use {
crate::makepad_math::*,
};
#[derive(Clone, Debug, Default)]
pub struct XRButton {
pub value: f32,
pub pressed: bool
}
#[derive(Clone, Debug, Default)]
pub struct XRInput {
pub active: bool,
pub hand: u32,
pub grip: Transform,
pub ray: Transform,
pub buttons: Vec<XRButton>,
pub axes: Vec<f32>,
}
#[derive(Clone, Debug)]
pub struct XRUpdateEvent {
// alright what data are we stuffing in
pub time: f64,
pub head_transform: Transform,
pub inputs: Vec<XRInput>,
pub last_inputs: Option<Vec<XRInput>>
}