use serde::{Deserialize, Serialize};
use sha2::{Digest, Sha256};
use std::fmt::Write;
use ts_rs::TS;
use crate::{game::PlaymatSettings, TokenScript};
#[derive(Debug, Clone, Default, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct DeckCardIdentity {
#[serde(default, skip_serializing_if = "String::is_empty")]
pub id: String,
pub name: String,
pub set_code: String,
pub card_number: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub oracle_id: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub token_script: Option<TokenScript>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub foil: Option<bool>,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct CardRulesSummary {
#[serde(default)]
pub color: String,
#[serde(default)]
pub color_identity: Vec<String>,
#[serde(default)]
pub mana_cost: String,
#[serde(default)]
pub cmc: f32,
#[serde(default)]
pub types: Vec<String>,
#[serde(default)]
pub subtypes: Vec<String>,
#[serde(default)]
pub supertypes: Vec<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub keywords: Option<Vec<String>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub power: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub toughness: Option<String>,
#[serde(default)]
pub text: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub layout: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub is_double_faced: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub back_face: Option<CardBackFaceSummary>,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct CardBackFaceSummary {
pub name: String,
#[serde(default)]
pub mana_cost: String,
#[serde(default)]
pub type_line: String,
#[serde(default)]
pub oracle_text: String,
#[serde(default)]
pub uris: CardImageUris,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, TS)]
#[ts(export, export_to = "deck/index.ts")]
pub struct CardImageUris {
#[serde(default)]
pub small: String,
#[serde(default)]
pub normal: String,
#[serde(default)]
pub large: String,
#[serde(default)]
pub png: String,
#[serde(default)]
pub art_crop: String,
#[serde(default)]
pub border_crop: String,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize, TS)]
#[serde(rename_all = "snake_case")]
#[ts(export, export_to = "deck/index.ts")]
pub enum CardPartComponent {
Token,
ComboPiece,
MeldPart,
MeldResult,
}
#[derive(Debug, Clone, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct CardPart {
pub name: String,
pub component: CardPartComponent,
}
#[derive(Debug, Clone, Default, Serialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct DeckCard {
pub identity: DeckCardIdentity,
#[serde(flatten)]
#[ts(flatten)]
pub rules: CardRulesSummary,
#[serde(default)]
pub uris: CardImageUris,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub all_parts: Option<Vec<CardPart>>,
}
pub const OUTDATED_CLIENT_MESSAGE: &str =
"this app version is out of date — download the latest release at manabrew.app to play online";
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct DeckCardWire {
#[serde(default)]
identity: Option<DeckCardIdentity>,
#[serde(default)]
name: Option<String>,
#[serde(flatten)]
rules: CardRulesSummary,
#[serde(default)]
uris: CardImageUris,
#[serde(default)]
all_parts: Option<Vec<CardPart>>,
}
impl<'de> Deserialize<'de> for DeckCard {
fn deserialize<D: serde::Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
let wire = DeckCardWire::deserialize(deserializer)?;
let identity = match wire.identity {
Some(identity) => identity,
None if wire.name.is_some() => {
return Err(serde::de::Error::custom(OUTDATED_CLIENT_MESSAGE));
}
None => return Err(serde::de::Error::missing_field("identity")),
};
Ok(DeckCard {
identity,
rules: wire.rules,
uris: wire.uris,
all_parts: wire.all_parts,
})
}
}
#[derive(Debug, Clone, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct DeckLabel {
pub name: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub color: Option<String>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub enum DeckFormat {
Standard,
Pioneer,
Modern,
Legacy,
Vintage,
Pauper,
Commander,
Brawl,
Oathbreaker,
Draft,
Sealed,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "deck/index.ts")]
pub struct Deck {
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub version: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub id: Option<String>,
pub name: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub description: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub color: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub format: Option<DeckFormat>,
#[serde(default)]
pub cards: Vec<DeckCard>,
#[serde(default)]
pub sideboard: Vec<DeckCard>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub attractions: Option<Vec<DeckCard>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub contraptions: Option<Vec<DeckCard>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub schemes: Option<Vec<DeckCard>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub planes: Option<Vec<DeckCard>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub commanders: Option<Vec<DeckCard>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub companion: Option<DeckCard>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub maybeboard: Option<Vec<DeckCard>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub draft: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub labels: Option<Vec<DeckLabel>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub cover_card_name: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub cover_card_face: Option<u8>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub playmat: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub playmat_settings: Option<PlaymatSettings>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional, type = "Record<string, { x: number; y: number }>")]
pub stack_positions: Option<serde_json::Value>,
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
pub tokens: Option<Vec<DeckCard>>,
}
pub fn deck_fingerprint(deck: &Deck) -> String {
let mut hasher = Sha256::new();
update_fingerprint(&mut hasher, &deck.name);
update_fingerprint(
&mut hasher,
&serde_json::to_string(&deck.format).unwrap_or_default(),
);
let mut cards = Vec::new();
cards.extend(deck.cards.iter().map(|card| ("main", card)));
cards.extend(deck.sideboard.iter().map(|card| ("sideboard", card)));
cards.extend(
deck.attractions
.iter()
.flatten()
.map(|card| ("attraction", card)),
);
cards.extend(
deck.contraptions
.iter()
.flatten()
.map(|card| ("contraption", card)),
);
cards.extend(deck.schemes.iter().flatten().map(|card| ("scheme", card)));
cards.extend(deck.planes.iter().flatten().map(|card| ("plane", card)));
cards.extend(
deck.commanders
.iter()
.flatten()
.map(|card| ("commander", card)),
);
cards.extend(deck.companion.iter().map(|card| ("companion", card)));
cards.sort_by(|(left_section, left), (right_section, right)| {
(
left_section,
&left.identity.name,
&left.identity.set_code,
&left.identity.card_number,
)
.cmp(&(
right_section,
&right.identity.name,
&right.identity.set_code,
&right.identity.card_number,
))
});
for (section, card) in cards {
update_fingerprint(&mut hasher, section);
update_fingerprint(&mut hasher, &card.identity.name);
update_fingerprint(&mut hasher, &card.identity.set_code);
update_fingerprint(&mut hasher, &card.identity.card_number);
}
let digest = hasher.finalize();
let mut fingerprint = String::with_capacity(digest.len() * 2);
for byte in digest {
let _ = write!(fingerprint, "{byte:02x}");
}
fingerprint
}
fn update_fingerprint(hasher: &mut Sha256, value: &str) {
hasher.update((value.len() as u64).to_le_bytes());
hasher.update(value.as_bytes());
}