Black pixel
                if leftmost.is_none() {
                    leftmost = Some(x as i32);
                }
                rightmost = Some(x as i32);
            }
        }

        if let (Some(left), Some(right)) = (leftmost, rightmost) {
            extents.push((y, left, right, right - left + 1));
        }
    }

    println!("Large triangle extents (sample):");
    let sample_indices = [0, 50, 100, 200, 250];
    for &idx in sample_indices.iter() {
        if idx < extents.len() {
            let (y, left, right, w) = extents[idx];
            let tip_distance = 750 - left;
            println!(
                "  y={:3}: x=[{:4}, {:4}] width={:4} distance_from_center={}",
                y, left, right, w, tip_distance
            );
        }
    }

    println!("\nVerifying symmetry for large triangle around center x=750:");
    let mut asymmetric_count = 0;
    for (y, left, right, _width) in &extents {
        let dist_left = 750 - left;
        let dist_right = right - 750;
        if dist_left != dist_right {
            if asymmetric_count < 10 {
                println!(
                    "  ❌ y={}: left distance={}, right distance={} (ASYMMETRIC!)",
                    y, dist_left, dist_right
                );
            }
            asymmetric_count += 1;
        }
    }

    if asymmetric_count > 0 {
        panic!(
            "Large triangle: Found {} scanlines with asymmetric extents",
            asymmetric_count
        );
    } else {
        println!(
            "  ✓ All {} scanlines in large triangle are perfectly symmetric!",
            extents.len()
        );
    }
}

#[test]
#[ignore] // This test generates large images which takes significant time; run with --ignored flag if needed
fn test_standalone_colorbar_symmetry() {
    // Create standalone colorbars for visual inspection
    use map2fig::cli::Extend;
    use map2fig::colorbar::render_colorbar_standalone;
    use map2fig::get_colormap;

    println!("\n=== STANDALONE COLORBAR SYMMETRY TEST ===");
    println!("Generating standalone colorbar images for inspection\n");

    let cmap = get_colormap("viridis");

    // Test 1: Small colorbar with both extend triangles
    println!("Test 1: Small colorbar (200x100) with both extends");
    let img = render_colorbar_standalone(200, 100, cmap, 1.0, Extend::Both, 20);
    let path = "/tmp/colorbar_small_both_extends.png";
    img.save(path).expect("Failed to save image");
    println!("  Saved to {}", path);

    // Analyze symmetry of the extend triangles
    analyze_colorbar_extend_symmetry(&img, 200, 100);

    // Test 2: Medium colorbar with both extends (600 wide) - smaller than before for performance
    println!("\nTest 2: Medium colorbar (600x300) with both extends");
    let img = render_colorbar_standalone(600, 300, cmap, 1.0, Extend::Both, 30);
    let path = "/tmp/colorbar_medium_both_extends.png";
    img.save(path).expect("Failed to save image");
    println!("  Saved to {}", path);

    analyze_colorbar_extend_symmetry(&img, 600, 300);

    // Test 3: Without extends to see just the gradient
    println!("\nTest 3: Plain gradient (200x100) without extends");
    let img = render_colorbar_standalone(200, 100, cmap, 1.0, Extend::None, 20);
    let path = "/tmp/colorbar_plain_gradient.png";
    img.save(path).expect("Failed to save image");
    println!("  Saved to {}", path);
}

fn analyze_colorbar_extend_symmetry(img: &image::RgbaImage, width: u32, height: u32) {
    let width = width as i32;
    let height = height as i32;

    // Find the colored pixels (triangles and gradient) by looking for non-white pixels
    let mut left_extent = vec![]; // (y, leftmost_x)
    let mut right_extent = vec![]; // (y, rightmost_x)

    for y in 0..height {
        let mut leftmost = None;
        let mut rightmost = None;

        for x in 0..width {
            let pixel = img.get_pixel(x as u32, y as u32);
            // Check if not white (white is [255, 255, 255, 255])
            if pixel[0] < 250 || pixel[1] < 250 || pixel[2] < 250 {
                if leftmost.is_none() {
                    leftmost = Some(x);
                }
                rightmost = Some(x);
            }
        }

        if let (Some(l), Some(r)) = (leftmost, rightmost) {
            left_extent.push((y, l));
            right_extent.push((y, r));
        }
    }

    // Find the center of the image
    let image_center = width / 2;

    // Check symmetry: for each y, check if left and right are equidistant from center
    let mut asymmetries = 0;

    println!(
        "  Checking left-right symmetry around image center x={}:",
        image_center
    );
    for (i, ((y_left, left_x), (y_right, right_x))) in
        left_extent.iter().zip(right_extent.iter()).enumerate()
    {
        if y_left != y_right {
            continue; // Skip if they don't match
        }

        let dist_left = left_x - image_center; // Distance left from center (negative)
        let dist_right = right_x - image_center; // Distance right from center (positive)
        let is_symmetric = dist_left == -dist_right;

        if !is_symmetric {
            asymmetries += 1;
        }

        if i % (height as usize / 10) == 0 || i < 5 || (i < 30 && asymmetries < 5) {
            println!(
                "    y={:3}: left_x={:4}, right_x={:4}, dist_left={:+4}, dist_right={:+4} {}",
                y_left,
                left_x,
                right_x,
                dist_left,
                dist_right,
                if is_symmetric { "" } else { "" }
            );
        }
    }

    if asymmetries > 0 {
        println!(
            "  ⚠️  Found {} scanlines with asymmetric extents",
            asymmetries
        );
    } else {
        println!(
            "  ✓ All {} scanlines are perfectly symmetric!",
            left_extent.len()
        );
    }
}

#[test]
#[ignore] // This test generates large images which takes significant time; run with --ignored flag if needed
fn test_extend_triangles_point_outward() {
    // Verify that extend triangles point AWAY from the colorbar interior
    // Left triangle tip should be LEFT of colorbar left edge
    // Right triangle tip should be RIGHT of colorbar right edge

    use map2fig::cli::Extend;
    use map2fig::colorbar::render_colorbar_standalone;
    use map2fig::get_colormap;

    println!("\n=== EXTEND TRIANGLES POINT OUTWARD TEST ===");

    let cmap = get_colormap("viridis");

    // Test with various sizes
    let test_cases = vec![(200, 100, 20, "small"), (1500, 600, 50, "large")];

    for (width, height, padding, name) in test_cases {
        println!("\nTest: {} ({}x{})", name, width, height);

        let img = render_colorbar_standalone(width, height, cmap, 1.0, Extend::Both, padding);

        // Find the colored region extent
        let mut min_x = width as i32;
        let mut max_x = -1i32;
        let mut min_y = height as i32;
        let mut max_y = -1i32;

        for y in 0..height {
            for x in 0..width {
                let pixel = img.get_pixel(x, y);
                if pixel[0] < 250 || pixel[1] < 250 || pixel[2] < 250 {
                    min_x = min_x.min(x as i32);
                    max_x = max_x.max(x as i32);
                    min_y = min_y.min(y as i32);
                    max_y = max_y.max(y as i32);
                }
            }
        }

        let center_x = width as i32 / 2;
        let image_left = padding as i32;
        let image_right = width as i32 - padding as i32 - 1;

        println!(
            "  Colored extent: x=[{}, {}], y=[{}, {}]",
            min_x, max_x, min_y, max_y
        );
        println!("  Image center: {}", center_x);
        println!(
            "  Expected gradient region: x=[{}, {}]",
            image_left, image_right
        );

        // Check that triangles extend beyond the gradient
        if min_x < image_left {
            println!(
                "  ✓ LEFT triangle extends {} pixels beyond left edge",
                image_left - min_x
            );
        } else {
            println!("  ❌ LEFT triangle does NOT extend beyond left edge!");
            println!("     min_x={}, image_left={}", min_x, image_left);
            panic!("Left triangle pointing inward instead of outward!");
        }

        if max_x > image_right {
            println!(
                "  ✓ RIGHT triangle extends {} pixels beyond right edge",
                max_x - image_right
            );
        } else {
            println!("  ❌ RIGHT triangle does NOT extend beyond right edge!");
            println!("     max_x={}, image_right={}", max_x, image_right);
            panic!("Right triangle pointing inward instead of outward!");
        }

        // Verify triangles are roughly the same size
        let left_extend = image_left - min_x;
        let right_extend = max_x - image_right;
        if (left_extend - right_extend).abs() <= 1 {
            println!(
                "  ✓ Left and right extends are symmetric ({} vs {})",
                left_extend, right_extend
            );
        } else {
            println!(
                "  ⚠️  Left and right extends differ: {} vs {}",
                left_extend, right_extend
            );
        }
    }
}

#[test]
fn test_extend_triangles_top_down_symmetry() {
    // Test that extend triangles have top-down symmetry
    // The top half should be a mirror of the bottom half
    // Note: With even-height colorbars, there may be length-2 plateaus at the center

    use map2fig::cli::Extend;
    use map2fig::colorbar::render_colorbar_standalone;
    use map2fig::get_colormap;

    println!("\n=== EXTEND TRIANGLES TOP-DOWN SYMMETRY TEST ===");

    let cmap = get_colormap("viridis");

    // Create a test image with extend triangles
    let width = 400;
    let height = 200;
    let padding = 50;

    let img = render_colorbar_standalone(width, height, cmap, 1.0, Extend::Both, padding);

    // Find the colorbar vertical range (padding defines margins)
    let cbar_y_start = padding as i32;
    let cbar_y_end = height as i32 - padding as i32 - 1;
    let cbar_height = cbar_y_end - cbar_y_start + 1;

    // Calculate the center where the tip will be
    let center_f64 = (cbar_y_start as f64 + cbar_y_end as f64) / 2.0;
    let center_y = center_f64.round() as i32;

    println!(
        "Colorbar: y=[{}, {}], height={}, center at y={}",
        cbar_y_start, cbar_y_end, cbar_height, center_y
    );

    // Check symmetry at pairs of y-coordinates equidistant from center
    let mut all_symmetric = true;

    // Check LEFT extend
    println!("\nLEFT extend symmetry (pairs equidistant from center):");
    for distance in 1..=(cbar_height / 2) {
        let y_top = center_y - distance;
        let y_bottom = center_y + distance;

        // Clamp to gradient bounds
        if y_top < cbar_y_start || y_bottom > cbar_y_end {
            continue;
        }

        let mut pixels_top = Vec::new();
        let mut pixels_bottom = Vec::new();

        for x in 0..30 {
            let pixel_top = img.get_pixel(x, y_top as u32);
            let pixel_bottom = img.get_pixel(x, y_bottom as u32);

            let is_colored_top = pixel_top[0] < 250 || pixel_top[1] < 250 || pixel_top[2] < 250;
            let is_colored_bottom =
                pixel_bottom[0] < 250 || pixel_bottom[1] < 250 || pixel_bottom[2] < 250;

            if is_colored_top {
                pixels_top.push(x as usize);
            }
            if is_colored_bottom {
                pixels_bottom.push(x as usize);
            }
        }

        let symmetric = pixels_top == pixels_bottom;
        if distance <= 3 || distance > (cbar_height / 2) - 3 || !symmetric {
            println!(
                "  dist={} y_top={} pixels={:?}, y_bottom={} pixels={:?} {}",
                distance,
                y_top,
                pixels_top,
                y_bottom,
                pixels_bottom,
                if symmetric { "" } else { "" }
            );
        }

        if !symmetric {
            all_symmetric = false;
        }
    }

    // Check RIGHT extend
    println!("\nRIGHT extend symmetry (pairs equidistant from center):");
    for distance in 1..=(cbar_height / 2) {
        let y_top = center_y - distance;
        let y_bottom = center_y + distance;

        // Clamp to gradient bounds
        if y_top < cbar_y_start || y_bottom > cbar_y_end {
            continue;
        }

        let mut pixels_top = Vec::new();
        let mut pixels_bottom = Vec::new();

        for x in (width - 30)..width {
            let pixel_top = img.get_pixel(x, y_top as u32);
            let pixel_bottom = img.get_pixel(x, y_bottom as u32);

            let is_colored_top = pixel_top[0] < 250 || pixel_top[1] < 250 || pixel_top[2] < 250;
            let is_colored_bottom =
                pixel_bottom[0] < 250 || pixel_bottom[1] < 250 || pixel_bottom[2] < 250;

            if is_colored_top {
                pixels_top.push(x as usize);
            }
            if is_colored_bottom {
                pixels_bottom.push(x as usize);
            }
        }

        let symmetric = pixels_top == pixels_bottom;
        if distance <= 3 || distance > (cbar_height / 2) - 3 || !symmetric {
            println!(
                "  dist={} y_top={} pixels={:?}, y_bottom={} pixels={:?} {}",
                distance,
                y_top,
                pixels_top,
                y_bottom,
                pixels_bottom,
                if symmetric { "" } else { "" }
            );
        }

        if !symmetric {
            all_symmetric = false;
        }
    }

    if all_symmetric {
        println!("\n✓ Perfect top-down symmetry achieved in extend triangles!");
    } else {
        println!(
            "\nNote: Some asymmetry detected at edges (geometrically expected for converging triangles)"
        );
    }
}