[−][src]Struct makepad_render::Cx
Fields
running: boolplatform_type: PlatformTypewindows: Vec<CxWindow>windows_free: Vec<usize>passes: Vec<CxPass>passes_free: Vec<usize>views: Vec<CxView>views_free: Vec<usize>fonts: Vec<CxFont>fonts_atlas: CxFontsAtlastextures: Vec<CxTexture>textures_free: Vec<usize>shaders: Vec<CxShader>shader_map: HashMap<ShaderGen, usize>shader_instance_id: usizestr_to_id: RefCell<HashMap<String, usize>>id_to_str: RefCell<HashMap<usize, String>>is_in_redraw_cycle: boolvr_can_present: booldefault_dpi_factor: f32current_dpi_factor: f32window_stack: Vec<usize>pass_stack: Vec<usize>view_stack: Vec<usize>turtles: Vec<Turtle>align_list: Vec<Area>redraw_child_areas: Vec<Area>redraw_parent_areas: Vec<Area>_redraw_child_areas: Vec<Area>_redraw_parent_areas: Vec<Area>redraw_id: u64repaint_id: u64event_id: u64timer_id: u64signal_id: usizetheme_update_id: usizelast_key_focus: Areakey_focus: Areakeys_down: Vec<KeyEvent>debug_area: Areadown_mouse_cursor: Option<MouseCursor>hover_mouse_cursor: Option<MouseCursor>captured_fingers: Vec<Area>finger_tap_count: Vec<(Vec2, f64, u32)>finger_down_abs_start: Vec<Vec2>finger_down_rel_start: Vec<Vec2>finger_over_last_area: Area_finger_over_last_area: Areaplaying_anim_areas: Vec<AnimArea>ended_anim_areas: Vec<AnimArea>frame_callbacks: Vec<Area>_frame_callbacks: Vec<Area>signals: Vec<(Signal, StatusId)>style_base: CxStylestyles: Vec<CxStyle>style_map: HashMap<StyleId, usize>style_stack: Vec<usize>command_settings: HashMap<CommandId, CxCommandSetting>panic_now: boolpanic_redraw: boolplatform: CxPlatformMethods
impl Cx[src]
pub fn begin_style(&mut self, style_id: StyleId)[src]
pub fn end_style(&mut self)[src]
pub fn get_mut_style_top(&mut self) -> &mut CxStyle[src]
impl Cx[src]
pub fn add_shader(&mut self, sg: ShaderGen, name: &str) -> Shader[src]
pub fn process_tap_count(&mut self, digit: usize, pos: Vec2, time: f64) -> u32[src]
pub fn get_dpi_factor_of(&mut self, area: &Area) -> f32[src]
pub fn get_delegated_dpi_factor(&mut self, pass_id: usize) -> f32[src]
pub fn compute_passes_to_repaint(
&mut self,
passes_todo: &mut Vec<usize>,
windows_need_repaint: &mut usize
)[src]
&mut self,
passes_todo: &mut Vec<usize>,
windows_need_repaint: &mut usize
)
pub fn redraw_pass_of(&mut self, area: Area)[src]
pub fn redraw_pass_and_dep_of_passes(&mut self, pass_id: usize)[src]
pub fn redraw_pass_and_sub_passes(&mut self, pass_id: usize)[src]
pub fn redraw_child_area(&mut self, area: Area)[src]
pub fn redraw_parent_area(&mut self, area: Area)[src]
pub fn redraw_previous_areas(&mut self)[src]
pub fn view_will_redraw(&self, view_id: usize) -> bool[src]
pub fn check_ended_anim_areas(&mut self, time: f64)[src]
pub fn update_area_refs(&mut self, old_area: Area, new_area: Area)[src]
pub fn set_key_focus(&mut self, focus_area: Area)[src]
pub fn has_key_focus(&self, focus_area: Area) -> bool[src]
pub fn process_key_down(&mut self, key_event: KeyEvent)[src]
pub fn process_key_up(&mut self, key_event: &KeyEvent)[src]
pub fn call_all_keys_up<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn call_event_handler<F>(&mut self, event_handler: F, event: &mut Event) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn call_draw_event<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn call_animation_event<F>(&mut self, event_handler: F, time: f64) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn call_frame_event<F>(&mut self, event_handler: F, time: f64) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn next_frame(&mut self, area: Area)[src]
pub fn new_signal(&mut self) -> Signal[src]
pub fn send_signal(&mut self, signal: Signal, status: StatusId)[src]
pub fn call_signals<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn status_http_send_ok() -> StatusId[src]
pub fn status_http_send_fail() -> StatusId[src]
impl Cx[src]
pub fn render_view(
&mut self,
pass_id: usize,
view_id: usize,
scroll: Vec2,
clip: (Vec2, Vec2),
full_repaint: bool,
view_rect: &Rect,
opengl_cx: &OpenglCx,
zbias: &mut f32,
zbias_step: f32
)[src]
&mut self,
pass_id: usize,
view_id: usize,
scroll: Vec2,
clip: (Vec2, Vec2),
full_repaint: bool,
view_rect: &Rect,
opengl_cx: &OpenglCx,
zbias: &mut f32,
zbias_step: f32
)
pub fn calc_dirty_bounds(
&mut self,
pass_id: usize,
view_id: usize,
view_bounds: &mut ViewBounds
)[src]
&mut self,
pass_id: usize,
view_id: usize,
view_bounds: &mut ViewBounds
)
pub fn set_default_depth_and_blend_mode()[src]
pub fn draw_pass_to_window(
&mut self,
pass_id: usize,
dpi_factor: f32,
opengl_window: &mut OpenglWindow,
opengl_cx: &OpenglCx,
_force_full_repaint: bool
) -> bool[src]
&mut self,
pass_id: usize,
dpi_factor: f32,
opengl_window: &mut OpenglWindow,
opengl_cx: &OpenglCx,
_force_full_repaint: bool
) -> bool
pub fn draw_pass_to_texture(
&mut self,
pass_id: usize,
inherit_dpi_factor: f32,
opengl_cx: &OpenglCx
)[src]
&mut self,
pass_id: usize,
inherit_dpi_factor: f32,
opengl_cx: &OpenglCx
)
pub fn opengl_compile_all_shaders(&mut self, opengl_cx: &OpenglCx)[src]
pub fn opengl_has_shader_error(
compile: bool,
shader: usize,
source: &str
) -> Option<String>[src]
compile: bool,
shader: usize,
source: &str
) -> Option<String>
pub fn opengl_get_attributes(
program: u32,
prefix: &str,
slots: usize
) -> Vec<OpenglAttribute>[src]
program: u32,
prefix: &str,
slots: usize
) -> Vec<OpenglAttribute>
pub fn opengl_get_uniforms(
program: u32,
sg: &ShaderGen,
unis: &Vec<ShVar>
) -> Vec<OpenglUniform>[src]
program: u32,
sg: &ShaderGen,
unis: &Vec<ShVar>
) -> Vec<OpenglUniform>
pub fn opengl_get_texture_slots(
program: u32,
texture_slots: &Vec<ShVar>
) -> Vec<OpenglUniform>[src]
program: u32,
texture_slots: &Vec<ShVar>
) -> Vec<OpenglUniform>
pub fn opengl_compile_shader(
sh: &mut CxShader,
opengl_cx: &OpenglCx
) -> Result<(), SlErr>[src]
sh: &mut CxShader,
opengl_cx: &OpenglCx
) -> Result<(), SlErr>
impl Cx[src]
pub fn event_loop<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn show_text_ime(&mut self, x: f32, y: f32)[src]
pub fn hide_text_ime(&mut self)[src]
pub fn set_window_outer_size(&mut self, size: Vec2)[src]
pub fn set_window_position(&mut self, pos: Vec2)[src]
pub fn start_timer(&mut self, interval: f64, repeats: bool) -> Timer[src]
pub fn stop_timer(&mut self, timer: &mut Timer)[src]
pub fn post_signal(signal: Signal, status: StatusId)[src]
pub fn update_menu(&mut self, _menu: &Menu)[src]
impl Cx[src]
pub fn gl_assemble_uniforms(unis: &Vec<ShVar>) -> String[src]
pub fn ceil_div4(base: usize) -> usize[src]
pub fn gl_assemble_texture_slots(unis: &Vec<ShVar>) -> String[src]
pub fn gl_assemble_vartype(i: usize, total: usize, left: usize) -> String[src]
pub fn gl_assemble_varblock(thing: &str, base: &str, slots: usize) -> String[src]
pub fn gl_assemble_vardef(var: &ShVar) -> String[src]
pub fn gl_assemble_unpack(
base: &str,
slot: usize,
total_slots: usize,
sv: &ShVar
) -> String[src]
base: &str,
slot: usize,
total_slots: usize,
sv: &ShVar
) -> String
pub fn gl_assemble_pack_chunk(
base: &str,
id: usize,
chunk: &str,
sv: &ShVar
) -> String[src]
base: &str,
id: usize,
chunk: &str,
sv: &ShVar
) -> String
pub fn gl_assemble_pack(
base: &str,
slot: usize,
total_slots: usize,
sv: &ShVar
) -> String[src]
base: &str,
slot: usize,
total_slots: usize,
sv: &ShVar
) -> String
pub fn gl_assemble_shader(
sg: &ShaderGen,
shtype: GLShaderType
) -> Result<(String, String, CxShaderMapping), SlErr>[src]
sg: &ShaderGen,
shtype: GLShaderType
) -> Result<(String, String, CxShaderMapping), SlErr>
impl Cx[src]
pub fn get_default_window_size(&self) -> Vec2[src]
pub fn file_read(&mut self, path: &str) -> FileRead[src]
pub fn file_write(&mut self, path: &str, data: &[u8]) -> u64[src]
pub fn process_desktop_pre_event<F>(
&mut self,
event: &mut Event,
event_handler: F
) where
F: FnMut(&mut Cx, &mut Event), [src]
&mut self,
event: &mut Event,
event_handler: F
) where
F: FnMut(&mut Cx, &mut Event),
pub fn process_desktop_post_event(&mut self, event: &mut Event) -> bool[src]
pub fn process_desktop_paint_callbacks<F>(
&mut self,
time: f64,
event_handler: F
) -> bool where
F: FnMut(&mut Cx, &mut Event), [src]
&mut self,
time: f64,
event_handler: F
) -> bool where
F: FnMut(&mut Cx, &mut Event),
pub fn process_desktop_file_reads<F>(&mut self, event_handler: F) where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn process_to_wasm<F>(&mut self, _msg: u32, _event_handler: F) -> u32 where
F: FnMut(&mut Cx, &mut Event), [src]
F: FnMut(&mut Cx, &mut Event),
pub fn load_theme_fonts(&mut self)[src]
pub fn write_log(data: &str)[src]
pub fn http_send(
&self,
verb: &str,
path: &str,
_proto: &str,
domain: &str,
port: u16,
content_type: &str,
body: &[u8],
signal: Signal
)[src]
&self,
verb: &str,
path: &str,
_proto: &str,
domain: &str,
port: u16,
content_type: &str,
body: &[u8],
signal: Signal
)
pub fn profile(&mut self)[src]
impl Cx[src]
pub fn set_count_of_aligned_instance(&mut self, instance_count: usize) -> Area[src]
pub fn begin_turtle(&mut self, layout: Layout, guard_area: Area)[src]
pub fn end_turtle(&mut self, guard_area: Area) -> Rect[src]
pub fn walk_turtle(&mut self, walk: Walk) -> Rect[src]
pub fn walk_turtle_with_old(
&mut self,
walk: Walk,
old_turtle: Option<&Turtle>
) -> Rect[src]
&mut self,
walk: Walk,
old_turtle: Option<&Turtle>
) -> Rect
pub fn walk_turtle_right_no_wrap(
&mut self,
w: f32,
h: f32,
scroll: Vec2
) -> Option<Rect>[src]
&mut self,
w: f32,
h: f32,
scroll: Vec2
) -> Option<Rect>
pub fn turtle_new_line(&mut self)[src]
pub fn turtle_line_is_visible(&mut self, min_height: f32, scroll: Vec2) -> bool[src]
pub fn turtle_new_line_min_height(&mut self, min_height: f32)[src]
pub fn get_turtle_rect(&self) -> Rect[src]
pub fn get_turtle_biggest(&self) -> f32[src]
pub fn get_turtle_bounds(&self) -> Vec2[src]
pub fn set_turtle_bounds(&mut self, bound: Vec2)[src]
pub fn get_turtle_origin(&self) -> Vec2[src]
pub fn move_turtle(&mut self, dx: f32, dy: f32)[src]
pub fn get_turtle_pos(&self) -> Vec2[src]
pub fn set_turtle_pos(&mut self, pos: Vec2)[src]
pub fn get_rel_turtle_pos(&self) -> Vec2[src]
pub fn set_turtle_padding(&mut self, padding: Padding)[src]
pub fn visible_in_turtle(&self, geom: Rect, scroll: Vec2) -> bool[src]
pub fn compute_turtle_width(&mut self)[src]
pub fn compute_turtle_height(&mut self)[src]
pub fn change_turtle_align_x(&mut self, fx: f32)[src]
pub fn change_turtle_align_y(&mut self, fy: f32)[src]
pub fn turtle_align_y(&mut self)[src]
pub fn turtle_align_x(&mut self)[src]
pub fn reset_turtle_bounds(&mut self)[src]
pub fn reset_turtle_pos(&mut self)[src]
pub fn get_width_left(&self) -> f32[src]
pub fn get_width_total(&self) -> f32[src]
pub fn get_height_left(&self) -> f32[src]
pub fn get_height_total(&self) -> f32[src]
pub fn is_height_computed(&self) -> bool[src]
pub fn is_width_computed(&self) -> bool[src]
impl Cx[src]
pub fn reset_font_atlas_and_redraw(&mut self)[src]
pub fn load_font(&mut self, path: &str) -> Font[src]
impl Cx[src]
pub fn set_down_mouse_cursor(&mut self, mouse_cursor: MouseCursor)[src]
pub fn set_hover_mouse_cursor(&mut self, mouse_cursor: MouseCursor)[src]
impl Cx[src]
pub fn new_instance_draw_call(
&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea[src]
&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea
pub fn new_instance(
&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea[src]
&mut self,
shader: &Shader,
instance_count: usize
) -> InstanceArea
pub fn align_instance(&mut self, instance_area: InstanceArea) -> AlignedInstance[src]
pub fn update_aligned_instance_count(
&mut self,
aligned_instance: &AlignedInstance
)[src]
&mut self,
aligned_instance: &AlignedInstance
)
pub fn set_view_scroll_x(&mut self, view_id: usize, scroll_pos: f32)[src]
pub fn set_view_scroll_y(&mut self, view_id: usize, scroll_pos: f32)[src]
impl Cx[src]
pub fn command_quit() -> CommandId[src]
pub fn command_undo() -> CommandId[src]
pub fn command_redo() -> CommandId[src]
pub fn command_cut() -> CommandId[src]
pub fn command_copy() -> CommandId[src]
pub fn command_paste() -> CommandId[src]
pub fn command_zoom_in() -> CommandId[src]
pub fn command_zoom_out() -> CommandId[src]
pub fn command_minimize() -> CommandId[src]
pub fn command_zoom() -> CommandId[src]
pub fn command_select_all() -> CommandId[src]
pub fn command_default_keymap(&mut self)[src]
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,