makepad-rustybuzz 0.8.0

A complete harfbuzz shaping algorithm port to Rust.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
use crate::Face;
use crate::buffer::{Buffer, BufferScratchFlags, GlyphInfo};
use crate::complex::MAX_COMBINING_MARKS;
use crate::plan::ShapePlan;
use crate::unicode::{CharExt, GeneralCategory};

// HIGHLEVEL DESIGN:
//
// This file exports one main function: normalize().
//
// This function closely reflects the Unicode Normalization Algorithm,
// yet it's different.
//
// Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
// The logic however tries to use whatever the font can support.
//
// In general what happens is that: each grapheme is decomposed in a chain
// of 1:2 decompositions, marks reordered, and then recomposed if desired,
// so far it's like Unicode Normalization.  However, the decomposition and
// recomposition only happens if the font supports the resulting characters.
//
// The goals are:
//
//   - Try to render all canonically equivalent strings similarly.  To really
//     achieve this we have to always do the full decomposition and then
//     selectively recompose from there.  It's kinda too expensive though, so
//     we skip some cases.  For example, if composed is desired, we simply
//     don't touch 1-character clusters that are supported by the font, even
//     though their NFC may be different.
//
//   - When a font has a precomposed character for a sequence but the 'ccmp'
//     feature in the font is not adequate, use the precomposed character
//     which typically has better mark positioning.
//
//   - When a font does not support a combining mark, but supports it precomposed
//     with previous base, use that.  This needs the itemizer to have this
//     knowledge too.  We need to provide assistance to the itemizer.
//
//   - When a font does not support a character but supports its canonical
//     decomposition, well, use the decomposition.
//
//   - The complex shapers can customize the compose and decompose functions to
//     offload some of their requirements to the normalizer.  For example, the
//     Indic shaper may want to disallow recomposing of two matras.

pub struct ShapeNormalizeContext<'a> {
    pub plan: &'a ShapePlan,
    pub buffer: &'a mut Buffer,
    pub face: &'a Face<'a>,
    pub decompose: fn(&ShapeNormalizeContext, char) -> Option<(char, char)>,
    pub compose: fn(&ShapeNormalizeContext, char, char) -> Option<char>,
}

#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ShapeNormalizationMode {
    #[allow(dead_code)]
    Decomposed,
    /// Never composes base-to-base.
    ComposedDiacritics,
    /// Always fully decomposes and then recompose back.
    ComposedDiacriticsNoShortCircuit,
    Auto,
}

impl Default for ShapeNormalizationMode {
    fn default() -> Self {
        Self::Auto
    }
}

pub fn normalize(plan: &ShapePlan, face: &Face, buffer: &mut Buffer) {
    if buffer.is_empty() {
        return;
    }

    let mut mode = plan.shaper.normalization_mode;
    if mode == Some(ShapeNormalizationMode::Auto) {
        // https://github.com/harfbuzz/harfbuzz/issues/653#issuecomment-423905920
        // if plan.has_gpos_mark() {
        //     mode = ShapeNormalizationMode::Decomposed;
        // }
        mode = Some(ShapeNormalizationMode::ComposedDiacritics);
    }

    let decompose = plan.shaper.decompose.unwrap_or(|_, ab| crate::unicode::decompose(ab));
    let compose = plan.shaper.compose.unwrap_or(|_, a, b| crate::unicode::compose(a, b));
    let mut ctx = ShapeNormalizeContext { plan, buffer, face, decompose, compose };
    let mut buffer = &mut ctx.buffer;

    let always_short_circuit = mode.is_none();
    let might_short_circuit = always_short_circuit || !matches!(
        mode,
        Some(ShapeNormalizationMode::Decomposed) |
        Some(ShapeNormalizationMode::ComposedDiacriticsNoShortCircuit)
    );

    // We do a fairly straightforward yet custom normalization process in three
    // separate rounds: decompose, reorder, recompose (if desired).  Currently
    // this makes two buffer swaps.  We can make it faster by moving the last
    // two rounds into the inner loop for the first round, but it's more readable
    // this way.

    // First round, decompose
    let mut all_simple = true;
    {
        let count = buffer.len;
        buffer.idx = 0;
        buffer.clear_output();
        loop {
            let mut end = buffer.idx + 1;
            while end < count && !buffer.info[end].is_unicode_mark() {
                end += 1;
            }

            if end < count {
                // Leave one base for the marks to cluster with.
                end -= 1;
            }

            // From idx to end are simple clusters.
            if might_short_circuit {
                let len = end - buffer.idx;
                let mut done = 0;
                while done < len {
                    let cur = buffer.cur_mut(done);
                    cur.set_glyph_index(match face.glyph_index(cur.glyph_id) {
                        Some(glyph_id) => u32::from(glyph_id.0),
                        None => break,
                    });
                    done += 1;
                }
                buffer.next_glyphs(done);
            }

            while buffer.idx < end && buffer.successful {
                decompose_current_character(&mut ctx, might_short_circuit);
                buffer = &mut ctx.buffer;
            }

            if buffer.idx == count || !buffer.successful {
                break;
            }

            all_simple = false;

            // Find all the marks now.
            end = buffer.idx + 1;
            while end < count && buffer.info[end].is_unicode_mark() {
                end += 1;
            }

            // idx to end is one non-simple cluster.
            decompose_multi_char_cluster(&mut ctx, end, always_short_circuit);
            buffer = &mut ctx.buffer;

            if buffer.idx >= count || !buffer.successful {
                break;
            }
        }

        buffer.swap_buffers();
    }

    // Second round, reorder (inplace)
    if !all_simple {
        let count = buffer.len;
        let mut i = 0;
        while i < count {
            if buffer.info[i].modified_combining_class() == 0 {
                i += 1;
                continue;
            }

            let mut end = i + 1;
            while end < count && buffer.info[end].modified_combining_class() != 0 {
                end += 1;
            }

            // We are going to do a O(n^2).  Only do this if the sequence is short.
            if end - i <= MAX_COMBINING_MARKS {
                buffer.sort(i, end, |a, b| a.modified_combining_class() > b.modified_combining_class());

                if let Some(reorder_marks) = ctx.plan.shaper.reorder_marks {
                    reorder_marks(ctx.plan, buffer, i, end);
                }
            }

            i = end + 1;
        }
    }
    if buffer.scratch_flags.contains(BufferScratchFlags::HAS_CGJ) {
        // For all CGJ, check if it prevented any reordering at all.
        // If it did NOT, then make it skippable.
        // https://github.com/harfbuzz/harfbuzz/issues/554
        for i in 1..buffer.len.saturating_sub(1) {
            if buffer.info[i].glyph_id == 0x034F /* CGJ */ {
                let last = buffer.info[i - 1].modified_combining_class();
                let next = buffer.info[i + 1].modified_combining_class();
                if next == 0 || last <= next {
                    buffer.info[i].unhide();
                }
            }
        }
    }

    // Third round, recompose
    if !all_simple && matches!(
        mode,
        Some(ShapeNormalizationMode::ComposedDiacritics) |
        Some(ShapeNormalizationMode::ComposedDiacriticsNoShortCircuit)
    ) {
        // As noted in the comment earlier, we don't try to combine
        // ccc=0 chars with their previous Starter.

        let count = buffer.len;
        let mut starter = 0;
        buffer.clear_output();
        buffer.next_glyph();
        while buffer.idx < count && buffer.successful {
            // We don't try to compose a non-mark character with it's preceding starter.
            // This is both an optimization to avoid trying to compose every two neighboring
            // glyphs in most scripts AND a desired feature for Hangul.  Apparently Hangul
            // fonts are not designed to mix-and-match pre-composed syllables and Jamo.
            let cur = buffer.cur(0);
            if cur.is_unicode_mark() &&
                // If there's anything between the starter and this char, they should have CCC
                // smaller than this character's.
                (starter == buffer.out_len - 1
                    || buffer.prev().modified_combining_class() < cur.modified_combining_class())
            {
                let a = buffer.out_info()[starter].as_char();
                let b = cur.as_char();
                if let Some(composed) = (ctx.compose)(&ctx, a, b) {
                    if let Some(glyph_id) = face.glyph_index(u32::from(composed)) {
                        // Copy to out-buffer.
                        buffer = &mut ctx.buffer;
                        buffer.next_glyph();
                        if !buffer.successful {
                            return;
                        }

                        // Merge and remove the second composable.
                        buffer.merge_out_clusters(starter, buffer.out_len);
                        buffer.out_len -= 1;

                        // Modify starter and carry on.
                        let mut flags = buffer.scratch_flags;
                        let info = &mut buffer.out_info_mut()[starter];
                        info.glyph_id = u32::from(composed);
                        info.set_glyph_index(u32::from(glyph_id.0));
                        info.init_unicode_props(&mut flags);
                        buffer.scratch_flags = flags;

                        continue;
                    }
                }
            }

            // Blocked, or doesn't compose.
            buffer = &mut ctx.buffer;
            buffer.next_glyph();

            if buffer.prev().modified_combining_class() == 0 {
                starter = buffer.out_len - 1;
            }
        }

        buffer.swap_buffers();
    }
}

fn decompose_multi_char_cluster(ctx: &mut ShapeNormalizeContext, end: usize, short_circuit: bool) {
    let mut i = ctx.buffer.idx;
    while i < end && ctx.buffer.successful {
        if ctx.buffer.info[i].as_char().is_variation_selector() {
            handle_variation_selector_cluster(ctx, end, short_circuit);
            return;
        }
        i += 1;
    }

    while ctx.buffer.idx < end && ctx.buffer.successful {
        decompose_current_character(ctx, short_circuit);
    }
}

fn handle_variation_selector_cluster(ctx: &mut ShapeNormalizeContext, end: usize, _: bool) {
    let face = ctx.face;
    let set_glyph = |info: &mut GlyphInfo| {
        if let Some(glyph_id) = face.glyph_index(info.glyph_id) {
            info.set_glyph_index(u32::from(glyph_id.0));
        }
    };

    // TODO: Currently if there's a variation-selector we give-up, it's just too hard.
    let buffer = &mut ctx.buffer;
    while buffer.idx < end - 1 && buffer.successful {
        if buffer.cur(1).as_char().is_variation_selector() {
            if let Some(glyph_id) = face.glyph_variation_index(
                buffer.cur(0).as_char(),
                buffer.cur(1).as_char(),
            ) {
                buffer.cur_mut(0).set_glyph_index(u32::from(glyph_id.0));
                let unicode = buffer.cur(0).glyph_id;
                buffer.replace_glyphs(2, 1, &[unicode]);
            } else {
                // Just pass on the two characters separately, let GSUB do its magic.
                set_glyph(buffer.cur_mut(0));
                buffer.next_glyph();
                set_glyph(buffer.cur_mut(0));
                buffer.next_glyph();
            }

            // Skip any further variation selectors.
            while buffer.idx < end && buffer.cur(0).as_char().is_variation_selector() {
                set_glyph(buffer.cur_mut(0));
                buffer.next_glyph();
            }
        } else {
            set_glyph(buffer.cur_mut(0));
            buffer.next_glyph();
        }
    }

    if ctx.buffer.idx < end {
        set_glyph(ctx.buffer.cur_mut(0));
        ctx.buffer.next_glyph();
    }
}

fn decompose_current_character(ctx: &mut ShapeNormalizeContext, shortest: bool) {
    let u = ctx.buffer.cur(0).as_char();
    let glyph = ctx.face.glyph_index(u32::from(u));

    if !shortest || glyph.is_none() {
        if decompose(ctx, shortest, u) > 0 {
            ctx.buffer.skip_glyph();
            return;
        }
    }

    if let Some(glyph) = glyph {
        ctx.buffer.next_char(u32::from(glyph.0));
        return;
    }

    // Handle space characters.
    if ctx.buffer.cur(0).general_category() == GeneralCategory::SpaceSeparator {
        if let Some(space_type) = u.space_fallback() {
            if let Some(space_glyph) = ctx.face.glyph_index(u32::from(' ')) {
                ctx.buffer.cur_mut(0).set_space_fallback(space_type);
                ctx.buffer.next_char(u32::from(space_glyph.0));
                ctx.buffer.scratch_flags |= BufferScratchFlags::HAS_SPACE_FALLBACK;
                return;
            }
        }
    }

    // U+2011 is the only sensible character that is a no-break version of another character
    // and not a space.  The space ones are handled already.  Handle this lone one.
    if u == '\u{2011}' {
        if let Some(other_glyph) = ctx.face.glyph_index(0x2010) {
            ctx.buffer.next_char(u32::from(other_glyph.0));
            return;
        }
    }

    // Insert a .notdef glyph if decomposition failed.
    ctx.buffer.next_char(0);
}

/// Returns 0 if didn't decompose, number of resulting characters otherwise.
fn decompose(ctx: &mut ShapeNormalizeContext, shortest: bool, ab: char) -> u32 {
    let (a, b) = match (ctx.decompose)(ctx, ab) {
        Some(decomposed) => decomposed,
        _ => return 0,
    };

    let a_glyph = ctx.face.glyph_index(u32::from(a));
    let b_glyph = if b != '\0' {
        match ctx.face.glyph_index(u32::from(b)) {
            Some(glyph_id) => Some(glyph_id),
            None => return 0,
        }
    } else {
        None
    };

    if !shortest || a_glyph.is_none() {
        let ret = decompose(ctx, shortest, a);
        if ret != 0 {
            if let Some(b_glyph) = b_glyph {
                ctx.buffer.output_char(u32::from(b), u32::from(b_glyph.0));
                return ret + 1;
            }
            return ret;
        }
    }

    if let Some(a_glyph) = a_glyph {
        // Output a and b.
        ctx.buffer.output_char(u32::from(a), u32::from(a_glyph.0));
        if let Some(b_glyph) = b_glyph {
            ctx.buffer.output_char(u32::from(b), u32::from(b_glyph.0));
            return 2;
        }
        return 1;
    }

    0
}