use super::{resolve_defined_player, resolve_numeric_svar, EffectContext};
use crate::parsing::keys;
use crate::phase::ExtraTurn;
use crate::spellability::SpellAbility;
#[manabrew_engine_macros::spell_effect(AddTurnEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let controller = sa.activating_player;
let num_turns = resolve_numeric_svar(ctx.game, sa, keys::NUM_TURNS, 1);
let skip_untap = sa.ir.skip_untap;
let defined = sa.defined().unwrap_or("You");
let target = resolve_defined_player(defined, controller, ctx.game).unwrap_or(controller);
if !ctx.game.player(target).is_alive() {
return;
}
for _ in 0..num_turns {
let mut et = ExtraTurn::new(target);
et.set_skip_untap(skip_untap);
ctx.game.extra_turns.push_back(et);
}
}
pub fn create_cant_set_schemes_in_motion_effect(ctx: &mut EffectContext, sa: &SpellAbility) {
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
let source_id = match sa.source {
Some(id) => id,
None => return,
};
let controller = sa.activating_player;
let card_name = ctx.game.card(source_id).card_name.clone();
let effect_card = crate::card::Card::new(
crate::ids::CardId(0),
format!("{}'s Effect", card_name),
controller,
CardTypeLine::default(),
ManaCost::no_cost(),
ColorSet::COLORLESS,
None,
None,
vec![],
vec![],
);
let effect_id = ctx.game.create_card(effect_card);
ctx.game.card_mut(effect_id).set_s_var(
"ReplacementEffect",
"Event$ SetInMotion | EffectZone$ Command | Layer$ CantHappen | Description$ Schemes can't be set in Motion".to_string(),
);
ctx.game.move_card(effect_id, ZoneType::Command, controller);
ctx.game
.card_mut(effect_id)
.set_s_var("ExileAtEndOfTurn", "True".to_string());
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
#[test]
fn add_turn_queues_extra_turns() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let sa = SpellAbility::new_simple(None, p0, "SP$ AddTurn | Defined$ You | NumTurns$ 2");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::AddTurnEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.extra_turns.len(), 2);
assert_eq!(ctx.game.extra_turns[0].player, p0);
assert_eq!(ctx.game.extra_turns[1].player, p0);
}
#[test]
fn add_turn_default_one() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let sa = SpellAbility::new_simple(None, p0, "SP$ AddTurn | Defined$ You");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::AddTurnEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.extra_turns.len(), 1);
assert_eq!(ctx.game.extra_turns[0].player, p0);
assert!(!ctx.game.extra_turns[0].skip_untap);
}
}