use iced::{
Element, Event, Length, Rectangle, Renderer, Size, Theme, Vector,
advanced::{
Clipboard, Layout, Shell, Widget, layout, mouse, overlay, renderer,
widget::{Operation, Tree},
},
};
pub struct CursorOverride<'a, Message> {
content: Element<'a, Message>,
interaction: Option<mouse::Interaction>,
}
impl<'a, Message> CursorOverride<'a, Message> {
pub fn new(
content: impl Into<Element<'a, Message>>,
interaction: Option<mouse::Interaction>,
) -> Self {
Self {
content: content.into(),
interaction,
}
}
}
impl<Message> Widget<Message, Theme, Renderer> for CursorOverride<'_, Message> {
fn tag(&self) -> iced::advanced::widget::tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> iced::advanced::widget::tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget_mut().layout(tree, renderer, limits)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget_mut()
.operate(tree, layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
if let Some(interaction) = self.interaction {
return interaction;
}
self.content
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content
.as_widget()
.draw(tree, renderer, theme, style, layout, cursor, viewport);
}
fn overlay<'a>(
&'a mut self,
tree: &'a mut Tree,
layout: Layout<'a>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
self.content
.as_widget_mut()
.overlay(tree, layout, renderer, viewport, translation)
}
}
impl<'a, Message: 'a> From<CursorOverride<'a, Message>> for Element<'a, Message> {
fn from(value: CursorOverride<'a, Message>) -> Self {
Self::new(value)
}
}