[−][src]Struct makepad_render::Cx
Fields
running: bool
counter: usize
platform_type: PlatformType
windows: Vec<CxWindow>
windows_free: Vec<usize>
passes: Vec<CxPass>
passes_free: Vec<usize>
views: Vec<CxView>
views_free: Vec<usize>
fonts: Vec<CxFont>
fonts_atlas: CxFontsAtlas
textures: Vec<CxTexture>
textures_free: Vec<usize>
shaders: Vec<CxShader>
shader_map: HashMap<ShaderGen, usize>
shader_instance_id: usize
str_to_id: RefCell<HashMap<String, usize>>
id_to_str: RefCell<HashMap<usize, String>>
is_in_redraw_cycle: bool
vr_can_present: bool
default_dpi_factor: f32
current_dpi_factor: f32
window_stack: Vec<usize>
pass_stack: Vec<usize>
view_stack: Vec<usize>
turtles: Vec<Turtle>
align_list: Vec<Area>
redraw_child_areas: Vec<Area>
redraw_parent_areas: Vec<Area>
_redraw_child_areas: Vec<Area>
_redraw_parent_areas: Vec<Area>
redraw_id: u64
repaint_id: u64
event_id: u64
timer_id: u64
signal_id: usize
theme_update_id: usize
prev_key_focus: Area
next_key_focus: Area
key_focus: Area
keys_down: Vec<KeyEvent>
debug_area: Area
down_mouse_cursor: Option<MouseCursor>
hover_mouse_cursor: Option<MouseCursor>
captured_fingers: Vec<Area>
finger_tap_count: Vec<(Vec2, f64, u32)>
finger_down_abs_start: Vec<Vec2>
finger_down_rel_start: Vec<Vec2>
finger_over_last_area: Area
_finger_over_last_area: Area
playing_anim_areas: Vec<AnimArea>
ended_anim_areas: Vec<AnimArea>
frame_callbacks: Vec<Area>
_frame_callbacks: Vec<Area>
signals: HashMap<Signal, Vec<StatusId>>
style_base: CxStyle
styles: Vec<CxStyle>
style_map: HashMap<StyleId, usize>
style_stack: Vec<usize>
command_settings: HashMap<CommandId, CxCommandSetting>
panic_now: bool
panic_redraw: bool
live_client: Option<LiveClient>
platform: CxPlatform
Methods
impl Cx
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pub fn begin_style(&mut self, style_id: StyleId)
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pub fn end_style(&mut self)
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pub fn get_mut_style_top(&mut self) -> &mut CxStyle
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impl Cx
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pub fn add_shader(&mut self, sg: ShaderGen, name: &str) -> Shader
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pub fn process_tap_count(&mut self, digit: usize, pos: Vec2, time: f64) -> u32
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pub fn get_dpi_factor_of(&mut self, area: &Area) -> f32
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pub fn get_delegated_dpi_factor(&mut self, pass_id: usize) -> f32
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pub fn compute_passes_to_repaint(
&mut self,
passes_todo: &mut Vec<usize>,
windows_need_repaint: &mut usize
)
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&mut self,
passes_todo: &mut Vec<usize>,
windows_need_repaint: &mut usize
)
pub fn redraw_pass_of(&mut self, area: Area)
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pub fn redraw_pass_and_dep_of_passes(&mut self, pass_id: usize)
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pub fn redraw_pass_and_sub_passes(&mut self, pass_id: usize)
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pub fn redraw_child_area(&mut self, area: Area)
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pub fn redraw_parent_area(&mut self, area: Area)
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pub fn redraw_previous_areas(&mut self)
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pub fn view_will_redraw(&self, view_id: usize) -> bool
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pub fn check_ended_anim_areas(&mut self, time: f64)
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pub fn update_area_refs(&mut self, old_area: Area, new_area: Area)
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pub fn set_key_focus(&mut self, focus_area: Area)
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pub fn revert_key_focus(&mut self)
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pub fn has_key_focus(&self, focus_area: Area) -> bool
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pub fn process_key_down(&mut self, key_event: KeyEvent)
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pub fn process_key_up(&mut self, key_event: &KeyEvent)
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pub fn call_all_keys_up<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn call_event_handler<F>(&mut self, event_handler: F, event: &mut Event) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn call_draw_event<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn call_animation_event<F>(&mut self, event_handler: F, time: f64) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn call_frame_event<F>(&mut self, event_handler: F, time: f64) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn next_frame(&mut self, area: Area)
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pub fn new_signal(&mut self) -> Signal
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pub fn send_signal(&mut self, signal: Signal, status: StatusId)
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pub fn call_signals<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn status_http_send_ok() -> StatusId
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pub fn status_http_send_fail() -> StatusId
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impl Cx
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impl Cx
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pub fn render_view(
&mut self,
pass_id: usize,
view_id: usize,
scroll: Vec2,
clip: (Vec2, Vec2),
repaint_id: u64,
d3d11_cx: &D3d11Cx,
zbias: &mut f32,
zbias_step: f32
)
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&mut self,
pass_id: usize,
view_id: usize,
scroll: Vec2,
clip: (Vec2, Vec2),
repaint_id: u64,
d3d11_cx: &D3d11Cx,
zbias: &mut f32,
zbias_step: f32
)
pub fn setup_pass_render_targets(
&mut self,
pass_id: usize,
inherit_dpi_factor: f32,
first_target: Option<&ComPtr<ID3D11RenderTargetView>>,
d3d11_cx: &D3d11Cx
)
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&mut self,
pass_id: usize,
inherit_dpi_factor: f32,
first_target: Option<&ComPtr<ID3D11RenderTargetView>>,
d3d11_cx: &D3d11Cx
)
pub fn draw_pass_to_window(
&mut self,
pass_id: usize,
vsync: bool,
dpi_factor: f32,
d3d11_window: &mut D3d11Window,
d3d11_cx: &D3d11Cx
)
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&mut self,
pass_id: usize,
vsync: bool,
dpi_factor: f32,
d3d11_window: &mut D3d11Window,
d3d11_cx: &D3d11Cx
)
pub fn draw_pass_to_texture(
&mut self,
pass_id: usize,
dpi_factor: f32,
d3d11_cx: &D3d11Cx
)
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&mut self,
pass_id: usize,
dpi_factor: f32,
d3d11_cx: &D3d11Cx
)
impl Cx
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pub fn hlsl_compile_all_shaders(&mut self, d3d11_cx: &D3d11Cx)
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pub fn hlsl_type(ty: &str) -> String
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pub fn hlsl_assemble_struct(
lead: &str,
name: &str,
vars: &Vec<ShVar>,
semantic: &str,
field: &str,
post: &str
) -> String
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lead: &str,
name: &str,
vars: &Vec<ShVar>,
semantic: &str,
field: &str,
post: &str
) -> String
pub fn hlsl_init_struct(vars: &Vec<ShVar>, field: &str) -> String
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pub fn hlsl_assemble_texture_slots(textures: &Vec<ShVar>) -> String
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pub fn hlsl_assemble_shader(
sg: &ShaderGen
) -> Result<(String, CxShaderMapping), SlErr>
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sg: &ShaderGen
) -> Result<(String, CxShaderMapping), SlErr>
pub fn hlsl_compile_shader(
sh: &mut CxShader,
d3d11_cx: &D3d11Cx
) -> Result<(), SlErr>
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sh: &mut CxShader,
d3d11_cx: &D3d11Cx
) -> Result<(), SlErr>
impl Cx
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pub fn event_loop<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn show_text_ime(&mut self, x: f32, y: f32)
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pub fn hide_text_ime(&mut self)
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pub fn start_timer(&mut self, interval: f64, repeats: bool) -> Timer
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pub fn stop_timer(&mut self, timer: &mut Timer)
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pub fn post_signal(signal: Signal, status: StatusId)
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pub fn update_menu(&mut self, _menu: &Menu)
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impl Cx
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pub fn get_default_window_size(&self) -> Vec2
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pub fn file_read(&mut self, path: &str) -> FileRead
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pub fn file_write(&mut self, path: &str, data: &[u8]) -> u64
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pub fn process_desktop_pre_event<F>(
&mut self,
event: &mut Event,
event_handler: F
) where
F: FnMut(&mut Cx, &mut Event),
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&mut self,
event: &mut Event,
event_handler: F
) where
F: FnMut(&mut Cx, &mut Event),
pub fn process_desktop_post_event(&mut self, event: &mut Event) -> bool
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pub fn process_desktop_paint_callbacks<F>(
&mut self,
time: f64,
event_handler: F
) -> bool where
F: FnMut(&mut Cx, &mut Event),
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&mut self,
time: f64,
event_handler: F
) -> bool where
F: FnMut(&mut Cx, &mut Event),
pub fn process_desktop_file_reads<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn process_to_wasm<F>(&mut self, _msg: u32, _event_handler: F) -> u32 where
F: FnMut(&mut Cx, &mut Event),
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F: FnMut(&mut Cx, &mut Event),
pub fn load_theme_fonts(&mut self)
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pub fn write_log(data: &str)
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pub fn http_send(
&self,
verb: &str,
path: &str,
_proto: &str,
domain: &str,
port: u16,
content_type: &str,
body: &[u8],
signal: Signal
)
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&self,
verb: &str,
path: &str,
_proto: &str,
domain: &str,
port: u16,
content_type: &str,
body: &[u8],
signal: Signal
)
impl Cx
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pub fn set_count_of_aligned_instance(&mut self, instance_count: usize) -> Area
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pub fn begin_turtle(&mut self, layout: Layout, guard_area: Area)
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pub fn end_turtle(&mut self, guard_area: Area) -> Rect
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pub fn walk_turtle(&mut self, walk: Walk) -> Rect
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pub fn walk_turtle_with_old(
&mut self,
walk: Walk,
old_turtle: Option<&Turtle>
) -> Rect
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&mut self,
walk: Walk,
old_turtle: Option<&Turtle>
) -> Rect
pub fn walk_turtle_right_no_wrap(
&mut self,
w: f32,
h: f32,
scroll: Vec2
) -> Option<Rect>
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&mut self,
w: f32,
h: f32,
scroll: Vec2
) -> Option<Rect>
pub fn turtle_new_line(&mut self)
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pub fn turtle_line_is_visible(&mut self, min_height: f32, scroll: Vec2) -> bool
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pub fn turtle_new_line_min_height(&mut self, min_height: f32)
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pub fn get_turtle_rect(&self) -> Rect
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pub fn get_turtle_biggest(&self) -> f32
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pub fn get_turtle_bounds(&self) -> Vec2
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pub fn set_turtle_bounds(&mut self, bound: Vec2)
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pub fn get_turtle_origin(&self) -> Vec2
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pub fn move_turtle(&mut self, dx: f32, dy: f32)
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pub fn get_turtle_pos(&self) -> Vec2
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pub fn set_turtle_pos(&mut self, pos: Vec2)
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pub fn get_rel_turtle_pos(&self) -> Vec2
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pub fn set_turtle_padding(&mut self, padding: Padding)
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pub fn visible_in_turtle(&self, geom: Rect, scroll: Vec2) -> bool
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pub fn compute_turtle_width(&mut self)
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pub fn compute_turtle_height(&mut self)
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pub fn change_turtle_align_x(&mut self, fx: f32)
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pub fn change_turtle_align_y(&mut self, fy: f32)
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pub fn turtle_align_y(&mut self)
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pub fn turtle_align_x(&mut self)
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pub fn reset_turtle_bounds(&mut self)
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pub fn reset_turtle_pos(&mut self)
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pub fn get_width_left(&self) -> f32
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pub fn get_width_total(&self) -> f32
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pub fn get_height_left(&self) -> f32
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pub fn get_height_total(&self) -> f32
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pub fn is_height_computed(&self) -> bool
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pub fn is_width_computed(&self) -> bool
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impl Cx
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pub fn reset_font_atlas_and_redraw(&mut self)
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pub fn load_font(&mut self, path: &str) -> Font
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impl Cx
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pub fn set_down_mouse_cursor(&mut self, mouse_cursor: MouseCursor)
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pub fn set_hover_mouse_cursor(&mut self, mouse_cursor: MouseCursor)
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impl Cx
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pub fn new_instance_draw_call(
&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea
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&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea
pub fn new_instance(
&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea
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&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea
pub fn align_instance(&mut self, instance_area: InstanceArea) -> AlignedInstance
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pub fn update_aligned_instance_count(
&mut self,
aligned_instance: &AlignedInstance
)
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&mut self,
aligned_instance: &AlignedInstance
)
pub fn set_view_scroll_x(&mut self, view_id: usize, scroll_pos: f32)
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pub fn set_view_scroll_y(&mut self, view_id: usize, scroll_pos: f32)
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impl Cx
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pub fn command_quit() -> CommandId
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pub fn command_undo() -> CommandId
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pub fn command_redo() -> CommandId
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pub fn command_cut() -> CommandId
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pub fn command_copy() -> CommandId
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pub fn command_paste() -> CommandId
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pub fn command_zoom_in() -> CommandId
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pub fn command_zoom_out() -> CommandId
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pub fn command_minimize() -> CommandId
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pub fn command_zoom() -> CommandId
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pub fn command_select_all() -> CommandId
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pub fn command_default_keymap(&mut self)
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Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,