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use crate::{
makepad_widgets::*,
makepad_audio_graph::*,
makepad_synth_ironfish::ironfish::*,
makepad_audio_widgets::piano::*,
sequencer::*,
makepad_audio_widgets::display_audio::*
};
//use std::fs::File;
//use std::io::prelude::*;
live_design!{
import makepad_widgets::base::*
import makepad_widgets::theme_desktop_dark::*
import makepad_example_ironfish::app_desktop::AppDesktop
import makepad_example_ironfish::app_mobile::AppMobile
import makepad_audio_graph::mixer::Mixer;
import makepad_audio_graph::instrument::Instrument;
import makepad_synth_ironfish::ironfish::IronFish;
import makepad_widgets::designer::Designer;
//import makepad_example_fractal_zoom::mandelbrot::Mandelbrot;
//import makepad_example_numbers::number_grid::NumberGrid;
// APP
//ui: <AppMobile> {}
App = {{App}} {
audio_graph: {
root: <Mixer> {
c1 = <Instrument> {
<IronFish> {}
}
}
}
ui: <Window> {
window: {inner_size: vec2(1280, 1000)},
pass: {clear_color: #2A}
block_signal_event: true;
body = <AppDesktop> {}
}
/*
ui= <MultiWindow> {
mobile =<DesktopWindow> {
window: {inner_size: vec2(1280, 1000), dpi_override:2},
pass: {clear_color: #2A}
block_signal_event: true;
<AppDesktop> {}
}
<DesktopWindow> {
window: {position: vec2(0, 400), inner_size: vec2(800, 800)},
pass: {clear_color: #2A}
block_signal_event: true;
padding: {top: 30},
<Designer> {}
}
<DesktopWindow> {
window: {position: vec2(0, 0), inner_size: vec2(400, 800)},
pass: {clear_color: #2A}
block_signal_event: true;
<AppMobile> {}
}
}*/
/*
ui=<DesktopWindow> {
window: {inner_size: vec2(1920, 1080)},
pass: {clear_color: #2A}
block_signal_event: true;
<SlidesView> {
goal_pos: 0.0
<SlideChapter> {
title = {text: "MAKEPAD.\nDESIGNING MODERN\nUIs FOR RUST."},
<SlideBody> {text: "Rik Arends\n"}
}
<Slide> {
title = {text: "A long long time ago …"},
<SlideBody> {text: "… in a galaxy nearby\n Cloud9 IDE & ACE"}
}
<Slide> {
title = {text: "HTML as an IDE UI?\nMadness!"},
<SlideBody> {text: "- Integrating design and code was hard\n- Could not innovate editing\n- Too slow, too hard to control"}
}
<Slide> {
title = {text: "Let's start over!"},
<SlideBody> {text: "- JavaScript and WebGL for UI\n- Write shaders to style UI\n- A quick demo"}
}
<Slide> {
title = {text: "Maybe JavaScript\nwas the problem?"},
<SlideBody> {text: "- Great livecoding, but …\n- Chrome crashing tabs after 30 minutes\n- Too slow"}
}
<Slide> {
title = {text: "Rust appears"},
<SlideBody> {text: "- Let's try again: Native + Wasm\n- Makepad in Rust\n- Startup with Eddy and Sebastian"}
}
<Slide> {title = {text: "Rust is fast: SIMD Mandelbrot"},
align: {x: 0.0, y: 0.5 flow: Down, spacing: 10, padding: 50}
draw_bg: { color: #x1A, radius: 5.0 }
<View>{
padding: 0, align:{x:0.5 spacing: 20}
<RoundedView>{
draw_bg: { color: #x2A }
margin: 0.0
padding: 0.0
<Mandelbrot> {width:Fill, height:Fill}
}
}
}
<Slide> {title = {text: "Instanced rendering"},
align: {x: 0.0, y: 0.5 flow: Down, spacing: 10, padding: 50}
draw_bg: { color: #x1A, radius: 5.0 }
<View>{
padding: 0, align:{x:0.5 spacing: 20}
<RoundedView>{
draw_bg: { color: #x2A }
margin: 0.0
padding: 0.0
<NumberGrid> {width:Fill, height:Fill}
}
}
}
<Slide> {
title = {text: "Our goal:\nUnify coding and UI design again."},
<SlideBody> {text: "As it was in Visual Basic.\nNow with modern design."}
}
<Slide> {title = {text: "Ironfish Desktop"},
<RoundedView>{
draw_bg: { color: #x2A }
margin: 10.0, width: 1600
padding: 0.0
<AppDesktop> {}
}
}
<Slide> {title = {text: "Ironfish Mobile"},
<View>{
padding: 0, align:{x:0.5}
margin: { top: 0 }
<AppMobile> {width:400, height: Fill}
}
}
<Slide> {title = {text: "Multi modal"},
<View>{
padding: 0, align:{x:0.5 spacing: 20}
<AppMobile> {width:400, height: Fill}
<RoundedView>{
draw_bg: { color: #x2A }
margin: 0.0
padding: 0.0
<AppDesktop> {
width: Fill, height: Fill
}
}
}
}
<Slide> {title = {text: "Visual design"},
align: {x: 0.0, y: 0.5 flow: Down, spacing: 10, padding: 50}
<View>{
padding: 0, align:{x:0.5 spacing: 20}
<RoundedView>{
draw_bg: { color: #x2A }
margin: 0.0
padding: 0.0
<AppDesktop> {width:900}
}
<RoundedView>{
draw_bg: { color: #x2A }
margin: 0.0
padding: 0.0
<Designer> {width:900}
}
}
}
<Slide> {
title = {text: "Our UI language: Live."},
<SlideBody> {text: "- Live editable\n- Design tool manipulates text\n- Inheritance structure\n- Rust-like module system"}
}
<Slide> {
title = {text: "These slides are a Makepad app"},
<SlideBody> {text: "- Show source\n"}
<SlideBody> {text: "- Show Rust API\n"}
}
<Slide> {
title = {text: "Future"},
<SlideBody> {text: "- Release of 0.4.0 soon\n- Windows, Linux, Mac, Web and Android\n- github.com/makepad/makepad\n- twitter: @rikarends @makepad"}
}
<Slide> {
title = {text: "Build for Android"},
<SlideBody> {text: "- SDK installer\n- Cargo makepad android\n"}
}
}
}*/
}
}
app_main!(App);
pub struct SynthPreset {
pub id: LiveId,
pub name: String,
pub fav: bool,
}
#[derive(Live)]
pub struct App {
#[live] ui: WidgetRef,
#[rust] _presets: Vec<SynthPreset>,
#[live] audio_graph: AudioGraph,
#[rust] midi_input: MidiInput,
}
impl LiveHook for App {
fn before_live_design(cx: &mut Cx) {
crate::makepad_audio_widgets::live_design(cx);
crate::makepad_audio_graph::live_design(cx);
crate::makepad_synth_ironfish::live_design(cx);
crate::sequencer::live_design(cx);
crate::app_desktop::live_design(cx);
crate::app_mobile::live_design(cx);
//makepad_example_fractal_zoom::mandelbrot::live_design(cx);
//makepad_example_numbers::number_grid::live_design(cx);
}
}
impl App {
pub fn data_bind(&mut self, mut db: DataBindingMap) {
// sequencer
db.bind(id!(sequencer.playing), ids!(playpause));
db.bind(id!(sequencer.bpm), ids!(speed.slider));
db.bind(id!(sequencer.rootnote), ids!(rootnote.dropdown));
db.bind(id!(sequencer.scale), ids!(scaletype.dropdown));
db.bind(id!(arp.enabled), ids!(arp.checkbox));
db.bind(id!(arp.octaves), ids!(arpoctaves.slider));
// Mixer panel
db.bind(id!(osc_balance), ids!(balance.slider));
db.bind(id!(noise), ids!(noise.slider));
db.bind(id!(sub_osc), ids!(sub.slider));
db.bind(id!(portamento), ids!(porta.slider));
// DelayFX Panel
db.bind(id!(delay.delaysend), ids!(delaysend.slider));
db.bind(id!(delay.delayfeedback), ids!(delayfeedback.slider));
db.bind(id!(bitcrush.enable), ids!(crushenable.checkbox));
db.bind(id!(bitcrush.amount), ids!(crushamount.slider));
db.bind(id!(delay.difference), ids!(delaydifference.slider));
db.bind(id!(delay.cross), ids!(delaycross.slider));
// Chorus panel
db.bind(id!(chorus.mix), ids!(chorusmix.slider));
db.bind(id!(chorus.mindelay), ids!(chorusdelay.slider));
db.bind(id!(chorus.moddepth), ids!(chorusmod.slider));
db.bind(id!(chorus.rate), ids!(chorusrate.slider));
db.bind(id!(chorus.phasediff), ids!(chorusphase.slider));
db.bind(id!(chorus.feedback), ids!(chorusfeedback.slider));
// Reverb panel
db.bind(id!(reverb.mix), ids!(reverbmix.slider));
db.bind(id!(reverb.feedback), ids!(reverbfeedback.slider));
//LFO Panel
db.bind(id!(lfo.rate), ids!(rate.slider));
db.bind(id!(filter1.lfo_amount), ids!(lfoamount.slider));
db.bind(id!(lfo.synconkey), ids!(sync.checkbox));
//Volume Envelope
db.bind(id!(volume_envelope.a), ids!(vol_env.attack.slider));
db.bind(id!(volume_envelope.h), ids!(vol_env.hold.slider));
db.bind(id!(volume_envelope.d), ids!(vol_env.decay.slider));
db.bind(id!(volume_envelope.s), ids!(vol_env.sustain.slider));
db.bind(id!(volume_envelope.r), ids!(vol_env.release.slider));
//Mod Envelope
db.bind(id!(mod_envelope.a), ids!(mod_env.attack.slider));
db.bind(id!(mod_envelope.h), ids!(mod_env.hold.slider));
db.bind(id!(mod_envelope.d), ids!(mod_env.decay.slider));
db.bind(id!(mod_envelope.s), ids!(mod_env.sustain.slider));
db.bind(id!(mod_envelope.r), ids!(mod_env.release.slider));
db.bind(id!(filter1.envelope_amount), ids!(modamount.slider));
// Filter panel
//db.bind(id!(filter1.filter_type), ids!(filter_type.dropdown));
db.bind(id!(filter1.cutoff), ids!(cutoff.slider));
db.bind(id!(filter1.resonance), ids!(resonance.slider));
// Osc1 panel
db.bind(id!(supersaw1.spread), ids!(osc1.supersaw.spread.slider));
db.bind(id!(supersaw1.diffuse), ids!(osc1.supersaw.diffuse.slider));
db.bind(id!(supersaw1.spread), ids!(osc1.supersaw.spread.slider));
db.bind(id!(supersaw1.diffuse), ids!(osc1.supersaw.diffuse.slider));
db.bind(id!(supersaw1.spread), ids!(osc1.hypersaw.spread.slider));
db.bind(id!(supersaw1.diffuse), ids!(osc1.hypersaw.diffuse.slider));
db.bind(id!(osc1.osc_type), ids!(osc1.type.dropdown));
db.bind(id!(osc1.transpose), ids!(osc1.transpose.slider));
db.bind(id!(osc1.detune), ids!(osc1.detune.slider));
db.bind(id!(osc1.harmonic), ids!(osc1.harmonicshift.slider));
db.bind(id!(osc1.harmonicenv), ids!(osc1.harmonicenv.slider));
db.bind(id!(osc1.harmoniclfo), ids!(osc1.harmoniclfo.slider));
// Osc2 panel
db.bind(id!(supersaw2.spread), ids!(osc2.supersaw.spread.slider));
db.bind(id!(supersaw2.diffuse), ids!(osc2.supersaw.diffuse.slider));
db.bind(id!(supersaw2.spread), ids!(osc2.supersaw.spread.slider));
db.bind(id!(supersaw2.diffuse), ids!(osc2.supersaw.diffuse.slider));
db.bind(id!(supersaw2.spread), ids!(osc2.hypersaw.spread.slider));
db.bind(id!(supersaw2.diffuse), ids!(osc2.hypersaw.diffuse.slider));
db.bind(id!(osc2.osc_type), ids!(osc2.type.dropdown));
db.bind(id!(osc2.transpose), ids!(osc2.transpose.slider));
db.bind(id!(osc2.detune), ids!(osc2.detune.slider));
db.bind(id!(osc2.harmonic), ids!(osc2.harmonicshift.slider));
db.bind(id!(osc2.harmonicenv), ids!(osc2.harmonicenv.slider));
db.bind(id!(osc2.harmoniclfo), ids!(osc2.harmoniclfo.slider));
// sequencer
db.bind(id!(sequencer.steps), ids!(sequencer));
db.apply(id!(osc1.osc_type), ids!(osc1.supersaw, visible), | v | v.enum_eq(id!(SuperSaw)));
db.apply(id!(osc2.osc_type), ids!(osc2.supersaw, visible), | v | v.enum_eq(id!(SuperSaw)));
db.apply(id!(osc1.osc_type), ids!(osc1.hypersaw, visible), | v | v.enum_eq(id!(HyperSaw)));
db.apply(id!(osc2.osc_type), ids!(osc2.hypersaw, visible), | v | v.enum_eq(id!(HyperSaw)));
db.apply(id!(osc1.osc_type), ids!(osc1.harmonic, visible), | v | v.enum_eq(id!(HarmonicSeries)));
db.apply(id!(osc2.osc_type), ids!(osc2.harmonic, visible), | v | v.enum_eq(id!(HarmonicSeries)));
db.apply(id!(mod_envelope.a), ids!(mod_env.display, draw_bg.attack), | v | v);
db.apply(id!(mod_envelope.h), ids!(mod_env.display, draw_bg.hold), | v | v);
db.apply(id!(mod_envelope.d), ids!(mod_env.display, draw_bg.decay), | v | v);
db.apply(id!(mod_envelope.s), ids!(mod_env.display, draw_bg.sustain), | v | v);
db.apply(id!(mod_envelope.r), ids!(mod_env.display, draw_bg.release), | v | v);
db.apply(id!(volume_envelope.a), ids!(vol_env.display, draw_bg.attack), | v | v);
db.apply(id!(volume_envelope.h), ids!(vol_env.display, draw_bg.hold), | v | v);
db.apply(id!(volume_envelope.d), ids!(vol_env.display, draw_bg.decay), | v | v);
db.apply(id!(volume_envelope.s), ids!(vol_env.display, draw_bg.sustain), | v | v);
db.apply(id!(volume_envelope.r), ids!(vol_env.display, draw_bg.release), | v | v);
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
//let preset_lists = self.ui.swipe_list_set(ids!(preset_list));
if let Event::Draw(event) = event {
let cx = &mut Cx2d::new(cx, event);
while let Some(_next) = self.ui.draw_widget(cx).hook_widget() {
/*if let Some(mut list) = preset_lists.has_widget(&next).borrow_mut() {
for i in 0..10 {
if let Some(item) = list.get_entry(cx, LiveId(i as u64).into(), live_id!(Entry)) {
item.button(id!(label)).set_text(&format!("Button id {i}"));
item.draw_widget_all(cx);
}
}
}*/
}
return
}
let ui = self.ui.clone();
let mut synth_db = DataBindingStore::new();
let mut actions = ui.handle_widget_event(cx, event);
// handle preset lists events
/*for list in preset_lists.iter() {
for item in list.items_with_actions(&actions).iter() {
// check for actions inside the list item
if item.button(id!(delete)).clicked(&actions) {
// delete the item in the data
list.redraw(cx);
}
}
}*/
if let Event::Construct = event {
let ironfish = self.audio_graph.by_type::<IronFish>().unwrap();
synth_db.nodes = ironfish.settings.live_read();
ui.piano(id!(piano)).set_key_focus(cx);
self.midi_input = cx.midi_input();
}
if let Event::MidiPorts(ports) = event {
cx.use_midi_inputs(&ports.all_inputs());
}
if let Event::AudioDevices(devices) = event {
cx.use_audio_outputs(&devices.default_output());
}
ui.radio_button_set(ids!(
oscillators.tab1,
oscillators.tab2,
)).selected_to_visible(cx, &ui, &actions, ids!(
oscillators.osc1,
oscillators.osc2,
));
ui.radio_button_set(ids!(
filter_modes.tab1,
filter_modes.tab2,
)).selected_to_visible(cx, &ui, &actions, ids!(
preset_pages.tab1_frame,
preset_pages.tab2_frame,
));
ui.radio_button_set(ids!(
mobile_modes.tab1,
mobile_modes.tab2,
mobile_modes.tab3,
)).selected_to_visible(cx, &ui, &actions, ids!(
application_pages.tab1_frame,
application_pages.tab2_frame,
application_pages.tab3_frame,
));
let display_audio = ui.display_audio_set(ids!(display_audio));
let mut buffers = 0;
self.audio_graph.handle_event_with(cx, event, &mut | cx, action | {
match action {
AudioGraphAction::DisplayAudio {buffer, voice, ..} => {
display_audio.process_buffer(cx, None, voice, buffer, 1.0);
buffers += 1;
}
AudioGraphAction::VoiceOff {voice} => {
display_audio.voice_off(cx, voice);
}
};
});
let piano = ui.piano_set(ids!(piano));
while let Some((_, data)) = self.midi_input.receive() {
self.audio_graph.send_midi_data(data);
if let Some(note) = data.decode().on_note() {
piano.set_note(cx, note.is_on, note.note_number)
}
}
for note in piano.notes_played(&actions) {
self.audio_graph.send_midi_data(MidiNote {
channel: 0,
is_on: note.is_on,
note_number: note.note_number,
velocity: note.velocity
}.into());
}
if ui.button_set(ids!(panic)).clicked(&actions) {
cx.midi_reset();
self.audio_graph.all_notes_off();
}
let sequencer = ui.sequencer(id!(sequencer));
// lets fetch and update the tick.
if ui.button_set(ids!(clear_grid)).clicked(&actions) {
sequencer.clear_grid(cx, &mut actions);
}
if ui.button_set(ids!(grid_down)).clicked(&actions) {
sequencer.grid_down(cx, &mut actions);
}
if ui.button_set(ids!(grid_up)).clicked(&actions) {
sequencer.grid_up(cx, &mut actions);
}
self.data_bind(synth_db.widgets_to_data(cx, &actions, &ui));
self.data_bind(synth_db.data_to_widgets(cx, &actions, &ui));
let ironfish = self.audio_graph.by_type::<IronFish>().unwrap();
ironfish.settings.apply_over(cx, &synth_db.nodes);
}
/*
pub fn preset(&mut self, cx: &mut Cx, index: usize, save: bool) {
let ironfish = self.audio_graph.by_type::<IronFish>().unwrap();
let file_name = format!("preset_{}.txt", index);
if save {
let nodes = ironfish.settings.live_read();
let data = nodes.to_cbor(0).unwrap();
let data = makepad_miniz::compress_to_vec(&data, 10);
let data = makepad_base64::base64_encode(&data, &makepad_base64::BASE64_URL_SAFE);
log!("Saving preset {}", file_name);
let mut file = File::create(&file_name).unwrap();
file.write_all(&data).unwrap();
}
else if let Ok(mut file) = File::open(&file_name) {
log!("Loading preset {}", file_name);
let mut data = Vec::new();
file.read_to_end(&mut data).unwrap();
if let Ok(data) = makepad_base64::base64_decode(&data) {
if let Ok(data) = makepad_miniz::decompress_to_vec(&data) {
let mut nodes = Vec::new();
nodes.from_cbor(&data).unwrap();
ironfish.settings.apply_over(cx, &nodes);
//self.imgui.root_frame().bind_read(cx, &nodes);
}
else {
log!("Error decompressing preset");
}
}
else {
log!("Error base64 decoding preset");
}
}
}*/
}