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// Copyright © 2026 Mikhail Hogrefe
//
// Uses code adopted from the GNU MPFR Library.
//
// Copyright © 1999-2024 Free Software Foundation, Inc.
//
// Contributed by the AriC and Caramba projects, INRIA.
//
// Uses code adopted from the GNU MP Library.
//
// Copyright © 1991-2018 Free Software Foundation, Inc.
//
// This file is part of Malachite.
//
// Malachite is free software: you can redistribute it and/or modify it under the terms of the GNU
// Lesser General Public License (LGPL) as published by the Free Software Foundation; either version
// 3 of the License, or (at your option) any later version. See <https://www.gnu.org/licenses/>.
use crate::natural::InnerNatural::{Large, Small};
use crate::natural::arithmetic::add::{
limbs_slice_add_limb_in_place, limbs_slice_add_same_length_in_place_left,
};
use crate::natural::arithmetic::div_mod::{div_mod_by_preinversion, limbs_invert_limb};
use crate::natural::arithmetic::float_div::{
Cleanup, MPFR_DIV_THRESHOLD, limbs_div_helper, limbs_float_div_high,
limbs_float_div_high_scratch_len,
};
use crate::natural::arithmetic::mul::{limbs_mul_to_out, limbs_mul_to_out_scratch_len};
use crate::natural::arithmetic::shr::limbs_slice_shr_in_place;
use crate::natural::arithmetic::sub::{
limbs_sub_limb_in_place, limbs_sub_same_length_in_place_left,
};
use crate::natural::comparison::cmp::limbs_cmp_same_length;
use crate::natural::{LIMB_HIGH_BIT, Natural, bit_to_limb_count_ceiling};
use crate::platform::{DoubleLimb, Limb};
use alloc::vec::Vec;
use core::cmp::Ordering::{self, *};
use malachite_base::fail_on_untested_path;
use malachite_base::num::arithmetic::traits::{
NegModPowerOf2, OverflowingAddAssign, OverflowingNegAssign, Parity, PowerOf2,
WrappingAddAssign, WrappingNegAssign, WrappingSubAssign, XMulYToZZ, XXSubYYToZZ,
};
use malachite_base::num::basic::integers::PrimitiveInt;
use malachite_base::num::conversion::traits::WrappingFrom;
use malachite_base::rounding_modes::RoundingMode::{self, *};
use malachite_base::slices::slice_test_zero;
const TWICE_WIDTH: u64 = Limb::WIDTH * 2;
// This is mpfr_div from div.c, MPFR 4.3.0, specialized for reciprocation.
pub fn reciprocal_float_significand_in_place(
x: &mut Natural,
x_prec: u64,
out_prec: u64,
rm: RoundingMode,
) -> (u64, Ordering) {
if out_prec == x_prec
&& let Some((increment_exp, o)) =
reciprocal_float_significand_in_place_same_prec(x, out_prec, rm)
{
return (u64::from(increment_exp), o);
}
match &mut *x {
Natural(Small(small_x)) => {
let (qs, exp_offset, o) = reciprocal_float_significand_short(*small_x, out_prec, rm);
*x = Natural::from_owned_limbs_asc(qs);
(exp_offset, o)
}
Natural(Large(xs)) => {
let (out, exp_offset, o) = reciprocal_float_significand_general(xs, out_prec, rm);
*x = Natural::from_owned_limbs_asc(out);
(exp_offset, o)
}
}
}
// This is mpfr_div from div.c, MPFR 4.3.0, specialized for reciprocation.
pub fn reciprocal_float_significand_ref(
x: &Natural,
x_prec: u64,
out_prec: u64,
rm: RoundingMode,
) -> (Natural, u64, Ordering) {
if out_prec == x_prec
&& let Some((reciprocal, increment_exp, o)) =
reciprocal_float_significand_same_prec_ref(x, out_prec, rm)
{
return (reciprocal, u64::from(increment_exp), o);
}
match x {
Natural(Small(small_x)) => {
let (qs, exp_offset, o) = reciprocal_float_significand_short(*small_x, out_prec, rm);
(Natural::from_owned_limbs_asc(qs), exp_offset, o)
}
Natural(Large(xs)) => {
let mut xs = xs.clone();
let (qs, exp_offset, o) = reciprocal_float_significand_general(&mut xs, out_prec, rm);
(Natural::from_owned_limbs_asc(qs), exp_offset, o)
}
}
}
fn reciprocal_float_significand_in_place_same_prec(
x: &mut Natural,
prec: u64,
rm: RoundingMode,
) -> Option<(bool, Ordering)> {
match x {
Natural(Small(x)) => {
let (reciprocal, increment_exp, o) = if prec == Limb::WIDTH {
reciprocal_float_significand_same_prec_w(*x, rm)
} else {
reciprocal_float_significand_same_prec_lt_w(*x, prec, rm)
};
*x = reciprocal;
Some((increment_exp, o))
}
Natural(Large(xs)) => match xs.as_mut_slice() {
[x_0, x_1] if prec != TWICE_WIDTH => {
let (reciprocal_0, reciprocal_1, increment_exp, o) =
reciprocal_float_significand_same_prec_gt_w_lt_2w(*x_0, *x_1, prec, rm);
*x_0 = reciprocal_0;
*x_1 = reciprocal_1;
Some((increment_exp, o))
}
_ => None,
},
}
}
fn reciprocal_float_significand_same_prec_ref(
x: &Natural,
prec: u64,
rm: RoundingMode,
) -> Option<(Natural, bool, Ordering)> {
match x {
Natural(Small(x)) => {
let (reciprocal, increment_exp, o) = if prec == Limb::WIDTH {
reciprocal_float_significand_same_prec_w(*x, rm)
} else {
reciprocal_float_significand_same_prec_lt_w(*x, prec, rm)
};
Some((Natural(Small(reciprocal)), increment_exp, o))
}
Natural(Large(xs)) => match xs.as_slice() {
[x_0, x_1] if prec != TWICE_WIDTH => {
let (reciprocal_0, reciprocal_1, increment_exp, o) =
reciprocal_float_significand_same_prec_gt_w_lt_2w(*x_0, *x_1, prec, rm);
Some((
Natural(Large(vec![reciprocal_0, reciprocal_1])),
increment_exp,
o,
))
}
_ => None,
},
}
}
// x cannot be equal to `2 ^ (WIDTH - 1)`.
//
// This is mpfr_div_1 from mul.c, MPFR 4.3.0, specialized for reciprocation.
fn reciprocal_float_significand_same_prec_lt_w(
x: Limb,
prec: u64,
rm: RoundingMode,
) -> (Limb, bool, Ordering) {
let shift = Limb::WIDTH - prec;
let shift_bit = Limb::power_of_2(shift);
let half_shift_bit = shift_bit >> 1;
let mask = shift_bit - 1;
// First try with an approximate reciprocal.
let q = LIMB_HIGH_BIT | (limbs_invert_limb::<DoubleLimb, Limb>(x) >> 1);
// round_bit does not exceed the true reciprocal floor(LIMB_HIGH_BIT * 2 ^ WIDTH / x), with
// error at most 2, which means the rational reciprocal q satisfies round_bit <= q < round_bit +
// 3. We can round correctly except when the last shift - 1 bits of q0 are 000..000 or 111..111
// or 111..110.
let (round_bit, sticky_bit) = if (q + 2) & (mask >> 1) > 2 {
// result cannot be exact in this case
(q & half_shift_bit, 1)
} else {
let (mut hi, mut lo) = Limb::x_mul_y_to_zz(q, x);
assert!(hi < LIMB_HIGH_BIT || (hi == LIMB_HIGH_BIT && lo == 0));
// subtract {hi, lo} from {LIMB_HIGH_BIT, 0}
(hi, lo) = Limb::xx_sub_yy_to_zz(LIMB_HIGH_BIT, 0, hi, lo);
assert!(hi == 0 && lo < x);
(q & half_shift_bit, lo | (q & (mask >> 1)))
};
let reciprocal = (LIMB_HIGH_BIT | q) & !mask;
match rm {
Exact => panic!("Inexact float reciprocation"),
Nearest => {
if round_bit == 0 || sticky_bit == 0 && reciprocal & shift_bit == 0 {
(reciprocal, false, Less)
} else {
(reciprocal.wrapping_add(shift_bit), false, Greater)
}
}
Floor | Down => (reciprocal, false, Less),
Ceiling | Up => (reciprocal.wrapping_add(shift_bit), false, Greater),
}
}
// x cannot be equal to `2 ^ (WIDTH - 1)`.
fn reciprocal_float_significand_same_prec_w(x: Limb, rm: RoundingMode) -> (Limb, bool, Ordering) {
// First compute an approximate reciprocal.
let q = LIMB_HIGH_BIT | (limbs_invert_limb::<DoubleLimb, Limb>(x) >> 1);
// round_bit does not exceed the true reciprocal floor(2 ^ WIDTH / x), with error at most 2,
// which means the rational reciprocal q satisfies round_bit <= q < round_bit + 3, thus the true
// reciprocal is round_bit, round_bit + 1 or round_bit + 2.
let (mut hi, mut lo) = Limb::x_mul_y_to_zz(q, x);
assert!(hi < LIMB_HIGH_BIT || (hi == LIMB_HIGH_BIT && lo == 0));
// subtract {hi, lo} from {LIMB_HIGH_BIT, 0}
(hi, lo) = Limb::xx_sub_yy_to_zz(LIMB_HIGH_BIT, 0, hi, lo);
assert!(hi == 0 && lo < x);
// now (LIMB_HIGH_BIT - extra * x) * 2 ^ WIDTH = q * x + lo with 0 <= lo < x
//
// If !increment_exp, the reciprocal is q0, the round bit is 1 if l >= x0 / 2, and sticky_bit
// are the remaining bits from l. If increment_exp, the reciprocal is LIMB_HIGH_BIT + (q >> 1),
// the round bit is the least significant bit of q, and sticky_bit is lo.
//
// If "2 * lo < lo", then there is a carry in 2 * lo, thus 2 * lo > x. Otherwise if there is no
// carry, we check whether 2 * lo >= y0.
let two_lo = lo << 1;
let round_bit = (two_lo < lo) || (two_lo >= x);
let mut reciprocal = q;
let sticky_bit = if round_bit {
two_lo.wrapping_sub(x)
} else {
lo
};
match rm {
Exact => panic!("Inexact float reciprocation"),
Nearest => {
if !round_bit || sticky_bit == 0 && reciprocal.even() {
(reciprocal, false, Less)
} else {
reciprocal.wrapping_add_assign(1);
(reciprocal, false, Greater)
}
}
Floor | Down => (reciprocal, false, Less),
Ceiling | Up => {
reciprocal.wrapping_add_assign(1);
(reciprocal, false, Greater)
}
}
}
// Given (B << WIDTH) < x = x_1 * B + x_0 with x normalized (high bit of x_1 set), put in q = Q1
// * B + Q0 an approximation of floor(B ^ 2 / x), with: B = 2 ^ WIDTH and q <= floor(B ^ 2 /
// x) <= q + 21.
//
// This is mpfr_div2_approx from div.c, MPFR 4.3.0, where Q0 and Q1 are returned, specialized for
// reciprocation.
fn reciprocal_float_2_approx(x_1: Limb, x_0: Limb) -> (Limb, Limb) {
// First compute an approximation of q_1, using a lower approximation of B ^ 2 / (x_1 + 1) - B
let inv = if x_1 == Limb::MAX {
0
} else {
limbs_invert_limb::<DoubleLimb, Limb>(x_1 + 1)
};
// Now inv <= B ^ 2 / (x_1 + 1) - B.
let mut q_1 = LIMB_HIGH_BIT | (inv >> 1);
// Now q_1 <= x_1 * B / (x_1 + 1) < (x_1 * B + x_0) * B / (x_1 * B + x_0).
//
// Compute q_1 * (x_1 * B + x_0) into r_1 : r_0 : xx and subtract from u_1 : x_0 : 0.
let (mut r_1, mut r_0) = Limb::x_mul_y_to_zz(q_1, x_1);
let (xx, yy) = Limb::x_mul_y_to_zz(q_1, x_0);
if r_0.overflowing_add_assign(xx) {
r_1.wrapping_add_assign(1);
}
// We ignore yy below, but first increment r_0, to ensure we get a lower approximation of the
// remainder.
if yy != 0 {
r_0.wrapping_add_assign(1);
}
if r_0 == 0 && yy != 0 {
r_1.wrapping_add_assign(1);
}
r_1 = LIMB_HIGH_BIT.wrapping_sub(r_1);
let carry;
(r_0, carry) = r_0.overflowing_neg();
if carry {
r_1.wrapping_sub_assign(1);
}
// r_1 : r_0 should be non-negative.
assert!(!r_1.get_highest_bit());
// The second reciprocal limb is approximated by (r_1 * B ^ 2 + r_0 * B) / x_1, and since (B +
// inv) / B approximates B / x_1, this is in turn approximated by (r * B + r_0) * (B + inv) / B
// = r_1 * B * r_1 * inv + r_0 + (r0 * inv / B).
q_1.wrapping_add_assign(r_1);
// Add floor(r_0 * inv / B) to q_0.
if r_0.overflowing_add_assign(Limb::wrapping_from(
(DoubleLimb::from(r_0) * DoubleLimb::from(inv)) >> Limb::WIDTH,
)) {
q_1.wrapping_add_assign(1);
}
assert!(r_1 <= 4);
for _ in 0..r_1 {
if r_0.overflowing_add_assign(inv) {
q_1.wrapping_add_assign(1);
}
}
(q_1, r_0)
}
// [x_0, x_1] cannot be equal to `2 ^ (2 * WIDTH - 1)`.
//
// This is mpfr_div_2 from div.c, MPFR 4.3.0, where Q0 and Q1 are returned, specialized for
// reciprocation.
fn reciprocal_float_significand_same_prec_gt_w_lt_2w(
x_0: Limb,
x_1: Limb,
prec: u64,
rm: RoundingMode,
) -> (Limb, Limb, bool, Ordering) {
let shift = TWICE_WIDTH - prec;
let shift_bit = Limb::power_of_2(shift);
let mask = shift_bit - 1;
assert!(LIMB_HIGH_BIT < x_1 || (LIMB_HIGH_BIT == x_1 && x_0 != 0));
let (mut q_1, mut q_0) = reciprocal_float_2_approx(x_1, x_0);
// We know q1 * B + q0 is smaller or equal to the exact reciprocal, with difference at most 21.
let mut sticky_bit = if (q_0.wrapping_add(21)) & (mask >> 1) > 21 {
// The result is not exact when we can round with an approximation.
1
} else {
// We know q_1 : q_0 is a good-enough approximation, so use it!
//
// Since we know the difference should be at most 21 * (x_1 : x_0) after the subtraction
// below, thus at most 21 * 2 ^ 128, it suffices to compute the lower 3 limbs of (q_1 : q_0)
// * (x_1 : x_0).
let (mut s_1, mut s_0) = Limb::x_mul_y_to_zz(q_0, x_0);
let (mut s_2, mut lo) = Limb::x_mul_y_to_zz(q_0, x_1);
if s_1.overflowing_add_assign(lo) {
s_2.wrapping_add_assign(1);
}
let hi;
(hi, lo) = Limb::x_mul_y_to_zz(q_1, x_0);
s_2.wrapping_add_assign(hi);
if s_1.overflowing_add_assign(lo) {
s_2.wrapping_add_assign(1);
}
s_2.wrapping_add_assign(q_1.wrapping_mul(x_1));
// Subtract s_2 : s_1 : s_0 from 0 : 0 : 0, with result in s_2 : s_1 : s_0.
s_2.wrapping_neg_assign();
// Now negate s_1 : s_0.
s_1.wrapping_neg_assign();
if s_0.overflowing_neg_assign() {
s_1.wrapping_sub_assign(1);
}
// There is a borrow in s_2 when s_0 and s_1 are not both zero.
if s_1 != 0 || s_0 != 0 {
s_2.wrapping_sub_assign(1);
}
while s_2 > 0 || s_1 > x_1 || s_1 == x_1 && s_0 >= x_0 {
// Add 1 to q_1 : q_0.
if q_0.overflowing_add_assign(1) {
q_1.wrapping_add_assign(1);
}
// Subtract x_1 : x_0 to s_2 : s_1 : s_0
if s_1 < x_1 || s_1 == x_1 && s_0 < x_0 {
s_2.wrapping_sub_assign(1);
}
(s_1, s_0) = Limb::xx_sub_yy_to_zz(s_1, s_0, x_1, x_0);
}
s_1 | s_0
};
let round_bit = q_0 & (shift_bit >> 1);
sticky_bit |= (q_0 & mask) ^ round_bit;
let mut z_1 = q_1;
let mut z_0 = q_0 & !mask;
match rm {
Exact => panic!("Inexact float reciprocation"),
Nearest => {
if round_bit == 0 || sticky_bit == 0 && z_0 & shift_bit == 0 {
(z_0, z_1, false, Less)
} else if z_0.overflowing_add_assign(shift_bit) && z_1.overflowing_add_assign(1) {
(z_0, LIMB_HIGH_BIT, false, Greater)
} else {
(z_0, z_1, false, Greater)
}
}
Floor | Down => (z_0, z_1, false, Less),
Ceiling | Up => {
if z_0.overflowing_add_assign(shift_bit) && z_1.overflowing_add_assign(1) {
(z_0, LIMB_HIGH_BIT, false, Greater)
} else {
(z_0, z_1, false, Greater)
}
}
}
}
// This is mpfr_div_ui from div_ui.c, MPFR 4.3.0, specialized for reciprocation.
fn reciprocal_float_significand_short(
y: Limb,
prec: u64,
rm: RoundingMode,
) -> (Vec<Limb>, u64, Ordering) {
let out_len = bit_to_limb_count_ceiling(prec);
let mut out = vec![0; out_len + 1];
let (exp_offset, o) = reciprocal_float_significand_short_to_out(&mut out, y, prec, rm);
out.truncate(out_len);
(out, exp_offset, o)
}
fn limbs_reciprocal_limb_to_out_mod_with_fraction(
out: &mut [Limb],
fraction_len: usize,
d: Limb,
) -> Limb {
assert_ne!(d, 0);
let len = fraction_len.checked_add(1).unwrap();
assert_ne!(len, 0);
let out = &mut out[..len];
assert!(d.get_highest_bit());
let (out_last, out_init) = out.split_last_mut().unwrap();
*out_last = 0;
// Multiply-by-inverse, divisor already normalized.
let d_inv = limbs_invert_limb::<DoubleLimb, Limb>(d);
let mut r = LIMB_HIGH_BIT;
for out_q in out_init[..fraction_len].iter_mut().rev() {
(*out_q, r) = div_mod_by_preinversion(r, 0, d, d_inv);
}
r
}
// y cannot be a power of 2.
//
// This is mpfr_div_ui from div_ui.c, MPFR 4.3.0, specialized for reciprocation.
fn reciprocal_float_significand_short_to_out(
out: &mut [Limb],
y: Limb,
prec: u64,
rm: RoundingMode,
) -> (u64, Ordering) {
let diff = out.len().abs_diff(1);
// We need to store out_len + 1 = 1 + diff limbs of the reciprocal. used the entire dividend
//
// X = ({scratch, 1 + diff} * y + c) * B ^ (-diff} = ({scratch, out_len + 1} * y + c) * B ^
// (-dif)
let c = limbs_reciprocal_limb_to_out_mod_with_fraction(out, diff, y);
// Let r = {xp, -diff} / B ^ (-diff) if diff < 0, r = 0 otherwise; 0 <= r < 1.
//
// Then X = ({scratch, out_len + 1} * y + c + r) * B ^ (-dif). x / y = (X / y) * B ^ (-1) * 2 ^
// exp = ({scratch, out_len + 1} + (c + r) / y) * B ^ (-(out_len + 1)) * 2 ^ exp where 0 <= (c +
// r) / y < 1.
//
// sticky_bit != 0 iff r != 0
//
// If the highest limb of the result is 0 (xs[0] < y), remove it. Otherwise, compute the left
// shift to be performed to normalize. In the latter case, we discard some low bits computed.
// They contain information useful for the rounding, hence the updating of middle and inexact.
let shift = prec.neg_mod_power_of_2(Limb::LOG_WIDTH);
let shift_bit = Limb::power_of_2(shift);
let shift_mask = shift_bit - 1;
let out_head = out[0];
// round bit is 1 iff (c + r) / u >= 1/2
let (mut exp_offset, round_bit, sticky_bit) = if shift == 0 {
// In this case scratch[out_len] = 0 and shift = 0, the round bit is not in {scratch,
// out_len + 1}. It is 1 iff 2 * (c + r) - y >= 0. This means that in some cases, we should
// look at the most significant bit of r.
if c >= y - c {
// i.e. 2 * c >= y: round bit is always 1
//
// The sticky bit is 1 unless 2 * c - y = 0 and r = 0.
(0, 1, (c << 1).wrapping_sub(y))
} else {
// 2 * c < y
//
// The round bit is 1 iff r >= 1 / 2 and 2 * (c + 1 / 2) = y.
//
// If round_bit is set, we need to recompute sticky_bit, since it might have taken into
// account the most-significant bit of xs[-diff - 1].
(0, 0, c)
}
} else {
// round bit is in scratch[0]
(
0,
out_head & (shift_bit >> 1),
(out_head & (shift_mask >> 1)) | c,
)
};
// Clear the lowest `shift` bits
out[0] &= !shift_mask;
let (_, out) = out.split_last_mut().unwrap();
match rm {
Exact => panic!("Inexact float reciprocation"),
Nearest => {
if round_bit == 0 || sticky_bit == 0 && out[0] & shift_bit == 0 {
(exp_offset, Less)
} else {
if limbs_slice_add_limb_in_place(out, shift_bit) {
exp_offset += 1;
*out.last_mut().unwrap() = LIMB_HIGH_BIT;
}
(exp_offset, Greater)
}
}
Floor | Down => (exp_offset, Less),
Ceiling | Up => {
if limbs_slice_add_limb_in_place(out, shift_bit) {
exp_offset += 1;
*out.last_mut().unwrap() = LIMB_HIGH_BIT;
}
(exp_offset, Greater)
}
}
}
#[inline]
fn reciprocal_float_significand_general(
ys: &mut [Limb],
prec: u64,
rm: RoundingMode,
) -> (Vec<Limb>, u64, Ordering) {
let mut out = vec![0; bit_to_limb_count_ceiling(prec)];
let (exp_offset, o) = reciprocal_float_significand_general_to_out(&mut out, ys, prec, rm);
(out, exp_offset, o)
}
// TODO special case qs == ds
//
// This is mpfr_div from div.c, MPFR 4.2.0, skipping over various special cases, specialized for
// reciprocation.
fn reciprocal_float_significand_general_to_out(
qs: &mut [Limb],
ds: &mut [Limb],
prec: u64,
rm: RoundingMode,
) -> (u64, Ordering) {
let ds_len = ds.len();
let qs_len = bit_to_limb_count_ceiling(prec);
let qs = &mut qs[..qs_len];
// Determine if an extra bit comes from the division, i.e. if the significand of X (as a
// fraction in [1/2, 1) ) is larger than that of Y
let ds_last = *ds.last().unwrap();
let extra_bit = if ds_last == LIMB_HIGH_BIT {
// k = 0: no more dividend limb
slice_test_zero(&ds[..ds_len - 1])
} else {
LIMB_HIGH_BIT > ds_last
};
let mut exp_offset = u64::from(extra_bit);
// shift is the number of zero bits in the low limb of the reciprocal
let shift = prec.neg_mod_power_of_2(Limb::LOG_WIDTH);
let mut shift_bit = Limb::power_of_2(shift);
let shift_mask = shift_bit - 1;
let mut ys_vec;
let mut ys: &mut [Limb];
// We first try Mulders' short division (for large operands)
if qs_len >= MPFR_DIV_THRESHOLD && ds_len >= MPFR_DIV_THRESHOLD {
// We will perform a short (2 * n) / n division
let n = qs_len + 1;
let two_n = n << 1;
// since Mulders' short division clobbers the dividend, we have to copy it
let mut xs = vec![0; two_n];
// zero-pad the dividend
*xs.last_mut().unwrap() = LIMB_HIGH_BIT;
if ds_len >= n {
// truncate the divisor
ys = &mut ds[ds_len - n..];
} else {
// zero-pad the divisor
ys_vec = vec![0; n];
ys = &mut ys_vec;
ys[n - ds_len..].copy_from_slice(ds);
}
// Since n = qs_len + 1, we have n >= 2 here.
let mut scratch = vec![0; n + limbs_float_div_high_scratch_len(n)];
let (qs_2, scratch) = scratch.split_at_mut(n);
let q_high = limbs_float_div_high(qs_2, &mut xs, &ys[..n], scratch);
// In all cases, the error is at most (2 * n + 2) ulps on q_high * B ^ n + {qs_2, n}.
//
// If rm == Nearest, we need to be able to round with a directed rounding and one more bit.
if q_high {
let qs_2_lo = &mut qs_2[..n];
limbs_slice_shr_in_place(qs_2_lo, 1);
*qs_2_lo.last_mut().unwrap() |= LIMB_HIGH_BIT;
// round_helper_2 would always return false, so no need to call it
}
}
// Mulders' short division failed: we revert to integer division
let mut qs_2_vec = vec![];
let mut qs_2: &mut [Limb] = if rm == Nearest && shift == 0 {
// We compute the reciprocal with one more limb, in order to get the round bit in the
// reciprocal, and the remainder only contains sticky bits. Need to allocate memory for the
// reciprocal
qs_2_vec = vec![0; qs_len + 1];
&mut qs_2_vec
} else {
qs // directly put the reciprocal in the destination
};
let qs_2_len = qs_2.len();
let two_qs_2_len = qs_2_len << 1;
// prepare the dividend
let mut xs = vec![0; two_qs_2_len];
// use the full dividend
xs[two_qs_2_len - 1] = if extra_bit {
LIMB_HIGH_BIT >> 1
} else {
LIMB_HIGH_BIT
};
// Prepare the divisor
let (mut k, sticky_y) = if ds_len >= qs_2_len {
let k = ds_len - qs_2_len;
let sy = !slice_test_zero(&ds[..k]);
ys = &mut ds[k..]; // avoid copying the divisor
(0, sy)
} else {
// ds_len < qs_2_len: small divisor case
ys = ds;
(qs_2_len - ds_len, false)
};
// If Mulders' short division failed, we revert to division with remainder.
let mut q_high = limbs_div_helper(qs_2, &mut xs[k..], &ys[..qs_2_len - k]);
k = qs_2_len;
let sticky_x = !slice_test_zero(&xs[..k]);
let mut sticky_bit = Limb::from(sticky_x | sticky_y);
// now sticky_bit is non-zero iff one of the following holds:
// - the truncated part of u is non-zero
// - the truncated part of v is non-zero
// - the remainder from division is non-zero
let (mut sticky_3, shift_2) = if qs_2_len == qs_len {
// does nothing when shift = 0
(qs_2[0] & shift_mask, shift)
} else {
// qs_2_len = qs_len + 1: only happens when rm == Nearest and shift = 0
qs.copy_from_slice(&qs_2_vec[1..=qs_len]);
qs_2 = &mut qs_2_vec;
(qs_2[0], Limb::WIDTH)
};
qs_2[0] ^= sticky_3;
// sticky_3 contains the truncated bits from the reciprocal, including the round bit, and 1 <=
// shift_2 <= WIDTH is the number of bits in sticky_3 to round, we distinguish two cases:
// - ds_len <= qs_2_len: we used the full divisor
// - ds_len > qs_2_len: the divisor was truncated
let mut inex = Greater;
let mut round_bit = 0;
let mut cleanup = Cleanup::None;
if ds_len <= qs_2_len {
// use the full divisor
sticky_bit = if rm == Nearest {
round_bit = sticky_3 & Limb::power_of_2(shift_2 - 1);
(sticky_3 ^ round_bit) | Limb::from(sticky_x)
} else if rm == Exact {
panic!("Inexact float reciprocation");
} else {
1
};
} else {
// ds_len > qs_2_len: need to truncate the divisor
//
// We know the estimated reciprocal is an upper bound of the exact reciprocal (with rounding
// toward zero), with a difference of at most 2 in qs_2[0]. Thus we can round except when
// sticky_3 is 000...000 or 000...001 for directed rounding, and 100...000 or 100...001 for
// rounding to nearest. (For rounding to nearest, we cannot determine the inexact flag for
// 000...000 or 000...001.)
let sticky_3_orig = sticky_3;
if rm == Nearest {
round_bit = sticky_3 & Limb::power_of_2(shift_2 - 1);
sticky_3 ^= round_bit;
}
if sticky_3 > 1 {
sticky_bit = sticky_3;
} else {
// hard case: we have to compare q1 * v0 and r + u0, where q1 * v0 has qs_2_len +
// (ds_len-qs_2_len) = ds_len limbs, and r + u0 has qs_2_len + (usize-2*qs_2_len) =
// usize-qs_2_len limbs
let k = ds_len - qs_2_len;
// sp <- {qs_2, qs_2_len} * {ds, ds_len - qs_2_len}
let mut scratch = vec![0; ds_len + limbs_mul_to_out_scratch_len(qs_2_len, k)];
let (sp, scratch) = scratch.split_at_mut(ds_len);
qs_2[0] ^= sticky_3_orig; // restore original reciprocal
let ds_lo = &ds[..k];
limbs_mul_to_out(sp, qs_2, ds_lo, scratch);
let q_high_2 = if q_high {
limbs_slice_add_same_length_in_place_left(&mut sp[qs_2_len..], ds_lo)
} else {
false
};
qs_2[0] ^= sticky_3_orig;
// restore truncated reciprocal
//
// Compare q_high_2 + {sp, ds_len} to {xs, qs_2_len} + u0
let (sp_lo, sp_hi) = sp.split_at_mut(k);
let mut cmp_s_r = if q_high_2 {
Greater
} else {
limbs_cmp_same_length(sp_hi, &xs[..qs_2_len])
};
if cmp_s_r == Equal {
// compare {sp, k} and u0
cmp_s_r = if slice_test_zero(sp_lo) {
Equal
} else {
Greater
};
}
// now
// - cmp_s_r > 0 if {sp, ds_len} > {xs, qs_2_len} + u0
// - cmp_s_r = 0 if {sp, ds_len} = {xs, qs_2_len} + u0
// - cmp_s_r < 0 if {sp, ds_len} < {xs, qs_2_len} + u0
if cmp_s_r <= Equal {
// reciprocal is in [q1, q1+1)
sticky_bit = if cmp_s_r == Equal { sticky_3 } else { 1 };
} else {
// cmp_s_r > 0, reciprocal is < q1: to determine if it is in [q1 - 2, q1 - 1] or in
// [q1 - 1, q1], we need to subtract the low part u0 of the dividend from q*v0
// subtract u0 >> extra_bit if non-zero
if q_high_2 {
// whatever the value of {ns, m + k}, it will be smaller than q_high_2 + {sp, k}
cmp_s_r = Greater;
} else {
// subtract r
limbs_sub_same_length_in_place_left(sp_hi, &xs[..qs_2_len]);
// now compare {sp, ds_len} to y
cmp_s_r = limbs_cmp_same_length(sp, ds);
}
if cmp_s_r <= Equal {
// q1 - 1 <= x / y < q1
if sticky_3 == 1 {
// q1 - 1 is either representable (directed rounding), or the middle of two
// numbers (nearest)
sticky_bit = Limb::from(cmp_s_r != Equal);
} else if round_bit == 0 {
// round_bit=0, sticky_3=0: q1 - 1 is exact only when sh=0
inex = if cmp_s_r != Equal || shift != 0 {
Less
} else {
Equal
};
cleanup = if rm == Nearest || ((rm == Ceiling || rm == Up) && inex != Equal)
{
inex = Greater;
Cleanup::TruncateCheckQHigh
} else if inex != Equal && rm == Exact {
panic!("Inexact float reciprocation");
} else {
Cleanup::Sub1Ulp
};
} else {
// sticky_3 = 0, round_bit = 1 ==> rounding to nearest
return (exp_offset, cmp_s_r);
}
} else {
// q1 - 2 < x / y < q1 - 1
//
// if rm == Nearest, the result is q1 when q1 - 2 >= q1 - 2 ^ (shift - 1), i.e.
// shift >= 2, otherwise (shift = 1) it is q1 - 2
(inex, cleanup) = if rm == Exact {
panic!("Inexact float reciprocation");
} else if rm == Nearest {
// shift > 0
//
// Case shift = 1: sticky_bit = 0 always, and q1 - round_bit is exactly
// representable, like q1 - round_bit - 2.
// ```
// round_bit action
// 0 subtract two ulps, inex = Less
// 1 truncate, inex = Greater
// ```
//
// Case shift > 1: one ulp is 2 ^ (shift - 1) >= 2
// ```
// round_bit sticky_bit action
// 0 0 truncate, inex = Greater
// 0 1 truncate, inex = Greater
// 1 x truncate, inex = Less
// ```
if shift == 1 {
if round_bit == 0 {
shift_bit = 1;
(Less, Cleanup::Sub2Ulp)
} else {
(Greater, Cleanup::TruncateCheckQHigh)
}
} else {
(
if round_bit == 0 { Greater } else { Less },
Cleanup::TruncateCheckQHigh,
)
}
} else if rm == Floor || rm == Down {
// The result is down(q1 - 2), i.e. subtract one ulp if shift > 0, and two
// ulps if shift = 0
(
Less,
if shift == 0 {
Cleanup::Sub2Ulp
} else {
Cleanup::Sub1Ulp
},
)
} else {
(
Greater,
if shift == 0 {
Cleanup::Sub1Ulp
} else {
Cleanup::TruncateCheckQHigh
},
)
};
}
}
}
}
match cleanup {
Cleanup::None => {
// reciprocal is in [q1, q1 + 1), round_bit is the round_bit (0 for directed rounding)
return if rm == Floor || rm == Down || round_bit == 0 && sticky_bit == 0 {
(
exp_offset,
if round_bit == 0 && sticky_bit == 0 {
Equal
} else {
Less
},
)
} else if rm == Exact {
panic!("Inexact float reciprocation");
} else if rm == Nearest {
// sticky_bit != 0 or round != 0
if round_bit == 0 {
// necessarily sticky_bit != 0
(exp_offset, Less)
} else if sticky_bit != 0 {
if limbs_slice_add_limb_in_place(qs, shift_bit) {
exp_offset += 1;
// else qexp is now incorrect, but one will still get an overflow
*qs.last_mut().unwrap() = LIMB_HIGH_BIT;
}
(exp_offset, Greater)
} else {
fail_on_untested_path(
"div_float_significands_long_by_short, round_bit != 0 && sticky_bit != 0",
);
// round_bit = 1, sticky_bit = 0
if qs[0] & shift_bit == 0 {
(exp_offset, Less)
} else {
if limbs_slice_add_limb_in_place(qs, shift_bit) {
exp_offset += 1;
// else qexp is now incorrect, but one will still get an overflow
*qs.last_mut().unwrap() = LIMB_HIGH_BIT;
}
(exp_offset, Greater)
}
}
} else {
// round away from zero, sticky_bit != 0
if limbs_slice_add_limb_in_place(qs, shift_bit) {
exp_offset += 1;
// else qexp is now incorrect, but one will still get an overflow
*qs.last_mut().unwrap() = LIMB_HIGH_BIT;
}
(exp_offset, Greater)
};
}
Cleanup::Sub1Ulp => {
// we cannot subtract 1 << (shift + 1), since this is undefined for shift = WIDTH
if limbs_sub_limb_in_place(qs, shift_bit) {
q_high = false;
}
}
Cleanup::Sub2Ulp => {
if limbs_sub_limb_in_place(qs, shift_bit) {
q_high = false;
}
if limbs_sub_limb_in_place(qs, shift_bit) {
q_high = false;
}
}
_ => {}
}
if q_high {
exp_offset += 1;
// else qexp is now incorrect, but one will still get an overflow
*qs.last_mut().unwrap() = LIMB_HIGH_BIT;
}
(exp_offset, inex)
}