//! Engine-free DTOs shared by the game clients: decks, the game-domain types,
//! prompts, display events and the agent transport envelopes. The relay wire
//! protocol lives in `manabrew-relay-protocol`, which depends on this crate.
pubmoddeck_dto;pubmoddisplay;pubmodgame;pubmodprompts;pubmodtoken;pubmodtransport;pubusetoken::TokenScript;