malachite-float 0.9.2

The arbitrary-precision floating-point type Float, with efficient algorithms partially derived from MPFR.
Documentation
// Copyright © 2026 Mikhail Hogrefe
//
// Uses code adopted from the GNU MPFR Library.
//
//      Copyright 2005-2026 Free Software Foundation, Inc.
//
//      Contributed by the Pascaline and Caramba projects, INRIA.
//
// This file is part of Malachite.
//
// Malachite is free software: you can redistribute it and/or modify it under the terms of the GNU
// Lesser General Public License (LGPL) as published by the Free Software Foundation; either version
// 3 of the License, or (at your option) any later version. See <https://www.gnu.org/licenses/>.

use crate::Float;
use core::cmp::Ordering::{self, *};
use malachite_base::num::arithmetic::traits::PowerOf2;
use malachite_base::num::conversion::traits::ExactFrom;
use malachite_base::rounding_modes::RoundingMode::{self, *};
use malachite_nz::natural::arithmetic::float_extras::float_can_round;

// Steps `y` to the next `prec`-precision value away from zero, like `mpfr_nexttoinf` (note that
// `Float::increment` is not suitable: it does not preserve precision when crossing a power of 2).
// Multiplying by 1 + 2^-(prec+1) yields a value strictly between y and its successor in magnitude
// — including across power-of-2 boundaries — so rounding away from zero produces exactly that
// successor. Overflow produces an infinity.
fn step_away_from_zero(y: Float, prec: u64) -> Float {
    let mult = Float::one_prec(prec + 2)
        .add_prec(Float::power_of_2(-i64::exact_from(prec) - 1), prec + 2)
        .0;
    y.mul_prec_round(mult, prec, Up).0
}

// Steps `y` to the next `prec`-precision value toward zero, like `mpfr_nexttozero`. Multiplying by
// 1 - 2^-(prec+1) yields a value strictly between y and its predecessor in magnitude — including
// across power-of-2 boundaries, where the spacing halves — so rounding toward zero produces
// exactly that predecessor. Underflow produces a zero with y's sign.
fn step_toward_zero(y: Float, prec: u64) -> Float {
    let mult = Float::one_prec(prec + 1)
        .sub_prec(Float::power_of_2(-i64::exact_from(prec) - 1), prec + 1)
        .0;
    y.mul_prec_round(mult, prec, Down).0
}

// Helper for fast rounding when a function's value is known to be very close to its argument (or to
// another easily-computed value). Assuming the true value is f(x) = v + g(x) with |g(x)| <
// 2^(EXP(v) - err), and that f(x) is not exactly representable, tries to determine round(f(x),
// prec, rm) from v alone.
//
// If the error bound is too large to round correctly, returns `None`, and the caller must compute
// f(x) the expensive way. Otherwise, returns the correctly rounded value and the (nonzero) ternary
// value, as an `Ordering`.
//
// `v` must be finite and nonzero. If `dir` is `false`, the error term g(x) brings f(x) toward zero
// (|f(x)| < |v|); if `dir` is `true`, away from zero (|f(x)| > |v|).
//
// # Worst-case complexity
// $T(n) = O(n)$
//
// $M(n) = O(n)$
//
// where $T$ is time, $M$ is additional memory, and $n$ is `v.significant_bits()`.
//
// # Panics
// Panics if `v` is NaN, infinite, or zero, or if `rm` is `Exact` (the result is never exact).
//
// This is equivalent to `mpfr_round_near_x` from `round_near_x.c`, MPFR 4.3.0, where the result is
// returned along with the ternary value, and a `None` return corresponds to a 0 return in C.
pub_crate_test! {float_round_near_x(
    v: &Float,
    err: u64,
    dir: bool,
    prec: u64,
    rm: RoundingMode
) -> Option<(Float, Ordering)> {
    assert_ne!(rm, Exact, "Inexact float_round_near_x");
    let sign = if v > &0u32 { Greater } else { Less };
    let prec_v = v.get_prec().unwrap();
    // First check if we can round. The test is more restrictive than necessary. (The C version
    // calls the raw mpfr_round_p and adds 1 to the precision for Nearest itself; float_can_round is
    // the MPFR_CAN_ROUND macro, which already does that internally.)
    if !(err > prec + 1
        && (err > prec_v || float_can_round(v.significand_ref().unwrap(), err, prec, rm)))
    {
        // If we can't round, the caller must compute the function the expensive way.
        return None;
    }
    // Round v to the target precision. In C this is MPFR_RNDRAW_GEN with a custom halfway-case
    // hook; here, the halfway case is detected separately: v rounds to a tie at `prec` iff it is
    // exactly representable in prec + 1 bits but not in prec bits.
    if rm == Nearest {
        let (y_wide, o_wide) = Float::from_float_prec_round_ref(v, prec + 1, Down);
        if o_wide == Equal {
            let (y_trunc, o_trunc) = Float::from_float_prec_round(y_wide, prec, Down);
            if o_trunc != Equal {
                // Halfway case. Instead of rounding to even, the error direction breaks the tie: if
                // the error is toward zero, the true value is below the midpoint, so truncate;
                // otherwise it is above, so round away from zero.
                return Some(if dir {
                    (step_away_from_zero(y_trunc, prec), sign)
                } else {
                    (y_trunc, sign.reverse())
                });
            }
        }
    }
    let (mut y, mut o) = Float::from_float_prec_round_ref(v, prec, rm);
    // If o == Equal, setting y from v was exact, but the error term hasn't been taken into account
    // yet; the result is still inexact, and some rounding modes require a final nudge.
    if o == Equal {
        if dir {
            // The error term brings f(x) away from zero.
            o = sign.reverse();
            let rounds_away = match rm {
                Floor => sign == Less,
                Ceiling => sign == Greater,
                Up => true,
                _ => false,
            };
            if rounds_away {
                o = sign;
                y = step_away_from_zero(y, prec);
            }
        } else {
            // The error term brings f(x) toward zero.
            o = sign;
            let rounds_to_zero = match rm {
                Floor => sign == Greater,
                Ceiling => sign == Less,
                Down => true,
                _ => false,
            };
            if rounds_to_zero {
                o = sign.reverse();
                y = step_toward_zero(y, prec);
            }
        }
    }
    assert_ne!(o, Equal);
    Some((y, o))
}}