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use geo::{Coordinate, MultiPolygon};
use std::fmt;
#[derive(Debug, Clone)]
pub struct Triangle<U = super::Unit> {
right_angle: bool,
triangle: geo::Triangle<f64>,
inner: U,
}
impl Triangle {
pub fn new(c1: Coordinate<f64>, c2: Coordinate<f64>, c3: Coordinate<f64>) -> Self {
Self {
right_angle: false,
triangle: geo::Triangle(c1, c2, c3),
inner: super::Unit,
}
}
pub fn right_angle(width: f64, height: f64) -> Self {
Self {
right_angle: true,
triangle: geo::Triangle(
Coordinate {
x: -width / 2.,
y: -height / 2.,
},
Coordinate {
x: -width / 2.,
y: height / 2.,
},
Coordinate {
x: width / 2.,
y: height / 2.,
},
),
inner: super::Unit,
}
}
}
impl<U: super::InnerFeature + Clone + std::fmt::Debug> Triangle<U> {
pub fn with_inner(inner: U) -> Self {
let c1: Coordinate<f64> = [-1f64, -1f64].into();
let c2: Coordinate<f64> = [-1f64, 1f64].into();
let c3: Coordinate<f64> = [1f64, 1f64].into();
let triangle = geo::Triangle(c1, c2, c3);
Self {
right_angle: true,
triangle,
inner,
}
}
pub fn dimensions(mut self, center: Coordinate<f64>, width: f64, height: f64) -> Self {
let triangle = geo::Triangle(
center
+ Coordinate {
x: -width / 2.,
y: -height / 2.,
},
center
+ Coordinate {
x: -width / 2.,
y: height / 2.,
},
center
+ Coordinate {
x: width / 2.,
y: height / 2.,
},
);
self.inner.translate(center);
Self {
triangle,
right_angle: true,
inner: self.inner,
}
}
pub fn bounds(mut self, c1: Coordinate<f64>, c2: Coordinate<f64>, c3: Coordinate<f64>) -> Self {
use geo::algorithm::centroid::Centroid;
let triangle = geo::Triangle(c1, c2, c3);
self.inner
.translate(triangle.to_polygon().centroid().unwrap().into());
Self {
triangle,
right_angle: false,
inner: self.inner,
}
}
}
impl<U: super::InnerFeature> fmt::Display for Triangle<U> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"triangle({:?}, U = {})",
self.triangle.to_array(),
self.inner
)
}
}
impl<U: super::InnerFeature + Clone + std::fmt::Debug> super::Feature for Triangle<U> {
fn name(&self) -> &'static str {
"triangle"
}
fn edge_union(&self) -> Option<MultiPolygon<f64>> {
Some(self.triangle.clone().to_polygon().into())
}
fn translate(&mut self, v: Coordinate<f64>) {
use geo::algorithm::translate::Translate;
self.triangle.translate_inplace(v.x, v.y);
self.inner.translate(v);
}
fn interior(&self) -> Vec<super::InnerAtom> {
self.inner.atoms()
}
}