use crate::geometry::{Point, Transform, Transformation, Vector};
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum PathCommand {
MoveTo(Point),
LineTo(Point),
ArcTo(Point, Point, f64, bool, bool),
QuadraticTo(Point, Point),
CubicTo(Point, Point, Point),
Close,
}
impl Transform for PathCommand {
fn transform<T>(self, t: &T) -> PathCommand
where
T: Transformation,
{
match self {
PathCommand::ArcTo(e, r, xr, l, s) => {
let rv = Vector { x: r.x, y: r.y }.transform(t);
let rn = Point { x: rv.x, y: rv. y };
PathCommand::ArcTo(e.transform(t), rn, xr, l, s)
}
PathCommand::MoveTo(p) => PathCommand::MoveTo(p.transform(t)),
PathCommand::LineTo(p) => PathCommand::LineTo(p.transform(t)),
PathCommand::QuadraticTo(p1, p) => {
PathCommand::QuadraticTo(p1.transform(t), p.transform(t))
}
PathCommand::CubicTo(p1, p2, p) => {
PathCommand::CubicTo(p1.transform(t), p2.transform(t), p.transform(t))
}
PathCommand::Close => PathCommand::Close,
}
}
fn transform_mut<T>(&mut self, t: &T)
where
T: Transformation,
{
*self = self.transform(t);
}
}