makeover 3.5.1

Shared theme loading for the make-family apps: TOML theme files parsed into intent-based color tokens, with perceptual derivations and WCAG contrast.
Documentation
//! Color math — perceptual (OKLab) derivations + WCAG contrast.
//!
//! Interactive states (hover/active/selection/surfaces) are derived in OKLab so
//! equal steps look equal across every theme's hues (Ottosson 2020; the modern
//! CIELAB). Text-on-color is picked by the WCAG 2.x contrast ratio, not a naive
//! luminance threshold, so the choice actually meets AA where achievable.
//! This is the single source of truth shared by every product.

/// An sRGB color. Hex round-trips losslessly.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Rgb {
    pub r: u8,
    pub g: u8,
    pub b: u8,
}

impl Rgb {
    /// Parse `#rgb` or `#rrggbb` (case-insensitive). Returns `None` otherwise.
    pub fn from_hex(s: &str) -> Option<Rgb> {
        let h = s.strip_prefix('#')?;
        let (r, g, b) = match h.len() {
            6 => (
                u8::from_str_radix(&h[0..2], 16).ok()?,
                u8::from_str_radix(&h[2..4], 16).ok()?,
                u8::from_str_radix(&h[4..6], 16).ok()?,
            ),
            3 => {
                let d = |c: &str| u8::from_str_radix(c, 16).ok().map(|v| v * 17);
                (d(&h[0..1])?, d(&h[1..2])?, d(&h[2..3])?)
            }
            _ => return None,
        };
        Some(Rgb { r, g, b })
    }

    /// Lowercase `#rrggbb`.
    pub fn to_hex(self) -> String {
        format!("#{:02x}{:02x}{:02x}", self.r, self.g, self.b)
    }

    pub fn tuple(self) -> (u8, u8, u8) {
        (self.r, self.g, self.b)
    }
}

/// A color in OKLab (perceptually uniform): `l` lightness in \[0,1\], `a`/`b` opponent axes.
#[derive(Clone, Copy, Debug)]
pub struct Oklab {
    pub l: f32,
    pub a: f32,
    pub b: f32,
}

fn srgb_to_linear(c: u8) -> f32 {
    let c = c as f32 / 255.0;
    if c <= 0.04045 {
        c / 12.92
    } else {
        ((c + 0.055) / 1.055).powf(2.4)
    }
}

fn linear_to_srgb(c: f32) -> u8 {
    let c = c.clamp(0.0, 1.0);
    let v = if c <= 0.0031308 {
        c * 12.92
    } else {
        1.055 * c.powf(1.0 / 2.4) - 0.055
    };
    (v * 255.0).round().clamp(0.0, 255.0) as u8
}

impl Rgb {
    /// Convert to OKLab (Ottosson's sRGB matrices).
    ///
    /// The matrix coefficients are quoted at their published precision so they
    /// can be diffed against the reference. `f32` rounds them at compile time;
    /// truncating the literals would only make them harder to check.
    #[allow(clippy::excessive_precision)]
    pub fn to_oklab(self) -> Oklab {
        let (r, g, b) = (
            srgb_to_linear(self.r),
            srgb_to_linear(self.g),
            srgb_to_linear(self.b),
        );
        let l = 0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b;
        let m = 0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b;
        let s = 0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b;
        let (l_, m_, s_) = (l.cbrt(), m.cbrt(), s.cbrt());
        Oklab {
            l: 0.2104542553 * l_ + 0.7936177850 * m_ - 0.0040720468 * s_,
            a: 1.9779984951 * l_ - 2.4285922050 * m_ + 0.4505937099 * s_,
            b: 0.0259040371 * l_ + 0.7827717662 * m_ - 0.8086757660 * s_,
        }
    }

    /// Convert from OKLab back to the nearest in-gamut sRGB.
    ///
    /// Published precision, as in [`Rgb::to_oklab`].
    #[allow(clippy::excessive_precision)]
    pub fn from_oklab(c: Oklab) -> Rgb {
        let l_ = c.l + 0.3963377774 * c.a + 0.2158037573 * c.b;
        let m_ = c.l - 0.1055613458 * c.a - 0.0638541728 * c.b;
        let s_ = c.l - 0.0894841775 * c.a - 1.2914855480 * c.b;
        let (l, m, s) = (l_ * l_ * l_, m_ * m_ * m_, s_ * s_ * s_);
        Rgb {
            r: linear_to_srgb(4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s),
            g: linear_to_srgb(-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s),
            b: linear_to_srgb(-0.0041960863 * l - 0.7034186147 * m + 1.7076147010 * s),
        }
    }
}

/// WCAG 2.x relative luminance of an sRGB color.
pub(crate) fn rel_luminance(c: Rgb) -> f32 {
    0.2126 * srgb_to_linear(c.r) + 0.7152 * srgb_to_linear(c.g) + 0.0722 * srgb_to_linear(c.b)
}

/// WCAG 2.x contrast ratio between two colors, in [1, 21].
pub fn wcag_contrast(a: Rgb, b: Rgb) -> f32 {
    let (la, lb) = (rel_luminance(a), rel_luminance(b));
    let (hi, lo) = if la >= lb { (la, lb) } else { (lb, la) };
    (hi + 0.05) / (lo + 0.05)
}

/// Pick black or white for legible text on `bg`, by the higher WCAG contrast
/// ratio (so the choice meets AA wherever the background allows it).
pub fn readable_on(bg: Rgb) -> Rgb {
    let white = Rgb {
        r: 255,
        g: 255,
        b: 255,
    };
    let black = Rgb { r: 0, g: 0, b: 0 };
    if wcag_contrast(white, bg) >= wcag_contrast(black, bg) {
        white
    } else {
        black
    }
}

/// Shift OKLab lightness by `delta` (perceptually uniform). Positive lightens.
pub fn lighten(c: Rgb, delta: f32) -> Rgb {
    let mut lab = c.to_oklab();
    lab.l = (lab.l + delta).clamp(0.0, 1.0);
    Rgb::from_oklab(lab)
}

/// Shift OKLab lightness down by `delta` (perceptually uniform).
pub fn darken(c: Rgb, delta: f32) -> Rgb {
    lighten(c, -delta)
}

/// Interpolate between `a` and `b` by `t` in \[0,1\] in OKLab (perceptual blend).
pub fn mix(a: Rgb, b: Rgb, t: f32) -> Rgb {
    let (x, y) = (a.to_oklab(), b.to_oklab());
    Rgb::from_oklab(Oklab {
        l: x.l + (y.l - x.l) * t,
        a: x.a + (y.a - x.a) * t,
        b: x.b + (y.b - x.b) * t,
    })
}

#[cfg(test)]
mod tests {
    use super::*;

    // ---- color math (formulas must match the apps they came from) ----

    #[test]
    fn rgb_hex_roundtrip() {
        assert_eq!(
            Rgb::from_hex("#6196FF").unwrap(),
            Rgb {
                r: 0x61,
                g: 0x96,
                b: 0xff
            }
        );
        assert_eq!(
            Rgb::from_hex("#abc").unwrap(),
            Rgb {
                r: 0xaa,
                g: 0xbb,
                b: 0xcc
            }
        );
        assert_eq!(
            Rgb {
                r: 0x61,
                g: 0x96,
                b: 0xff
            }
            .to_hex(),
            "#6196ff"
        );
        assert!(Rgb::from_hex("not-a-color").is_none());
    }

    #[test]
    fn oklab_roundtrips_within_tolerance() {
        for hex in ["#6196ff", "#2e3440", "#ffffff", "#000000", "#c0392b"] {
            let c = Rgb::from_hex(hex).unwrap();
            let back = Rgb::from_oklab(c.to_oklab());
            // Gamut round-trip is near-exact (±1 per channel from rounding).
            assert!((c.r as i16 - back.r as i16).abs() <= 1, "{hex} r");
            assert!((c.g as i16 - back.g as i16).abs() <= 1, "{hex} g");
            assert!((c.b as i16 - back.b as i16).abs() <= 1, "{hex} b");
        }
    }

    #[test]
    fn wcag_contrast_known_pairs() {
        let white = Rgb {
            r: 255,
            g: 255,
            b: 255,
        };
        let black = Rgb { r: 0, g: 0, b: 0 };
        assert!((wcag_contrast(white, black) - 21.0).abs() < 0.01);
        assert!((wcag_contrast(white, white) - 1.0).abs() < 0.01);
    }

    #[test]
    fn readable_on_picks_by_wcag() {
        assert_eq!(
            readable_on(Rgb {
                r: 255,
                g: 255,
                b: 255
            }),
            Rgb { r: 0, g: 0, b: 0 }
        );
        assert_eq!(
            readable_on(Rgb { r: 0, g: 0, b: 0 }),
            Rgb {
                r: 255,
                g: 255,
                b: 255
            }
        );
        // A light blue action -> black text reads better.
        let action = Rgb::from_hex("#6196ff").unwrap();
        assert_eq!(readable_on(action), Rgb { r: 0, g: 0, b: 0 });
    }

    #[test]
    fn lighten_darken_move_oklab_lightness() {
        let c = Rgb::from_hex("#6196ff").unwrap();
        let l0 = c.to_oklab().l;
        assert!(lighten(c, 0.05).to_oklab().l > l0);
        assert!(darken(c, 0.05).to_oklab().l < l0);
    }

    #[test]
    fn mix_endpoints_and_midpoint() {
        let a = Rgb::from_hex("#000000").unwrap();
        let b = Rgb::from_hex("#6196ff").unwrap();
        assert_eq!(mix(a, b, 0.0), a);
        assert_eq!(mix(a, b, 1.0), b);
        // Midpoint sits between the endpoints in OKLab lightness.
        let mid = mix(a, b, 0.5).to_oklab().l;
        assert!(mid > a.to_oklab().l && mid < b.to_oklab().l);
    }
}